pouët.net

Desert Dream by Resource [web] & Chorus
screenshot added by Sverker on 2007-04-08 10:45:13
platform :
type :
release date : april 2007
release party : Breakpoint 2007
compo : c64 demo
ranked : 1st
related :
  • rulez 235
  • is ok 12
  • sucks 2
popularity : 4%
 4%
best demo on an oldschool platform
  • rulez 0.94
  • cdcs 1
alltime top: #83
added on the 2007-04-08 10:42:13 by tomaes tomaes

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comments

Insane
rulezadded on the 2007-04-08 10:43:43 by fragment fragment
I'm speechless.
rulezadded on the 2007-04-08 10:44:28 by visy visy
Great
rulezadded on the 2007-04-08 10:45:59 by Sverker Sverker
Great remake.
rulezadded on the 2007-04-08 10:47:47 by Nutman^IRIS Nutman^IRIS
a okayish one
rulezadded on the 2007-04-08 10:48:05 by cxczevik cxczevik
Incredible remake ... mad props to Resource & Chorus
added on the 2007-04-08 10:57:13 by Shockwav3 Shockwav3
oops forgot to thumb
rulezadded on the 2007-04-08 10:59:00 by Shockwav3 Shockwav3
Great demo.
rulezadded on the 2007-04-08 11:05:08 by xeron xeron
I'm really amazed about this c64-remake and hope it will win the c64-comp.
rulezadded on the 2007-04-08 11:05:26 by Cj Cj
I couldn't believe it was going to be the *complete* demo while I was watching it in the party. It raised applauses so many times during the projection that I still feel pain in the palms :)
rulezadded on the 2007-04-08 11:05:29 by merlucin merlucin
King of Kings!
rulezadded on the 2007-04-08 11:05:48 by Lord Graga Lord Graga
awesome.
rulezadded on the 2007-04-08 11:09:06 by ryg ryg
Fine performance. :-)
rulezadded on the 2007-04-08 11:12:42 by Jope Jope
perfect!
rulezadded on the 2007-04-08 11:16:22 by bstrr bstrr
tears running down my face
rulezadded on the 2007-04-08 11:21:03 by winden winden
Extremely good work. Makes Smash Designs' Second Reality remake look very cheapish in comparison.
rulezadded on the 2007-04-08 11:28:24 by viznut/pwp viznut/pwp
OMG!!!
rulezadded on the 2007-04-08 11:29:59 by mSW mSW
Deserves so many thumbs up for sheer effort invested into the faithful and honest remake for the C64 audience. Thank you guys, you saved the day tonight ;-). I'm proud of you.
rulezadded on the 2007-04-08 11:30:13 by CreaMD CreaMD
best demo in competiontion for sure... really side stuff...

even if it's for sure much of animation things in there...;)
rulezadded on the 2007-04-08 11:35:45 by ultra ultra
nice stuff of course ;)
added on the 2007-04-08 11:36:24 by ultra ultra
Changed the screenshot. Good stuff.
rulezadded on the 2007-04-08 11:37:31 by hitchhikr hitchhikr
There is some strange aftertaste to this kind of remake, being a sure-fire winnerdemo(tm) and all.

Anyway, pretty cool I guess. An act of love afterall.
rulezadded on the 2007-04-08 11:44:16 by tomaes tomaes
That one does so rule :) Unbelievable great remake...
rulezadded on the 2007-04-08 11:47:28 by SaphirJD SaphirJD
Fantastic work.
rulezadded on the 2007-04-08 11:55:25 by Preacher Preacher
This demo won the breakpoint07 c64 demo competition! ;)
rulezadded on the 2007-04-08 12:06:44 by Fzool Fzool
I'm completely awestruck.
rulezadded on the 2007-04-08 12:20:48 by KeyJ KeyJ
Impressive remake... While I generally dislike remakes, thumbs up have to be handed out for doing these effects on the C64. Resource and Chorus are certainly among the all time top groups on the platform.
rulezadded on the 2007-04-08 12:23:31 by radiantx radiantx
I slept while DemoCompo ;) But with my C64! So... unbelieveable!
rulezadded on the 2007-04-08 12:26:09 by vscd vscd
Simply massive.

BB Image
rulezadded on the 2007-04-08 12:49:00 by p01 p01
What an accurate conversion, very well done, guys!
rulezadded on the 2007-04-08 12:58:19 by Jailbird Jailbird
Whoa. That was pretty impressive. I watched the compo last night through the stream when I was supposed to have gone to the bed already, but there was no way I was going to stop watching.
rulezadded on the 2007-04-08 13:04:41 by DiamonDie DiamonDie
This is the first prod I've commented for over a year, maybe 2, but when I saw it on the Breakpoint stream I got goosebumps. It reminded me what I used to love about the scene.

