Bread-O-Mat by Kakiarts [web]
popularity : 0%
alltime top: #8022
|added on the 2007-01-19 11:35:36 by biff303|
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it's my first attempt using fpu instructions in a 256b intro. it's slow like hell :> please let me know, if you can provide some optimisations. tnx
...and i added movenment that farnator lacks
not coolest 256b around but enough for the thumb
Slow like hell and no ESC support, but otherwise nifty.
there is ESC support, but i check esc only outside the mainloop (when a frame is finished)...so, simple hold esc till exit ;)
hit esc longer
Fixed point for speed. Thumb for the effort and the nicely looking palette.
I second Broderick. Using division is a bad habbit for demo effects :)
what toxie said
What src said
the colors looked very familiar at first. i looked at the palette code and realized that it was byte exact of mine. you could have just asked..
otherwise pretty nice. runs faster under vmware :)
ahh sorry, i had that code fragement in a clipboard and don't remember the original source. it was late night :) and i was happy to end up with 256 byte. hope you are not angry about that, if you wish a replace taht code fragment.
np, just keep up :)
biff, I have friendly tip for you: 256B is a peculiar domain where haste is very undesirable. Try to spent more time on coding your intros, with more accuracy and analysis, don't be rash with releasing - you will get better results.
doesn't launch here
nothing special. we already know the Mandelbrot set can be computed with a minute algorithm.
for the choice of colors