pouët.net

z-buffer, render targets & shaders

category: general [glöplog]
once that stabbing-overt-the-internet device is invented, i know who i'll try it on first.
added on the 2008-08-27 02:51:53 by abductee abductee
Magic?
added on the 2008-08-27 03:04:48 by xernobyl xernobyl
No, they wont be clamped :) I render to float framebuffers and store the distance to the camera as my depth value, which is very useful for PP effects.
added on the 2008-08-28 08:40:34 by xTr1m xTr1m

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