rendering glitches, mistakes, accidents

category: general [glöplog]
these are (mostly) superinteresting. More interesting for me than the intended output.


added on the 2009-03-11 22:11:00 by GbND GbND
added on the 2009-03-11 22:21:36 by Joghurt Joghurt
that's a coincidence
i was looking for images like those only 3 hours ago
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That was suposed to be a textured tunnel, but I had some strange 0 division error. Sadly it didn't animate.
added on the 2009-03-12 00:23:44 by xernobyl xernobyl
@ xernobyl -
Its your image??? Can I use it on my next psybient album as cover???
Do you have higher resolution...? Awesome after dead tunnel effect...
Don't know about other people, but many of my cooler demo effects (in my opinion anyway) have come to life when I've tried to implement something, the routine bugged, and the result looked cool, so I've decided to go with it instead of the original idea.

Like for example the start credits in 'the line age', with the textured lines warping - that wasn't the original idea at all. In fact, the original idea sucked - would have required much more effort and would have looked worse. =)
added on the 2009-03-12 11:16:26 by sol_hsa sol_hsa
I accidentally the whole rendering
added on the 2009-03-12 11:49:57 by -SP- -SP-
sol_hsa, word! Aether's opening scene was kind of an accident. I used the engine incorrectly by rendering the particles as dof particles even though the particles weren't doffed. This caused the texture to change depending of distance and luckily the next texture matched well to the scene.

Also, never think you should have sane values in your postprocess filters: http://pouet.net/prod.php?which=51724
added on the 2009-03-12 12:56:22 by pommak pommak
Tinctu: sure, if you still want it some months later :P

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added on the 2009-05-18 04:36:59 by xernobyl xernobyl