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The official TMDC16 thread

category: parties [glöplog]
nice to see that TMDC16 happened :)
Yep, but a close call this time.
Just 4 entries to our all favourite compo.

It´s time someone puts a public repo with a basic framework for textmos including a simple (char-)framebuffer and some BASS or fmod for music.
If someone wants to use OpenGL or sth he can easily add it himself lateron. Piece of cake!
Oh, i guess there is a lot of this out there already...but if even me doesnt know where to find it, i think there atleast should be a BIG HINT next compo where to find such a framework; maybe IN the Announcetro, which should be released a bit earlier than the last ones then. ;)

This said i hereby promise to deliver some Textmo again to TMDC17! :D
TMDC shall NEVER die! ♥
btw, the official news at bitfellas (also lobstergated by pouet) has a wrong link for the results pointing there!
The results can be found here tho.
Hooray for textmode!
added on the 2014-01-13 23:09:49 by numtek numtek
Quote:
It´s time someone puts a public repo with a basic framework for textmos including a simple (char-)framebuffer and some BASS or fmod for music.

We tried that once - releasing the sources to the invitation demo - but it didn't have any effect, really.

I could go ahead and clean up my text-gl sources and put up a git repo, see if that helps.
added on the 2014-01-14 07:56:32 by sol_hsa sol_hsa
I remember the source of the invitation. It was after my first release ever at function 2010. I couln't understand a thing from it and I couln't write anything by myself for TMDC. That was one year before ReText.

Well I can also release my textmode framework.

I'm thinking in the format of a demo at the next function demoparty cause it's 3 months before TMDC.

If I would release some sourcecode now everyone would forget.
added on the 2014-01-14 09:30:25 by mu6k mu6k
Quote:
I remember the source of the invitation. It was after my first release ever at function 2010. I couln't understand a thing from it and I couln't write anything by myself for TMDC.


Granted, it wasn't written to be learned from.. =)
added on the 2014-01-14 09:59:52 by sol_hsa sol_hsa
I had to postpone my TMDC entry to next year. I have some mediocre effects coded at the moment, but nothing I'd want to release.
added on the 2014-01-14 13:33:38 by trc_wm trc_wm
added on the 2014-01-14 20:32:15 by sol_hsa sol_hsa
sol: cool stuff!

Also, may I point to this one:
http://www.pouet.net/prod.php?which=51945

It's libCACA + FMOD but it does the job. :)

And I completely agree with Hardy her, releasing the invite sooner would surely help ^^
added on the 2014-01-15 06:38:58 by BarZoule BarZoule
@trc_wm: Just do what I did and release a half-finished demo anyway. :)

(I ran out of time with my demo and was only able to finish half of my original idea, but I still had fun with it. I still want to make a final version that will probably have twice as many scenes.)
added on the 2014-01-15 10:25:10 by Komojo Komojo
1) You had an idea
2) You already half finished it
3) Profit
added on the 2014-01-15 10:39:19 by trc_wm trc_wm
Yes, judging by the entries I should have brought a Linaffy 2. Or not? I want to take my time and explore the ascii chars next time. Maybe..
added on the 2014-01-15 11:16:54 by Optimus Optimus
Can you control the chars with libcaca with a function? Or you have to hack the lib? Or just code your own ansi renderer? Do you select char and background/foreground color on Windows like in DOS? (&B8000 I presume?)
added on the 2014-01-15 11:18:36 by Optimus Optimus
As far as I recall, you can't change the chars in libcaca without hackery. If you want to get technical, I'd recommend looking at my textfx (also included in the textgl thingy above) - basically the "text mode frame buffer" works the same as in DOS, except that it's not in a fixed address, the palette is a bit different, and there's no blink attribute ;)

Check the demo.cpp in the textgl depot for some details/examples.
added on the 2014-01-15 11:48:31 by sol_hsa sol_hsa

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