Total respect!
rulezadded on the 2007-04-08 13:20:28 by Wade Wade
The best C64 remake I've seen. Just great.
rulezadded on the 2007-04-08 13:29:28 by teel teel
Crap. :)
rulezadded on the 2007-04-08 13:33:07 by Charlie Charlie
Fantastic stuff
rulezadded on the 2007-04-08 13:35:03 by Scali Scali
i had a boner for like 5 hours afterwards. thanks for this wonderful demo experience. you should get a freakin medal or something :)
rulezadded on the 2007-04-08 13:44:23 by prm prm
AMAZING!!!! my beloved Amiga demo on my beloved C64!!!
rulezadded on the 2007-04-08 13:47:20 by ISL ISL
This was fckin amazing!
rulezadded on the 2007-04-08 14:08:16 by Prot-DHS Prot-DHS
motherfucker. seriously.
rulezadded on the 2007-04-08 14:16:45 by a life in hell a life in hell
Rock-a-doodle-dooo!
rulezadded on the 2007-04-08 14:35:26 by Intrinsic Intrinsic
Originalityfactor 0, but still a damn fine show
rulezadded on the 2007-04-08 14:43:45 by britelite britelite
rulezadded on the 2007-04-08 15:39:39 by rasmus/loonies rasmus/loonies
O-M-G !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
not that original but damn!
this is so massive I'm out of words
rulezadded on the 2007-04-08 15:45:02 by [EviL] [EviL]
A pleasure watching this live at BP!
rulezadded on the 2007-04-08 15:49:24 by Optima Optima
very great remake!
rulezadded on the 2007-04-08 15:54:13 by fgfgf fgfgf
this made me cry like a baby. the memories!!
rulezadded on the 2007-04-08 16:07:33 by button button
leaves me speechless! megagreat stuff.
rulezadded on the 2007-04-08 16:16:39 by aLpHa oNe aLpHa oNe
As I said yesterday: massive production! My balls would have fallen to the floor if I wasn't sitting!
rulezadded on the 2007-04-08 16:20:44 by xernobyl xernobyl
Insane. Can't describe with words how good this is.
rulezadded on the 2007-04-08 16:30:37 by shash shash
my favourite amiga demo
on the good old "brotkasten". awesome!
please someone make a youtube upload.
rulezadded on the 2007-04-08 17:02:41 by jazz jazz
So very impressive. Totally blown away by this, probably just as much as when the original hit my letter box!
rulezadded on the 2007-04-08 17:20:56 by darkus darkus
good stuff!
rulezadded on the 2007-04-08 17:39:34 by parcelshit parcelshit
worst demo ever! ;)
rulezadded on the 2007-04-08 18:21:07 by lordnkon lordnkon
Great.
rulezadded on the 2007-04-08 18:50:35 by Buckethead Buckethead
RULEZ RULEZ!!!!
One of the best remakes ever seen.... keeps my balls falling on the earth
rulezadded on the 2007-04-08 19:02:56 by am-fm am-fm

Excellent!

I love the ironony of how Oxyron is going to be beaten by their own game. (Remember "second reality")
rulezadded on the 2007-04-08 19:42:13 by Stelthzje Stelthzje
SDS you mean?
added on the 2007-04-08 19:44:26 by Sverker Sverker
Ups.. true.. shame on me.

Well SDS is going to be third..

added on the 2007-04-08 19:47:14 by Stelthzje Stelthzje
.. or even fourth? Still have to watch fairlight
added on the 2007-04-08 19:48:01 by Stelthzje Stelthzje
btw.. also some criticism:

-I dont like how most effect were converted to extreme lowres. I could have lived with less framerate..

-The conversion of the music may be somewhat true to the original, but on its own it is not a very enjoyable soundtrack.
added on the 2007-04-08 19:56:46 by Stelthzje Stelthzje
simply rocks
rulezadded on the 2007-04-08 20:45:08 by gr gr
Bah.
sucksadded on the 2007-04-08 20:59:09 by Hatikvah Hatikvah
Bah
rulezadded on the 2007-04-08 21:12:52 by junjanes junjanes
rulezcdcadded on the 2007-04-08 21:27:08 by Quarryman Quarryman
compared to second triagelity this is really nice ;)
rulezadded on the 2007-04-08 21:30:18 by uns3en_ uns3en_
Very enjoyable remake in every aspect... The routines aren't perfect, but I guess that tend to come with the remake territory.
rulezadded on the 2007-04-08 21:38:26 by cruzer cruzer
ROOOOOOOLZ.
BIGTIME.
rulezadded on the 2007-04-08 21:41:58 by TrX TrX
fantastic!
rulezadded on the 2007-04-08 21:57:45 by starbuck starbuck
Well, the colours are a bit pale, but the music makes it all good again. :)
rulezadded on the 2007-04-08 21:57:53 by Exin Exin
lots of good work here =)
rulezadded on the 2007-04-08 22:22:26 by nula nula
Just Perfect !
rulezadded on the 2007-04-09 00:15:11 by Orion_ Orion_
damn!!!!!!!!!!!!!!!
rulezadded on the 2007-04-09 01:18:31 by NuKem NuKem
"damn" pretty much resembles my opinion ;)
rulezadded on the 2007-04-09 01:28:56 by Hopper/SquoQuo Hopper/SquoQuo
Convert me beautiful!!! :)
rulezadded on the 2007-04-09 01:33:11 by Skate Skate
rulz!
rulezadded on the 2007-04-09 01:36:28 by Jedi Jedi
omg
rulezadded on the 2007-04-09 01:53:20 by nightbeat nightbeat
I've seen several remakes and updates of Desert Dream, but none as complete or accurate as this. A nice piece of work, to get it to look exactly the same.
rulezadded on the 2007-04-09 04:35:46 by crusader crusader
about as original as the umpteenth cover of kraftwerk's "the model". technically it's damn good, though.
added on the 2007-04-09 04:46:37 by earx earx
teh thumb
rulezadded on the 2007-04-09 04:47:16 by earx earx
Unbelievable. Totally unbelievable.
rulezadded on the 2007-04-09 11:10:06 by El Topo El Topo
GREAT!!!!!
C64 RULEZ!
rulezadded on the 2007-04-09 11:30:35 by Tuxedo Tuxedo
What could I say! :)
rulezadded on the 2007-04-09 12:07:46 by bubis bubis
Incredible.

It's identical to the Amiga ECS counterpart.
AWESOME.
rulezadded on the 2007-04-09 12:54:06 by orb orb
great job! it may not be original but this one is a truly impressive conversion
rulezadded on the 2007-04-09 12:55:51 by Crumb Crumb
Really boring (as the original). And we have enough c64 conversions already, no?
added on the 2007-04-09 15:31:30 by friol friol
WHAT THE?!

