We Were @ by Oxygene [web] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
|
|||||||||||||
|
popularity : 73% |
|||||||||||||
alltime top: #270 |
|
|||||||||||||
added on the 2015-12-20 13:17:08 by leonard ![]() |
popularity helper
comments
■
This is rocking hard ! One of the top STe demo ever !
Moar please !
Moar please !
Amazing surprise to see Oxygene back with silk as smooth effects and great graphics and music!
Amazing ! Leonard did it again. Nice to see hot stuff on Atari STE!
WOW!! :)
this.
I think I jizzed my pants :/
Next challenge : do the same on Atari ST with 512k ONLY !!! ^^
Demo.
I didn't managed to watch it very properly in emulators, but from what I've seen there are many glorious fullscreen effects, physics and more coolness!
It would be cool if we could see a video. I could fire up my STE but I don't think I have more than 2MBs. I'll wait for the final.
It would be cool if we could see a video. I could fire up my STE but I don't think I have more than 2MBs. I'll wait for the final.
Holy shit! This rocks...
@Optimus: Works fine in hatari. Dont forget to switch to STE and 4MB ram.
@Optimus: Works fine in hatari. Dont forget to switch to STE and 4MB ram.
@axis^oxy : Works fine on Saint 2.40 too ! Leonard made it possible (last update!)
definitely rulez !
Cool, I was using old version of Saint on my disk.
spectacular
One of the best STE demos ever. Kudos!
Great job Oxygen. A fantastic STe Demo
Great demo :)
linky
linky
ace prod! and clawz is back :)
yes!
Oxygene! :-)
excellent démo ! the fact is i'm new on atari st scene but all theses effects are gooooood ! love it (i only saw on youtube right now) and go to test it tomorrow on my ste. thanx a lot oxygene thanx <3 :)
Kind of a demo equivalent of a Steamroller, after it has passed, everything else kind of felt "flat" :)
Now, I really wonder if you will managed to make it into 2 or even 1 meg.
Now, I really wonder if you will managed to make it into 2 or even 1 meg.
superb
Really cool! Excellent effects, great tune by Clawz, nice graphics. What's not to like?
final animation well done!
Asskicking... Always love full screens!
awesome!
This is super slick and sexy, congrats! Next demo in 2030? :)
Clawz!
Zeesus, mitäs sanoo tähän brite on the amiga sector? :D
video please!
Cool, just watched it on my STe. Will there be a hd version ?
Excellent fullscreen effects. Congrats!
:U
I love it that the STNICCC party was only held in 1990 , 2000 and now in 2015.
And guess what ? Oxygene won also this party in 2000 :)
Keep up the legendary comebacks..
And guess what ? Oxygene won also this party in 2000 :)
Keep up the legendary comebacks..
just rox!
Return of the legends! What a ride!
Super awesome!
![BB Image](http://www.chiptune.com/tmp/rulez.gif)
Nice!
Great stuff, and insanity coding in fullscreen mode where you have to cycle count everything!
Nice one.
Gr8 stuff, thanx!
Awesome demo from talented guys. It rocks!
Great FULLSCREEN stuff.
absolutely insane coding in here
Style.
Leonard entered the Matrix.... Congrats to all the team.
outstanding
Some nice routines in there, and I really liked the music.
Sets a new standard for the 16/32 machines, and that includes the Amiga imho :)
fra: to be honest, I didn't see anything that hasn't/couldn't be done on an A500 (especially with 4MB of memory) ;)
What an excellent demo in every possible way.
Solid demo, great!
Impressive. Most impressive.
Wow, great stuff! I like physics (the slow motion idea is great and I'll borrow it for our next project), flatshade morphing (even if it's inspired by Rink a Dink), transition to the final part and the end part effect, fitting music. Nitpicking? There is not much of a connection between parts, colours/palettes are not consistent and I'd miss even more sync. But anyway – it's probably my fav ST demo so far and a clear candidate for all "best 2015 oldschool demo" categories. Good job, Leonard and Mon and thank you for making it. BTW - how the hell did you convince Clawz to make a new tune?
superb & awesome!!
Niin ja tässähän pitää muistaa, britelitenkin, että efet on overscanissa, jolloin cpu timee ei jää hirveesti pyörittää efuja. Jos tää vaatii, nejlä megasen atarin, se lienee se, et se precakkaa ton dotti tunnelin. Muut efut on realtime.
Here's my fullscreen thumbs up !
