Is Demopaja lame or not?
category: general [glöplog]
psonice:
and that is exactly what i always wanted to do...
putting together a "universal" demo engine that gets fed by some kb of random numbers and puts out a nice art demo... wouldn't that be great? ;)
and that is exactly what i always wanted to do...
putting together a "universal" demo engine that gets fed by some kb of random numbers and puts out a nice art demo... wouldn't that be great? ;)
Actually, I suspect a few groups have had this tool for a while, but are keeping quiet about it.
I suspect that's what gave Kosmoplovci by Minimalanimal that stomach-churning you've-been-abducted-by-aliens feel.
Are there ANY extra Demopaja plugins availaible that aren't included with the program? Any 3rd party plugins we can download or anything?
I'm looking for new things to play with until someone makes an animated gif plugin (that would rule so much cos u can do some cool sprite based demos and stuff!!)
I'm looking for new things to play with until someone makes an animated gif plugin (that would rule so much cos u can do some cool sprite based demos and stuff!!)
in my oppinion, using demopaja is neat, as long as you make the effects for it... i mean, having a GUI already made for synching is fine, using the effects included in demopaja is not...
If you get demopaja, and using the standard plugins make a demo (even if it includes your artwork and music), wouldn't it be kinda the same as using Flash? (except for the fact that Flash is not free). There's a separate demo category for flash demos (including separate compos at parties, or having to enter it as a wild demo). Flash can export .exe's so you don't need to have a player installed, and it works pretty stand-alone, so it's pretty much the same as a demopaja demo using the tools that demopaja itself offers (and not extending it by your own code). This all leads to the conclusion that a demo should include code, graphics, -and- music. Completely using other people's code would be something like ripping all artwork for your demo from some website... it's fine if you download one or two textures, but for god's sake, you have to make your own artwork for a demo... i'd say the same for code and music.
Not blaming demopaja at all, and as I stated before, I think it's probably a great tool for synching and putting your effects together... but that's the whole point of it: _your_ effects, not moppi's effects. As long as that's granted, i'm fine with people using demopaja (and i think both IX and Legomania are great)
If you get demopaja, and using the standard plugins make a demo (even if it includes your artwork and music), wouldn't it be kinda the same as using Flash? (except for the fact that Flash is not free). There's a separate demo category for flash demos (including separate compos at parties, or having to enter it as a wild demo). Flash can export .exe's so you don't need to have a player installed, and it works pretty stand-alone, so it's pretty much the same as a demopaja demo using the tools that demopaja itself offers (and not extending it by your own code). This all leads to the conclusion that a demo should include code, graphics, -and- music. Completely using other people's code would be something like ripping all artwork for your demo from some website... it's fine if you download one or two textures, but for god's sake, you have to make your own artwork for a demo... i'd say the same for code and music.
Not blaming demopaja at all, and as I stated before, I think it's probably a great tool for synching and putting your effects together... but that's the whole point of it: _your_ effects, not moppi's effects. As long as that's granted, i'm fine with people using demopaja (and i think both IX and Legomania are great)
ultimate gas: using sprites and animating them is already quite feasible with the basic package, imho.
Save for some tiny little glitches here and there (e.g. shadows in Halla, some animation weirdness in Gerbera), most of the moppi demos are perfectly loadable in vanilla demopaja, so it's not like you can't make decent things with the standard package. Food for thought, I'd say.
Save for some tiny little glitches here and there (e.g. shadows in Halla, some animation weirdness in Gerbera), most of the moppi demos are perfectly loadable in vanilla demopaja, so it's not like you can't make decent things with the standard package. Food for thought, I'd say.
i think the shadows in halla are video card related, I don't see them anymore on gf4mx, saw them plenty on gf2mx.
And I agree with shifter, if you're not going to code your own effects, make new effects using only the existing ones used in new ways. Impress us!
And I agree with shifter, if you're not going to code your own effects, make new effects using only the existing ones used in new ways. Impress us!
in fact, if the provided scene-player is decent (i have no clue about it, so i couldn't say) i would say it's rather stupid to waste time writing your own instead (provided that the integrated one offers the features you are looking for).
"Theres no "make new demo" button you can press, that automatically makes a good demo for you."
Mmmh, Farbrausch seems to be a step ahead. Have a look at the buttons in the upper right corner here.
Mmmh, Farbrausch seems to be a step ahead. Have a look at the buttons in the upper right corner here.
yes, well. i see a 'load texture' thingy too. that reminds me, does demopaja support any kind of asynchronous loading?
i kinda would fancy that :) the new tpb demosys has it anyway and it obviously reduces your memory footprint, which is good.
i kinda would fancy that :) the new tpb demosys has it anyway and it obviously reduces your memory footprint, which is good.
Plek, who is tpb?
the pink brigade
very lame
LOL@Placer ..man that explains a lot.~_~
coders been doing demos withought any design for years, now designers can make demos without any code.
thanks moppi
thanks moppi
irony at its higher level ;)