I like extreme demo conversions. This is more a close conversion to the original than the SR128 conversion in terms of how most effects look (even though that's an easier demo to convert on C64 than SR). The music port sounds amazing! Few effects are a bit blocky but run at full frame rate and greatly are the gfx ported too (much better work than the work on gfx conversions on SR conversion by smash desgns). Some effects are amazing cool for speed, zooms, balls, 3d, the several dots I like, great timing too with the music. Best demo conversion so far!
rulezadded on the 2007-04-09 15:32:27 by Optimus Optimus
Edhellon's fan #1 since decades.
rulezadded on the 2007-04-09 15:41:51 by Luca/FIRE Luca/FIRE
Like it.
rulezadded on the 2007-04-09 15:48:40 by Paranoid Paranoid
Mow I have a reason to buy an C64 ;) One of the best demos for this system ever seen...
rulezadded on the 2007-04-09 16:23:08 by apx^a1k apx^a1k
great "re-make"... thanx guyz!
rulezadded on the 2007-04-09 16:40:45 by vigo vigo
Good conversion, although not perfect. There was a better zoom scroller routine in +h2k for example. The music looping at the very end is also different from the original but the music itself is rewritten almost perfectly! Anyway, amazing work! Thumbs up, yeah.
rulezadded on the 2007-04-09 17:16:44 by Factor6 Factor6
Absolutely brilliant!
rulezadded on the 2007-04-09 17:21:03 by scoutski scoutski
WOW, amazing work! Congratulations!
rulezadded on the 2007-04-09 17:26:09 by AMB AMB
Totally awesome work, now A500 can kiss C64's ass, congrats mates!
rulezadded on the 2007-04-09 19:20:00 by Credo Credo
Stefan: being jealous and bitter won't lead you anywhere. You don't have the 10th of the required skills to make such a prod. At least try to appreciate and accept that some people actually have those skills.
rulezadded on the 2007-04-09 20:54:31 by keops keops
Amazingly good conversion! Much respect for the work put into this.
rulezadded on the 2007-04-09 20:59:06 by Sdw Sdw
Amazing!
rulezadded on the 2007-04-09 21:06:50 by ltk_tscc ltk_tscc
didn't really do it for me - absolutely 0 creativity here. i never really got the "look, the c64 can do this too, just suckier!" hype. maybe get a graphician and a designer next time and do something special with those mad coding skills. pigger.
added on the 2007-04-09 21:07:09 by skrebbel skrebbel
PENIS PENIS PENIS!
rulezadded on the 2007-04-09 23:48:57 by las las
Awesome!
rulezadded on the 2007-04-10 08:32:21 by remageFrs remageFrs
good one
rulezadded on the 2007-04-10 09:28:11 by RA RA
This is just one insane amount of work. Congratulations guys!
rulezadded on the 2007-04-10 09:32:19 by Wisdom Wisdom
Impressive!
rulezadded on the 2007-04-10 09:40:31 by ALiEN^bf ALiEN^bf
really amazing! desert dream is still my number 1 amiga demo ever made.

i wonder if the c64 demo will work with c64 emus on pc?
rulezadded on the 2007-04-10 09:56:00 by phazer phazer
phaser: Works perfectly (in Vice at least).
added on the 2007-04-10 10:36:05 by tomaes tomaes
Simply amazing
rulezadded on the 2007-04-10 10:46:16 by cobra cobra
i don't care very much about the "creativity factor". i think this rocks: perfect conversion, brilliant code. very dedicated!
rulezadded on the 2007-04-10 10:47:04 by degauss degauss
I second Skrebbel. 0 creativity and I'm sick and tired of covers of demos. Piggie, since the codework is damn skilled.
added on the 2007-04-10 10:51:40 by okkie okkie
Wow! Very impressive!
rulezadded on the 2007-04-10 11:31:45 by Mystra Mystra
good job
rulezadded on the 2007-04-10 11:36:08 by bonzaj bonzaj
max respect! a very impressive remake!
akkor most johet a nexus7... :D
rulezadded on the 2007-04-10 13:29:58 by teo teo
why you need 7mhz if it works fine on 1mhz???
damn, how many years did you guys work on this masterpiece?
rules for ever!
rulezadded on the 2007-04-10 13:32:18 by scicco scicco
Awesome work! I'm amazed by these weird people :)
rulezadded on the 2007-04-10 15:29:59 by malmix malmix
Stefan sux as usual, but this prod owns!
rulezadded on the 2007-04-10 15:35:06 by trisch trisch
so.. mindmelting..
rulezadded on the 2007-04-10 16:25:37 by neuralnet neuralnet
So can we now finally set the 2nd-reality vs. desert dreams debate now that both demos run on the same platform? ;-)
rulezadded on the 2007-04-10 16:53:52 by sparcus sparcus
only c64 makes it possible!
rulezadded on the 2007-04-10 16:58:33 by GnoStiC GnoStiC
a true blockbuster and masterpiece to, all of us in trs say the same... also very enjoyable the sid tunes that are so close to the original mod files. in my opinion THIS was the best work @ Breakpoint 2007.
rulezadded on the 2007-04-10 17:14:00 by AMI_TRS AMI_TRS
I am speechless. Just have my thumb. You guys must have spent quite some time on this one. Respect. Totally great.
rulezadded on the 2007-04-10 17:31:59 by StingRay StingRay
technically interesting ... creativity wise its a shame
sucksadded on the 2007-04-10 17:36:21 by xeNusion xeNusion
The best port of anything, ever :)
rulezadded on the 2007-04-10 18:21:14 by Blockbuster Blockbuster
nexus7 omg plz! :D
rulezadded on the 2007-04-10 19:55:03 by Gargaj Gargaj
Truly great work.
rulezadded on the 2007-04-10 21:29:09 by Serpent Serpent
This is just... wow...wow......wow. Keept the feeling from the Amiga and some effects looks even better here... Pure genius...
rulezadded on the 2007-04-10 21:31:24 by Icon Icon
\o/
rulezadded on the 2007-04-11 11:14:13 by aha aha
Weehee! the mad hungarians strike back! :D
added on the 2007-04-11 11:14:56 by scoutski scoutski
totally kewl
rulezadded on the 2007-04-11 11:20:24 by pasy pasy
incredible!!!! great work!!
rulezadded on the 2007-04-11 12:10:05 by wiseman wiseman
great homage. I even begin to like the SID version of the tune more than the original
rulezadded on the 2007-04-11 12:26:16 by d0DgE d0DgE
cool stuff from a technical POV, but utterly boring due to the choice of example
rulezadded on the 2007-04-11 12:31:23 by havoc havoc
what havoc said.
rulezadded on the 2007-04-11 13:34:02 by tobé tobé
riszpekt! the amount of work shows...