"... IF YOU ARE NOT FROM THE 90's THE SPEED CAN BADLY DAMAGE YOUR EYES ..." ;)
Demo of the year!
Biggest surprise of the STNICCC compos to me.
Many thanks for still taking time to work on such productions, Oxygene guys.
Many thanks for still taking time to work on such productions, Oxygene guys.
Excellent. Everything I like from a demo. Cool effects, decent music, oldschool presentation.
'to rock in an especially 1337 \/\/4y.'
woah...
woah...
Impressive.
très chic!!
The classe inteurnachionaule !
<3
<3
brilliant =)
What a great Christmas gift this was! Outstanding from beginning to end! Thanks!
great stuff! easily the best 68000 demo ever (if only it would run on traditional 1mb).
nice!!
nice!
Great design, effects, and flow! One of the better oldschool demos in some time, and the amount of content and polish is awesome.
But since I've grown up with Commodore and not Atari, maybe someone can enlighten me: What's so special about the "fullscreen" thing?
But since I've grown up with Commodore and not Atari, maybe someone can enlighten me: What's so special about the "fullscreen" thing?
Great, a proper STe demo!
un grand Merci !
like!
Words cannot describe so I won't even try
Awe-some. Leonard produced many of the best ST demos and now he owns the STe :)
Nice!
killer!
Great stuff. I love it when people make stuff this technical look so effortless
@Kylearan: The fullscreen thing on ST/STE is quite similar to displaying graphics/effects in the C64 sideborder. It needs cycle exact writes to the video-chip in every single rasterline. The cycle exact part makes it a bitch to code, because several things can cause jitter and unstability on the timing. And doing this every single rasterline eats up most of your valueable cpu-cycles. And if this is not worse enough, doing effects in fullscreen nearly doubles the amount of pixels/bytes your effect has to shuffle around in memory.
To sum it all up: It just makes everything an order of magnitude times harder!
To sum it all up: It just makes everything an order of magnitude times harder!
@axis: Thanks! Now I think I understand the extra effort involved, having been forced to do similar things on the VCS. I think I'll have to read some docs on the ST; sounds interesting in a weird kind of way.
Extra virtual thumb up for fullscreen then!
Extra virtual thumb up for fullscreen then!
Great release, really nice !!!
excellent!
nice stuff. some 2D backdrops were a bit meh tho, a bit more oldskool love to that would've made it a real killer.
It's really heartwarming to see a new Oxygene demo on the Atari in 2015!
great stuff!
Wow what a blast...nicely polished with awesome musax. Clawz is back? Whoa!
Cool demo
wow
Brain suitably blown from party viewing.
Please can we haz a file version?
Please can we haz a file version?
Gorgeous demo! Inspiring.
In my opinion the deserved winner of the STNICCC-2015 demo competition. This demo is amazing and very polished.
Atari /!\ POWA !
top
great!!
rulez!
The best Atari STE demo I think. Excellent stuff! I love the music.
Neat demo, good design and the graphics work overall is on point. Effects look alright but personally I wouldn't mind having something even prettier at the expense of the hertz. Music was pretty anemic but not awful by any means.
The bar on 16/32 bits was in need of being raised to make things fresh and interesting again, and 'voila' here comes this demo. Amazing to see what some Atari groups are doing lately on 8bit and on 16/32 bit. Back to this demo, cool design/graphics/music/effects. And a proper amount of content to fill the whole length, unlike those intros that get released as "demos".
Very impressive
Rocks!
Just insane!!!
Long ending credits. So so demo.
Lots of great effects which I'd love to be able to do :)
Loved the rotating points with precalculated 3d sprites! Great to see awesome gfx by Mon again and Clawz with a very modern sounding tune!
Also the end scroller with the technical details is a great read. The effort that went into each effect seems huge!
Loved the rotating points with precalculated 3d sprites! Great to see awesome gfx by Mon again and Clawz with a very modern sounding tune!
Also the end scroller with the technical details is a great read. The effort that went into each effect seems huge!
I just read the upscroll with the technical details. Omg, I wasnt aware of the fact, that using the blitter with fullscreen code is so ciritcal. It totally makes sense, since the STE-blitter blocks the CPU, and so potentially delays/kills the fullscreen code. Thats nasty codepr0n.
@Leonard: Are you using the blitter for the zoom in the fractal-flight or is it CPU-based? I was thinking about that screen for ST. But wasnt able to find a good solution for handling the interleaved bitplanes. Best idea was to use 2 buffers (a non-interleaved offscreen buffer that gets converted into interleaved planes while zooming with MOVEP). But I dont think, that will be fast enough.
