Bread-O-Mat by Kakiarts [web]
screenshot added by biff303 on 2007-01-19 11:35:36
platform :
type :
release date : january 2007
  • rulez 19
  • is ok 5
  • sucks 2
popularity : 0%
  • rulez 0.65
alltime top: #8332
added on the 2007-01-19 11:35:36 by biff303 biff303

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it's my first attempt using fpu instructions in a 256b intro. it's slow like hell :> please let me know, if you can provide some optimisations. tnx
added on the 2007-01-19 11:38:16 by biff303 biff303
...and i added movenment that farnator lacks
added on the 2007-01-19 11:41:47 by biff303 biff303
rulezadded on the 2007-01-19 11:56:50 by las las
rulezadded on the 2007-01-19 12:06:41 by cgfx2 cgfx2
rulezadded on the 2007-01-19 12:21:27 by Buckethead Buckethead
rulezadded on the 2007-01-19 12:43:09 by iks iks
not coolest 256b around but enough for the thumb
rulezadded on the 2007-01-19 12:47:58 by toxie toxie
Very aesthetic.
rulezadded on the 2007-01-19 12:48:27 by Preacher Preacher
sucksadded on the 2007-01-19 12:51:20 by BiTL BiTL
rulezadded on the 2007-01-19 13:34:40 by Pirx Pirx
Slow like hell and no ESC support, but otherwise nifty.
rulezadded on the 2007-01-19 13:50:24 by psonice psonice
there is ESC support, but i check esc only outside the mainloop (when a frame is finished)...so, simple hold esc till exit ;)
added on the 2007-01-19 13:51:32 by cgfx2 cgfx2
hit esc longer
added on the 2007-01-19 13:54:51 by biff303 biff303
Fixed point for speed. Thumb for the effort and the nicely looking palette.
rulezadded on the 2007-01-19 14:08:58 by bdk bdk
I second Broderick. Using division is a bad habbit for demo effects :)
rulezadded on the 2007-01-19 15:29:04 by Skate Skate
what toxie said
rulezadded on the 2007-01-19 16:44:31 by src src
What src said
rulezadded on the 2007-01-19 17:46:46 by Optimus Optimus
rulezadded on the 2007-01-19 18:51:42 by apricot apricot
rulezadded on the 2007-01-19 18:56:12 by mEDiA sENtRY mEDiA sENtRY
bad code.
sucksadded on the 2007-01-19 20:43:04 by hfr hfr
the colors looked very familiar at first. i looked at the palette code and realized that it was byte exact of mine. you could have just asked..

Very aesthetic.

added on the 2007-01-19 23:00:52 by junjanes junjanes
otherwise pretty nice. runs faster under vmware :)
added on the 2007-01-19 23:06:32 by junjanes junjanes
ahh sorry, i had that code fragement in a clipboard and don't remember the original source. it was late night :) and i was happy to end up with 256 byte. hope you are not angry about that, if you wish a replace taht code fragment.
added on the 2007-01-19 23:30:53 by biff303 biff303
np, just keep up :)
added on the 2007-01-19 23:33:58 by junjanes junjanes
biff, I have friendly tip for you: 256B is a peculiar domain where haste is very undesirable. Try to spent more time on coding your intros, with more accuracy and analysis, don't be rash with releasing - you will get better results.
added on the 2007-01-20 09:40:29 by Pirx Pirx
rulezadded on the 2007-01-20 13:26:18 by v3nom v3nom
rulezadded on the 2007-01-20 20:57:55 by wie8 wie8
rulezadded on the 2007-01-21 01:02:58 by BITS BITS
added on the 2007-01-21 04:09:00 by crs crs
rulezadded on the 2007-01-28 02:27:52 by T$ T$
doesn't launch here
nothing special. we already know the Mandelbrot set can be computed with a minute algorithm.
added on the 2008-03-15 23:14:52 by earx earx
for the choice of colors
rulezadded on the 2013-05-25 10:39:42 by sensenstahl sensenstahl

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