(and hereby i give the best pouet comment award to... sparcus! :)
rulezadded on the 2007-04-11 15:32:44 by blala blala
what d0DgE said.
rulezadded on the 2007-04-11 16:47:58 by tesla tesla
lets rule teh w0rldz0rz
rulezadded on the 2007-04-11 23:50:15 by Geri Geri
just really really great to see another remake on the c64 platform!
rulezadded on the 2007-04-12 00:02:38 by rydi rydi
I'd rather have seen something new, really... Already dead tired of Desert Dream on the Amiga.
added on the 2007-04-12 12:55:47 by radiantx radiantx
had great time watching it
rulezadded on the 2007-04-12 12:59:52 by waffle waffle
rockage!
rulezadded on the 2007-04-12 13:21:52 by cavey cavey
This demo is amazing, there's nothing like this I've ever seen on the brotkasten before. GREAT WORK GUYS!
rulezadded on the 2007-04-12 13:32:59 by hashdash hashdash
this was really ruling the party!!!
rulezadded on the 2007-04-12 16:22:44 by toxie toxie
While acknowledging the handicraft put into this I'm quite sad to see such a positive hype over something that is neither original nor filled with extremely hard stuff.

I would rather see an original release from Chorus+Resource. As it is know talent and skill goes to waste.
added on the 2007-04-12 16:30:09 by Dane Dane
killer!!!
rulezadded on the 2007-04-12 18:53:50 by response response
Oh shit !!!
Flawless remake even if i expected an original C=64 demo... anyway respects dudes
rulezadded on the 2007-04-12 19:53:26 by BackSpace BackSpace
I really understand why you did that. Porting my favourite demos to my 8-bit Atari has always been a challange for me - just to prove it can be done. An this one is done a an excellent way!
rulezadded on the 2007-04-12 21:59:46 by JAC! JAC!
thanks for all the nice comments we really havent expected so much feedback. :)

dane,

how about having code for displaying 4x1024 dots (some on the borders) in the memory, and while the effect plays loading beside it a koala picture with sprite overlay which extends to the borders. (dottunel and the "tiger" afterwards)

or how about drawing filledvectors into 3 different layers, playing digi, displaying a rasterbar while data is being loaded and decrunched, all at the same time? (melon scene with countdown)

maybe we have made it look too easy.
added on the 2007-04-12 23:18:17 by Oswald Oswald
Yes Oswald, that would have been very impressive if only you had designed it all by yourself. I promise I would have been more positive about this work if you had given it your own style and concept. Let's see that next time!
added on the 2007-04-13 03:15:16 by Dane Dane
- like landing on the moon in a VW, still exceedingly cool though you're not first :)
rulezadded on the 2007-04-13 03:28:06 by hornet hornet
Well done!
rulezadded on the 2007-04-13 04:05:49 by BITS BITS
It looked very impressive on the videostream, but checking it at home on a system that doesnt leave as much to imagination it doesnt look as good. Since none of the material is original the only point of this would be to prove what the c64 is capable of, and as i felt i have seen several of the effects before faster and/or in better resolution this feels quite pointless. you did a massive job showing that you are able to make the same effects as someone else did 14 years ago, but that doesnt excite me much.
added on the 2007-04-13 08:07:08 by hollowman hollowman
Hollowman, a list of csdb links with the effects that were done better would help to see your statement in its full glory.
added on the 2007-04-13 10:37:48 by Oswald Oswald
Off the top of my head...chessboard fpp wobbler in Game Over, x-rotator at the end of Soul (and various demos for higher res), zoomscroller from +h2k are a few examples of what Hollowman means...effects that were either faster or in better resolution. Right?
added on the 2007-04-13 11:59:30 by Dane Dane
Respect.
rulezadded on the 2007-04-13 13:21:42 by drakon drakon
hmm i didn't know the original
don't really know what to think about it
rulezadded on the 2007-04-13 19:17:28 by wie8 wie8
I think this is a very good demo!

@Oswald: I hope you realize why you're getting the critique. Don't take it personally, learn from it instead. I'm 100% confident that even though people might rag on this they DO acknowledge the skillz from you. What they simply want is MORE Chorus+Resource stuff and PREFER if it were original. They are actually saying: "Geez, you guys are REALLY good, I wonder what you'll do next? I really can't wait! Next time come up with something of your own and you'll get a 10 from me."

rulezadded on the 2007-04-13 20:09:00 by JackAsser JackAsser
Jack, sorry I cannot accept unfair criticism.

lets see,

our chessboard vs gameover's one:

BB Image
added on the 2007-04-13 21:07:31 by Oswald Oswald
soul vs desert dream xrotator

BB Image
added on the 2007-04-13 21:11:42 by Oswald Oswald
rulezadded on the 2007-04-13 21:19:51 by dipswitch dipswitch
Really astonishing for doing this demo on a C64.
rulezadded on the 2007-04-13 21:22:56 by Zplex Zplex
FTW Oswald, you missed the mark completely. Game Over even has 8 lines higher chessboard and switches d021 every line. And as for the Soul effect your screenshot kind of misses out on the fact that it's in all borders while yours is not. Hollowman's comment about feeling these effects having been made faster or better-looking elsewhere is pretty valid to me. However, Jackasser is totally right. I'm not saying you lack skill, but that I would have liked to see an original production instead. But sure, keep posting screenshots.
added on the 2007-04-14 00:45:30 by Dane Dane
dane, our chessboard moves lightyears nicer, and we only dont switch d021 each line since the original has solid chessboards aswell. also gameover is much more inaccurate at the edges. doesnt pays off for the extra 8 lines if you ask me. The soul effect is on the borders, but has half the resolution, now which one wins? if I'd do an allborder 8x8 cube, bet you would say it has been done better before since there are higher resolution cubes.

now list some more parts, as you have stated these are just a few examples of what have been done better so far.
added on the 2007-04-14 06:05:17 by Oswald Oswald
made me wake up in my cosy sleeping bag
rulezadded on the 2007-04-14 08:35:53 by chromag chromag
Oswald, you're clearly in the mood of a five year old child so I'll let you be. If you can't acknowledge the fact that putting an x-rotator in the sideborder is cooler than switching DD00 once per frame (instead of having the double height of gfx of course) then there's no point.