@Leonard: Are you using the blitter for the zoom in the fractal-flight or is it CPU-based? I was thinking about that screen for ST. But wasnt able to find a good solution for handling the interleaved bitplanes. Best idea was to use 2 buffers (a non-interleaved offscreen buffer that gets converted into interleaved planes while zooming with MOVEP). But I dont think, that will be fast enough.
axis: It's even worse than that, the blitter does not take the same time to start on STe and MegaSTe, so you have to compensate somewhat for the 4 clock cycles difference.
The main idea with blitter & overscan is to make your data (the pixels or rasters change information) streamable, then it becomes "easy" to split it with fixed timings on each scanline and interleave the few cpu instructions to remove the borders.
Streaming some of the FX, especially the 3d, is the hardest part, it could involve some precalcs or post-FX calculations (I didn't watch at the code).
Streaming some of the FX, especially the 3d, is the hardest part, it could involve some precalcs or post-FX calculations (I didn't watch at the code).
!!!!!
Framerate or didn't happen
Wow! Commodore will have problems keeping up with that!
Great demo! <3
Probably with plenty of French Realtime (TM) inside?
Probably with plenty of French Realtime (TM) inside?
An overall great looking comeback demo on top of the fullscreen technical feats.
Sooooo polished code as Leonard is one of the very rare to write ! Impressive production ! Great work oO
Looking really great and polished! Deserved compo winner :)
wow
Amazingly cool STuff ! I love every bit of it. Oxygene rulez :)
What Maytz said.
nice demo... but tbh i prefer a bit more realtime ;)
Oxygene = euphoria
Wow! This is just a wonderful demo. Great effects, great design and use of colours, excellent artwork. I grew up as an amiga kid and I don't fully understand the hardware and limitations of atari stuff but I know this is just amazing running on a 68000.
This one really R.O.C.K.S. Perfect style with a very good music. Congratulations. Technical details at the end were very interesting for me as an amiga coder.
A fantastic demo!
holy crap
Lush!!!
this final is well worth a selfvote imho! ;D
Thanks for the final! Also motivational thumb for flipo HDD version ;)
A very cool demo, mixing the use of the blitter and overscan. One of the rare STe demos that push the hardware the way we used to push the ST!
A truly epic demo and it was quite thrilling to watch it on the big screen. One of the very best ST demo ever relased.
excellent!
This is just AWESOME!!! Smooth and fast effect! I feel completely amazed!!! Marvelous work!!! From long time I don't see nothing like this! Leonard You Rule!!! This prod must be seen on real hardware! 50FPS smoothness near all the time! In case of lack of real Atari hardware, use the SainT 2.40 with monitor set to 50Hz refresh rate.
pr0n!
@britelite: "I didn't see anything that hasn't/couldn't be done on an A500" - could you first beat Leonards sprite record :)
@calimero: didn't see a sprite record in this demo, maybe I missed something?
excellent demo ! works fine with fix :) wonderfull thanx :)
OMGOMGOMGOMG....
Well yes nothing outstanding here but a piggie for all the work done for this demo.
wow - cool stuff! not too wild about the rendered graphics (except for the endpart), but otherwise it's a brilliant demonstration.
Quite an enjoyable watch.
Quote:
Well yes nothing outstanding here but a piggie for all the work done for this demo.
Hey we have a troll here !
Otherwise what can I say : Leonard kicked us hard at the compo but it was so nice being kicked ! I don't really like the fullscreen circles but the rest is awesome, love it all !
WOW! Thats what I call a DEMO!!!!
This demo is absolutely amazing. Belonging to the old skool Atari demo coders I have never been much impressed with STE demos, and most new school productions care (in my taste) too much about the design and less about showing off technical skills.
Well. I'm more than impressed. Not only with leonard's technical achievements (he is without a doubt the #1 Atari ST demo coder) but also with the beautiful design, art works, synchronization, music ... everything. This is the production that has me reevaluating all my prejudice against the STE.
Well done, Oxygene. Absolutely marvelous.
/Troed of SYNC
(And I have absolutely no idea how you managed to put all of this together in just a few months - mind boggling!)
Well. I'm more than impressed. Not only with leonard's technical achievements (he is without a doubt the #1 Atari ST demo coder) but also with the beautiful design, art works, synchronization, music ... everything. This is the production that has me reevaluating all my prejudice against the STE.
