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DOF and custom shaped blurs and such

category: general [glöplog]
 
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Wouldn't bluring a 16f buffer using an hex shaped blur kernel work nice?

What's an hexagon doing on a triangle on the above pic?
added on the 2009-09-16 01:37:26 by xernobyl xernobyl
My moonspeak skills suck big time, but if it's of any help the captions basicaly says what you can already see, from top to down:
source image
depth map extraction
depth map
aperture-shaped texture applied on triangle generated in geometry shader
accumulation buffer
multi-viewport rendering
4-viewports separate store accumulation
final image
added on the 2009-09-16 03:23:54 by snoutmate snoutmate

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