You're not responding to the point we're trying to make concerning how much cooler an original demo would have been. That's a shame.
added on the 2007-04-14 09:55:24 by Dane Dane
Dane, your bashing here is only done due to your envyness. to quote yourself: "I'm quite sad to see such a positive hype" yes that tells it all. We have dozens of original productions both chorus and resource, however you only feel like commenting our demos when you think they get too much attention. Very brave move man congrats. You could come up with 3 parts out of 16 which were done better so far, quite a weak argument when stating that its not filled with hardcore effects. These days I could do fill 3 mindblowing demos out of 16 effects.Fact is that you only dont like the effects since they are not original, you have written yourself: "would have been very impressive if only you had designed it all by yourself." I can accept that but that doesnt prove your statement that our effects are not hardcore.

now go back to your cave, and come back again commenting when you feel again that a demo gets too much hype for your taste. cheers.
added on the 2007-04-14 14:15:55 by Oswald Oswald
What a lame discussion anyway, you C64 guys are in 2007 doing stuff that people did 15 years ago. There is no innovation at all, except doing the same effects run a little bit faster or make them look a little better, but the demostyle is the same crap.

Fuck the LAME C64 scene :)
added on the 2007-04-14 14:20:58 by Zplex Zplex
Sheez, why this hate? I can't find any envy in Dane's comment. I love the original Desert Dream on Amiga to death and so I totally dig this remake as well but I can understand the people who prefer to see an original demo as well. You should try to take those comments as what they are meant, some feedback/ideas what to do in your next demo. I don't see any bashing or smth. of your demo in Dane's comments. It's just like with music, some people like cover versions and some just don't. You can't please everyone. :) Don't take everything so damn serious. :) Just the 0.02€ from an Amiga lamer who totally loves this Desert Dream remake. :)
added on the 2007-04-14 14:23:39 by StingRay StingRay
Quote:
What a lame discussion anyway, you C64 guys are in 2007 doing stuff that people did 15 years ago. There is no innovation at all, except doing the same effects run a little bit faster or make them look a little better, but the demostyle is the same crap.


Even lator can do better.
added on the 2007-04-14 14:30:12 by tomaes tomaes
tomæs: To your information, it was no trolling.
added on the 2007-04-14 14:32:06 by Zplex Zplex
Interpret is as you like, Oswald. But what I find sad is that an Amiga remake is getting halied as the second coming of Christ, which indirectly states there is no value in trying to come up with something original for the c64.
added on the 2007-04-14 14:39:31 by Dane Dane
Zplex:

If it was not intended to be trolling, where are the arguments then?

In fact, I think there are plenty of quite refreshing and well done demos to be found on c64 these days. Some pointers:

- the wild bunch
- loaded
- pretending to see the light
- deus ex machina
- cycle
added on the 2007-04-14 14:42:13 by tomaes tomaes
how about seeing it as what it is - a REMAKE! for fucks sake.. this is a remake, and a brilliant one. all the inquieries about "oh come on, be more original", are totally pointless in this context! of course i'd like to see oswald & co. doing another, original, demo now, using all this technical wizardry in an own concept. but this is not the point HERE.
added on the 2007-04-14 14:44:02 by dipswitch dipswitch
Quote:
Interpret is as you like, Oswald. But what I find sad is that an Amiga remake is getting halied as the second coming of Christ, which indirectly states there is no value in trying to come up with something original for the c64.


I can not agree here. I indeed find the remake totally cool but that that doesn't mean I don't want to see original stuff on the breadbox anymore. You may not like the demo but you can't deny that it is one the classics from the "golden amiga years" so doing a remake of it on the C64 is totally legitimate I think. Anyway, time to move on, next year I want to see Nexus 7 on the breadbox. :D *runs and hides* :)
added on the 2007-04-14 14:50:14 by StingRay StingRay
haha, should have been *runs and hydes* ;D
added on the 2007-04-14 14:52:39 by StingRay StingRay
yummy goodness ... perfect tribute to a perfect classic
rulezadded on the 2007-04-14 14:55:57 by Weyland Yutani Weyland Yutani
Just to add to the discussion another effect that I have seen better before and was puzzled it was so blocky and slower here. The 5 circles. In Mathematica by Reflex there were 5 cicles (but without translucency and maybe a bit smaller in area but not as much) that moved perfectly and smooth and at 50fps and already in pixel resolution. Of course I don't know if I am missing something, but I always wondered how was that done so fast in the Mathematica demo and so the blocky version in this demo didn't impressed me.
added on the 2007-04-14 14:56:36 by Optimus Optimus
Melon Design attacked on the good old commodore 64.. I give you my thump for that.. :)

Ok ok this is just amazingly done cheers!
rulezadded on the 2007-04-14 14:58:25 by magic magic
Thanks for the positive feedback. Really cool to see so much positive feedback. :) It also justifies somehow it worth the serious effort we put into this project. As for the motivation from my part behind the reamke, JAC! already told it perfectly. We didn't make this to cheaply win at Bp or something like that... I wouldn't care if Oxy wins with their demo they would deserve it.

As for the trivial 'originality' critique, you all are right. We prepared for that since the beginning of this project and it glances off us easily. :)

Anybody with a little knowledge about c64 coding can see that there were serious issues realising this demo. It wasn't like a trivial thing to do all these effects in a c64 trackmo with decent looking. Hollowman you're wrong, we were seriously concerned all the way during the process that we will fail with it, it wasn't trivial. 14 years or not it was an Amiga 500 demo, and 80% of the effects gave us serious problems. One of the biggest concern was to be able keeping the quick pace of displaying all effects without losing the timing to the music (30-40 different screens), since nearly all parts were quite demanding with memory usage. Doing effects like the blown up filled vector or realising the intro vector scene or the falling bricks transition effect were very hard to get over with. We will make a final more polished version with a readme file to the people who liked the present version and are interested about the obstacles we had to solve.

@Dane, since you attacked 3 effects of mine, I have to respond in short:

- X rotator+Jelly picture: going to the borders wasn't a probelm, but one have to consider the aspect ratio of the original picture and the visibility area of the effect. However the interlace mode I think is an improvement to hide the blocky resolution there and works well.

- Zoomscroll: +H2K has better resolution yes, but one have to consider the Z movement. Look at the calm sinus of my version when the scroll approaches the minimal size, and compare with +H2K. This is due to my totally different approach realising the effect.

- Chessboard bender: complaining about 8 pixels height difference is out of the point, since one have to consider the rastertime I left for depacking the next part (remember it's a trackmo). Notice the better looking and longer waves (I faked an 512 long sinus movement instead of standard 256) despite the resolution difference due to more accuracy. The every line d021 was intentionally avoided to have solid colors in every chessrow.