Well done, Oxygene. Absolutely marvelous.
/Troed of SYNC
(And I have absolutely no idea how you managed to put all of this together in just a few months - mind boggling!)
Very, very nice. Wish I'd have 4MB in my STE so I could watch this on hw.
Awesome demo. Simply stunning :)
Stylish and technically impressive. Glad to see that Oxygene are still rocking today =)
OUTSTANDING STuff. I wish for more to come out from this example of what the STe is capable off.
holy shit. awesome. how far did you compute the mandelbrot set at ~5:00? and did you reach your limit? :D
Oxygene style in every possible way. It looks like the STE is doing everything with ease and "making it look easy is the hardest part" (said Mic).
Excellent and stylish graphics, neat soundtrack and excellent code once again.
Excellent and stylish graphics, neat soundtrack and excellent code once again.
Congratulations on the Meteoriks Award win - now after the ceremony I can write something here. :)
We agreed to look at overall aspects for this award. While the demo ofc had to be in some way an achievement, it needn't be a coder effect parade. And here we have lots of coder effects, and dithered pics which I don't like, but I found myself enjoying it to the end. This is not easy to do, we have all watched lots of demos by now. I think you've found a very successful balance and convincing pace in this demo.
And the code, colors, and music are high quality and yummy throughout.
Short version: great stuff!! :)
We agreed to look at overall aspects for this award. While the demo ofc had to be in some way an achievement, it needn't be a coder effect parade. And here we have lots of coder effects, and dithered pics which I don't like, but I found myself enjoying it to the end. This is not easy to do, we have all watched lots of demos by now. I think you've found a very successful balance and convincing pace in this demo.
And the code, colors, and music are high quality and yummy throughout.
Short version: great stuff!! :)
Amazing stuff! Big congrats.
good demo.
this demo uses this art. http://www.newgrounds.com/art/view/errorcell/peace
but not mentioned anywhere...
this demo uses this art. http://www.newgrounds.com/art/view/errorcell/peace
but not mentioned anywhere...
Great Demo, Thanks Oxygene !
Very inspiring production. Happy to see legends back again. Thanks!
reached my top list.
Great Atari demo!
Mega
great demo
forgotten thumb for a solid work
Great work. I liked it very much. It is great that people are still doing Atari ST demos. I watched my first demo 29 years ago ! This one is among the very best; no doubt about it.
Forgotten Thumb.
Such a great demo!
Is 2mb version coming, as promised on the upscroll?
really awesome
so loved the fullscreen scroller :)
Wahou, massive prod even if i'am not a ST/STE fan, really impressive and very good too .
EDIT : and very good music too . ;-)
Lots of very smart ideas. Thanks for sharing technical explanations in the end part.
What Blueberry said.
I wish more Amiga 500 demos were like this...
Excellent !
Great !!! Nowadays with new hardwares (here the CosmosEx and OSSC for the output display), that's really superbe ! With time, the oldschool machines show their full potential when code, music and grafx come from talentuous persons... BRAVO ! :-)
Clearly impressive, sounds good, STe has it good.
I just realised I hadn't commented on this. I'd give it a thumb just for the laughs the RaD/EoD morphing caused, but there is so much more cool visuals going on here. Good stuff!
Unbelievable! It's like my STe got a few extra MHz after loading this demo!
Brilliant!
Seems i forgot to thumb this epic prod up
briliant
One of my favs! Reeeaaly nice!
great
Just wow
still like this.
(shame that some graphics were ripped tho...)
(shame that some graphics were ripped tho...)
Really shows the benefits of the STE over the ST.
This is (to my understandings) basically the best STE prod ever made. STE feels like A500? well... after all this years... well made prod.
As far i know, on an ST, when do fullscreen, you cant use mulu commands nor timer A based musics. Its crazy to do fullscreen so fast 3D on an ST, without mulu and timer B on musics?
been checking out post 2020 atari st demos (to check mister fpga atari core) , this one with first love must be on the toppers there - seeing all of it (and the decline of demos in general post-covid) makes me wonder if any machine other than the c64 might ever reach its true potential before its groupies die out. Even if this shows the diff in STE , first love shows an ST plain was a potential hot iron too looking like it might be an STE or a1200 maybe lol, its really a shame it all died out too quickly (not to mention the falcon which definitely never will see its own limits) ... good stuff
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
If you can't use real hardware, please use SainT 2.40 emulator for best experience with borders gfx.