All in all, It was very hard to ponder all possibilities and choose the seemingly best compromise for most effects...

@Optimus: the Reflex balls were smaller (12*12) and have a fixed Y movement thus not having real 3d movements, so we decided to skip that approach. Our version has lower resolution and speed but has 24*24 big balls, transparency, clipping, and using a 80 pixels wide 4x4 fli mode (covering the fli bug as well). As I said it was a question of choosing the best compromise here too.
added on the 2007-04-14 16:42:57 by Clarence Clarence
Quote:
Melon Design

magic, quit sniffing glue puh-lease
added on the 2007-04-14 17:11:35 by havoc havoc
havoc: i think magic has point in this. it is melon ship at the start of demo who is attacking against kefrens pyramid .. afaik
added on the 2007-04-14 17:37:27 by uns3en_ uns3en_
Thank you Clarence for a more mature reply. Looking forward to see the next thing from you.
added on the 2007-04-14 17:49:17 by Dane Dane
Woah on a C64. Impressive.
rulezadded on the 2007-04-14 18:19:46 by AntDude AntDude
Compare with original if you use video version. Quite amusing to see the differences. C64 is slower due to disk loads.
added on the 2007-04-14 18:41:11 by AntDude AntDude
And after 10 long years of waiting we finally got our well-deserved payback. Congrats :)
rulezadded on the 2007-04-14 18:53:07 by kb_ kb_
rulezadded on the 2007-04-14 18:59:53 by iks iks
best cover of any old demo ever!

+ i have slept with the coders. all 9 of them!
rulezadded on the 2007-04-14 22:14:45 by dalezr dalezr
Unseen: Still, he could at least spell the name of the group correctly. ;)
added on the 2007-04-14 22:18:35 by StingRay StingRay
it had some cool elements
rulezadded on the 2007-04-14 22:22:42 by thec thec
Quote:
Quote:
Melon Design
magic, quit sniffing glue puh-lease


Havoc: Know your scene history! :)
I remember very well I downloaded desert dream from some BBS in 1993. Kefrens made this demo becoz they had this silly 'scene war' going on with melon design.
hehe.. So let this be a lesson for you :)

cheers!
added on the 2007-04-14 22:39:47 by magic magic
And still...it is melon deZign :)
added on the 2007-04-14 22:40:44 by StingRay StingRay
optimagic strikes again! \o/

BB Image
added on the 2007-04-14 23:07:26 by havoc havoc
excellent.. my next cdc
rulezadded on the 2007-04-15 09:28:30 by spritus spritus
One of the party highlights.
rulezadded on the 2007-04-15 10:34:43 by chock chock
What is really special for me is the conversion of the music, fucking excellent job, I really love it, thank's for putting so much work into this.
rulezadded on the 2007-04-15 10:39:29 by Shockwave Shockwave
hi there. thanks for all the kind words. i expected massive feedback like this but wasn't aware that even my music conversion job will be marked in such a way. =) thanks again! some people asked about the player... apart from the hidden part tunes *hint hint* which were made in goattracker, all demo tunes are composed in the somewhat faster driver 6 from laxity/MoNs sidfactory. thank you thomas for implementing some requested stuff for your favourite bugger! you see, i even didn't use the most powerful player around and also had to deal with some out of instruments/effects issues so the result could have been even better. however... one last word to all the "originality" whiners. we have been involved in other more original releases but this time, we took the challenge to do a remake and believe me it WAS a challenge in every aspect! WE KNOW it lacks on the originality side of course and it's a bit pointless to tell us we should stick to original demos, really! for me, not only focus or fairlight demos are good and i think it's the different demo concepts that makes the scene so colourful and this also includes a remake if it's well done like in the case of desert dream or simply a traditional hardcoded oxyron demo without proper concept. ;-P the worst comment came from dane (I'm quite sad to see such a positive hype over something that is neither original nor filled with extremely hard stuff). sorry stellan but this was dissapointing and even sounds a bit jealous - but of course you are not, maybe it's the words that are chosen in a clumsy way. ;) hugs to kefrens, the C64 DD crew and all downvoters, i love you! =) /fanta
added on the 2007-04-15 14:16:14 by Fanta Fanta
Having to record it 3 times (due to a bad floppy disk, my bad) this even got better and better in the compo-recording room at BP, with a huge 'w00t' on the bigscreen. Love it for what it is : a great tribute to the original A500 demo and a showoff of the C64s techical capabilities (oh, and those of the coders/musicians/graphicians obviously :) )
rulezadded on the 2007-04-16 15:20:40 by franky-- franky--
respect to Fanta for having strength enough to convert all those boring and unimaginative mods for C64, even if the result sounded a bit thin and spectrumish.

added on the 2007-04-16 20:57:52 by hempest hempest
cool remake. I love it.
rulezadded on the 2007-04-16 23:08:31 by necronomic0 necronomic0
Greate remake
rulezadded on the 2007-04-17 00:06:55 by Pulsar Pulsar
tempest... well, actually the tunes were much better. but i used a sid2spectrum tool afterwards as i didn't want to beat all jeroen tel tunes at once.
added on the 2007-04-17 02:56:15 by Fanta Fanta
This one left everybody astonished at the partyplace.
Good work guys! You rule!
rulezadded on the 2007-04-17 05:05:57 by ham ham
c64 coders.. maniacs!
rulezadded on the 2007-04-17 05:42:50 by Hyde Hyde
Cool*10^6 :)
rulezadded on the 2007-04-18 10:01:10 by Caradhraz Caradhraz
Jawdropping!
rulezadded on the 2007-04-18 14:42:52 by skurk skurk
yep :D
rulezadded on the 2007-04-20 11:01:21 by src src
Nice remix.
rulezadded on the 2007-04-20 13:33:28 by blueflame blueflame
Ti nem vagytok normalisak :D
rulezadded on the 2007-04-22 11:41:08 by BoyC BoyC
elektronik supersonik
rulezadded on the 2007-04-22 11:58:52 by pohar pohar
this was good and there was obviously a lot of work put into it.. though the concept seems a bit pointless to me.

It doesn't really deserve the hype... makes it a bit harder for me to digest.
added on the 2007-04-23 17:39:46 by Dalton Dalton
C64 rulez :)
rulezadded on the 2007-04-25 22:15:56 by NH4OH NH4OH
Very nice indeed!
rulezadded on the 2007-04-26 21:08:19 by beavis77 beavis77
big entertainment during the compo
rulezadded on the 2007-04-27 14:59:23 by fiveofive fiveofive
friggin´ kewl
rulezadded on the 2007-04-28 16:27:39 by gMAN gMAN
this remake rocks, even though i dont like demos with nonsensical "plots"
rulezadded on the 2007-05-02 20:04:24 by necroyeti necroyeti
rulezadded on the 2007-05-03 18:10:15 by violator violator
Great!
rulezadded on the 2007-05-05 15:10:21 by Lazarus Lazarus
Great transcription, can't certainly be more faithfull to the original. Respect.
rulezadded on the 2007-05-06 17:04:58 by Dma-Sc Dma-Sc
absolutely excellent conversion.
rulezadded on the 2007-05-07 14:22:16 by arm arm
SID anywhere plztnx?
rulezadded on the 2007-05-12 17:30:14 by stage7 stage7
Mad props to Resource & The dreams once again ... ups, Chorus
Ah, everybody is a member of 3+ groups these days ...
rulezadded on the 2007-05-15 00:03:02 by Steel Steel
stage7: sids have finally been released, you can grab it from the csdb page. Subtune 4 plays all tunes in a row without loading pause.
added on the 2007-05-18 18:28:24 by edhellon edhellon
I've seen Desert Dream one too many times for this to really punch me in, but Kudos for mad skills :)
rulezadded on the 2007-05-18 18:49:40 by Nezbie Nezbie
Tnx edhellon and cheers to Fanta and Inge =)

*Plays subtune 4*
added on the 2007-05-20 02:02:41 by stage7 stage7
OMFG!
rulezadded on the 2007-07-17 20:58:49 by eye eye
In-fucking-credible.
Please make this final version - I want the hidden part :+)

necroyeti: What do you mean 'nonsensical "plot"'?
rulezadded on the 2007-08-07 14:35:59 by lemmus lemmus
I only started looking at the C64 Demoscene. I like what I see....
rulezadded on the 2007-08-14 01:03:32 by hamster hamster
rulezadded on the 2007-08-28 20:13:50 by RRR RRR
VEry GOOOD !!!!
NICe WORK!!!

ODABASZ

fuckin coool demo on C64

Best Regards
for
Chorus & Resource

and the original Amiga demo:

http://www.pouet.net/prod.php?which=1483
rulezadded on the 2007-09-03 16:34:29 by thomas^sd thomas^sd
i saw this again and have to stress the quality of the code involved.
added on the 2007-09-10 22:40:18 by earx earx
hehe...
rulezadded on the 2007-09-18 10:43:31 by aga060 aga060
it's absolutely impossible that I didn't give this demo a thumb yet. Being a huge fan of the original, my jaw dropped at Breakpoint while my Brainstorm colleagues and I whistled along the tune, sync-precise with every scene and yelled "REVOLUTION" at the correct spot. Greetings to everyone involved in this production. You created a magic moment at Breakpoint!
rulezadded on the 2007-09-18 10:47:28 by Axel Axel
Unbelivable, but true.
rulezadded on the 2007-11-28 23:21:42 by Alain Alain
now there is something you have to see to belive it.
rulezadded on the 2007-11-29 00:03:28 by eebliss eebliss
Hehe, yeah Axel, it's great to see a remake of a classic ... Resource, The Dreams & Chorus - do Hardwired next :-)
added on the 2007-11-29 00:55:19 by Steel Steel
music rulez
added on the 2007-12-16 17:12:01 by yandexx yandexx
rulezadded on the 2007-12-16 17:12:46 by yandexx yandexx
added on the 2007-12-21 15:46:11 by scicco scicco
rulezadded on the 2007-12-22 14:45:24 by FUCK NEWSK00L FUCK NEWSK00L
insane!
rulezadded on the 2008-01-02 16:15:25 by CONS CONS
I know the original only from a crappy vid, but it's obvious that it's an insanely good conversion!
rulezadded on the 2008-01-06 00:51:02 by Alpha C Alpha C
nice remake!!
rulezadded on the 2008-01-06 20:21:45 by maverique maverique
JAAAAAAAWBREAKER!!!
rulezadded on the 2008-01-13 18:36:28 by r13 r13
dunno why it took me so long to thumb this up.!
rulezadded on the 2008-01-14 03:30:21 by hArDy. hArDy.
Rocked the bigscreen
rulezadded on the 2008-01-23 19:59:21 by Kuroto Kuroto
Great!
rulezadded on the 2008-01-23 23:32:57 by zefyros zefyros
Man...wtf! I cant get it to run.. or att least not all of it, after the intro credits the screan just goes black but the music continues to play.
rulezadded on the 2008-01-25 17:43:03 by The_Grandmother The_Grandmother
The_MorMor: Make sure you have "true drive emulation" enabled.
added on the 2008-01-25 17:48:52 by StingRay StingRay
thumbs up for all that crazy work and really good job on the synchronization. and yes.. that it works on 64kb :)
rulezadded on the 2008-01-25 18:44:47 by twh twh
incredible. love it.
rulezadded on the 2008-01-27 00:11:14 by darXtar darXtar
!!!
rulezadded on the 2008-02-03 20:48:31 by fxmj4598fj4598fj fxmj4598fj4598fj
Amazing !
rulezadded on the 2008-02-07 13:38:07 by zoolum zoolum
rulezadded on the 2008-03-07 11:15:59 by v3nom v3nom
so perfect
rulezadded on the 2008-03-13 01:02:19 by jazzman jazzman
respect!
rulezadded on the 2008-03-17 11:11:51 by eru eru
Very good conversation.
rulezadded on the 2008-04-15 20:40:02 by Queen bittin Queen bittin
Amazing C64 prod! I think the music is much better than the original. However I cannot really compare, beacuse I could not even reach up to the table at that age, when the original was released:)
rulezadded on the 2008-04-23 00:00:03 by archee archee
A M A Z I N G ! ! !
The SAME demo as the original!! Nice remake!
I have no words for say how I was impressed by this remake!
rulezadded on the 2008-05-27 00:21:01 by SoDa7 SoDa7
I was completely blown away by the first part. All that 3D on a C64! Just awesome! The music is also one of my favourites. Great stuff! When i want to just watch someting for the C64 usually i pick this one :)
rulezadded on the 2008-07-28 21:58:09 by Jubatian Jubatian
totally insane. thank you.
rulezadded on the 2008-08-19 11:23:18 by Sir Sir
rullllrrrrrr ttllllll
rulezadded on the 2008-08-19 12:58:00 by kyv kyv
awesome
rulezadded on the 2008-09-10 16:55:13 by sof_max sof_max
From youtube:

Quote:
lol, this is a fake!!! since i am a asm coder, and i know that there is no multiplications instructions in c64, that makes it impossible to make fast 3d routines in realtime, unless this was made on an c64 emulator. and there is no big space for precalculations either. not even amiga 500 can do this with it's cpu, who are 10 times faster than C64
added on the 2008-09-10 17:42:58 by Optimus Optimus
A kickass remake of a legendary Amiga demo. Much respect.
rulezadded on the 2008-10-07 16:42:56 by neptun neptun
Forgot to post this here... Live recording from the Commodore 64 demo competition at Breakpoint 2007 of the Desert Dream. Turn up the volume real loud if you want to get an idea of the atmosphere there IRL.:

http://video.google.com/videoplay?docid=6429666401378358044
added on the 2008-10-07 22:31:26 by Clarence Clarence
at clarence:thanks for the live recording..
added on the 2008-10-31 23:30:55 by aga060 aga060
Real jawbreaker! Respect!
rulezadded on the 2009-01-08 11:28:10 by baah baah
thx for the live recording!
added on the 2009-02-11 15:50:08 by neptun neptun

Simply wonderful !

rulezadded on the 2009-02-11 16:54:23 by lsl lsl
Woha! Amazing! And the music.. WOW!
rulezadded on the 2009-03-02 21:47:12 by aricz aricz
Nice
rulezadded on the 2009-03-16 17:36:30 by the-other-pigpen the-other-pigpen
Amazing work.
rulezadded on the 2009-04-05 16:44:05 by aizen aizen
Fun!
rulezadded on the 2009-04-05 16:51:15 by Emod Emod
Baaaawwwwwwwwwww works fine in Vice but doesn't want to work on my C64 for reals :-(
Oh wait, it does work, guess its my crappy old floppies letting me down.
Genius work!
rulezadded on the 2009-07-10 23:09:12 by Dano Dano
hehe, that recording is pretty awesome, albeit not exactly HQ ;)
added on the 2009-07-10 23:34:42 by Alpha C Alpha C
w00t ! no thumb, yet ?! ..ich glaub es haakt !1

(liked it better than the original, which I found kinda boring back then :) )
rulezadded on the 2009-07-10 23:45:30 by xyz xyz
kewl
rulezadded on the 2009-07-10 23:47:49 by martin martin
Oh wait, it does work, guess its my crappy old floppies letting me down. income tax calculator
rulezadded on the 2009-11-23 21:02:39 by taxcalculator taxcalculator
UP!
rulezadded on the 2010-01-11 22:32:42 by lamb lamb
Very awesome conversion!
rulezadded on the 2010-02-24 18:44:07 by jua jua
Awesome conversion of an awesome demo.
rulezadded on the 2010-03-27 12:12:19 by pmc pmc
Ohh I forgot to thumb !
rulezadded on the 2010-03-27 12:24:38 by Hicks Hicks
A grandiose rendition of the Amiga original.
rulezadded on the 2010-06-09 23:32:26 by lennart lennart
i got quoted by a spambot :(
OMG! better than original!
rulezadded on the 2010-08-06 00:04:26 by gordzilla gordzilla
I like it when there is a story in it. Great work, fantastic effects and tickling music.
fantastic!
rulezadded on the 2010-10-15 16:24:25 by nonex nonex
I jizzed in my pant! \:D/
rulezadded on the 2010-10-15 16:31:33 by rez rez
And how!
rulezadded on the 2010-10-15 16:36:00 by maytz maytz
Imagine the world if this demo had been released in 1982!!
added on the 2011-03-07 15:44:25 by nonex nonex
Incredible work even 4 years later.
rulezadded on the 2011-08-02 21:54:09 by alexh alexh
Wow :) Still great.
rulezadded on the 2011-08-31 22:33:23 by johnl johnl
Excellent!
rulezadded on the 2011-10-20 22:16:23 by Frequent Frequent
rulezadded on the 2012-01-23 18:04:56 by rudi rudi
Shit, color me impressed! I didn't expect so many effects being up to par of the original! Definitely in my top-3 C64 demos so far.
rulezadded on the 2012-02-18 01:48:09 by moozooh moozooh
great remix
rulezadded on the 2012-05-16 17:53:33 by dafuq dafuq
Oh, forgot to thumb 6 years ago.
rulezadded on the 2013-08-03 15:14:14 by stefa stefa
A very noteworthy remake! I even like the SID music better than the original Amiga soundtrack.
rulezadded on the 2013-08-11 20:11:42 by cngsoft cngsoft
Highly polished remake, flawless execution.
rulezadded on the 2013-09-01 16:17:26 by keito keito
Have just been watching the live recording... I wish i were there...

Best hommage to the best demo, ever!
added on the 2013-11-30 22:54:53 by baah baah
C64 roxxx!!
rulezadded on the 2014-04-08 19:57:36 by Sir_Lucas Sir_Lucas
I believe this demo is a great way to compare the pure performance power of the one and only Commodore 64 with the mighty Amiga....
To put it in a perspective, there were only a few things the C64 version didn't do because of hardware limitations. Example: The stars of 3 colours and the cube vector.
But...... I have to say also.... Thank you, Fanta, for making the soundtrack even more amazing than it already was. [I love you!!!!!!!!!]
rulezadded on the 2014-04-15 02:52:49 by HaasiD64 HaasiD64
Rulez!
rulezadded on the 2014-04-30 20:12:39 by mccnex mccnex

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