Neon Station by Digimind [web]
screenshot added by Digimind on 2008-03-02 15:09:17
platform :
type :
release date : march 2008
  • rulez 199
  • is ok 6
  • sucks 0
popularity : 2%
  • rulez 0.97
alltime top: #248
added on the 2008-03-02 15:09:17 by Digimind Digimind

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rulezadded on the 2008-03-02 15:13:02 by 0rel 0rel

rulezadded on the 2008-03-02 15:19:56 by Gargaj Gargaj
excellent stuff
rulezadded on the 2008-03-02 15:21:10 by y0bi y0bi
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rulezadded on the 2008-03-02 15:24:35 by waffle waffle
1520 <GargajCNS> HOLY
1520 <GargajCNS> FUCKING
1520 <GargajCNS> SHIT
rulezadded on the 2008-03-02 15:26:11 by xernobyl xernobyl
woah, this is _good_
rulezadded on the 2008-03-02 15:26:11 by Maali Maali
How is that possible?
rulezadded on the 2008-03-02 15:30:41 by Adok Adok
rulezadded on the 2008-03-02 15:33:16 by melw melw
rulezadded on the 2008-03-02 15:33:17 by Buckethead Buckethead
rulezadded on the 2008-03-02 15:33:54 by rbz rbz
Very incredible!
rulezadded on the 2008-03-02 15:41:02 by Shockwav3 Shockwav3
Generations ahead.
rulezadded on the 2008-03-02 15:42:36 by dixan dixan
rulezadded on the 2008-03-02 15:42:36 by [self-ban] [self-ban]
well, this is cool, but you're sure there isn't any room for a better palette?
rulezadded on the 2008-03-02 15:44:46 by nystep nystep
rulezadded on the 2008-03-02 15:46:16 by Mystra Mystra
rulezadded on the 2008-03-02 15:46:30 by RRROAR RRROAR
what gargaj said....
rulezadded on the 2008-03-02 15:47:06 by kb_ kb_
rulezadded on the 2008-03-02 15:48:37 by diver diver
rulezadded on the 2008-03-02 15:49:26 by Alpha C Alpha C
Purely amazing.
rulezadded on the 2008-03-02 15:52:24 by visy visy
rulezadded on the 2008-03-02 16:00:49 by aegis aegis
WOW kick ass stuff !
rulezadded on the 2008-03-02 16:06:21 by Tigrou Tigrou
This MAN should look for a girl.
rulezadded on the 2008-03-02 16:07:49 by Pirx Pirx
BB Image
rulezadded on the 2008-03-02 16:08:10 by src src
rulezadded on the 2008-03-02 16:09:58 by teel teel
ftw!? FAKE!
rulezadded on the 2008-03-02 16:11:40 by button button
rulezadded on the 2008-03-02 16:12:52 by wie8 wie8
crashed my machine on exit. But fuck yeah!
rulezadded on the 2008-03-02 16:17:20 by Gmitts Gmitts
shimmering neon lights
rulezadded on the 2008-03-02 16:29:23 by Weyland Yutani Weyland Yutani
rulezadded on the 2008-03-02 16:29:34 by blala blala
rulezadded on the 2008-03-02 16:30:41 by Optimus Optimus
massive wtf
rulezadded on the 2008-03-02 16:33:19 by parcelshit parcelshit
also.. what's next? portal in 1k? :D
added on the 2008-03-02 16:36:32 by Maali Maali
just wow
rulezadded on the 2008-03-02 16:36:53 by bfx bfx
ugly colours but roxx for 256bytes
rulezadded on the 2008-03-02 16:44:44 by ԹHΞΞ ԹHΞΞ
Wow! Amazing!!!
I'm really surprised! It really RULEZ!
rulezadded on the 2008-03-02 16:52:04 by SoDa7 SoDa7
What am I supposed to run this on? The compatible version works under XP, but the actual demo doesn't run under dosbox.
rulezadded on the 2008-03-02 17:04:23 by absadhkjsaduoiw1 absadhkjsaduoiw1
the normal version works fine under winxp sp2 for me...
added on the 2008-03-02 17:05:24 by src src
both versions works fine under winxp sp2 for me...
added on the 2008-03-02 17:08:08 by RRROAR RRROAR
I'm speechless...
rulezadded on the 2008-03-02 17:16:02 by Jailbird Jailbird
rulezadded on the 2008-03-02 18:01:50 by fragment fragment
rulezadded on the 2008-03-02 18:13:27 by r13 r13
bah, fucking to having 64 bit instruction sets it my CPU.
really amazing again
rulezadded on the 2008-03-02 18:22:46 by dairos dairos
rulezadded on the 2008-03-02 18:28:13 by dimouse dimouse
definately ROOLZ!
rulezadded on the 2008-03-02 18:29:15 by Puryx Puryx
after 5 minutes watching i gave the .exe a shot and it appeared windowed....and holy cow,thats looking so damn smooth.!
thanX a lot for theZe bytes.! :)
rulezadded on the 2008-03-02 18:35:07 by ɧคɾɗվ. ɧคɾɗվ.
rulezadded on the 2008-03-02 18:36:46 by Darkman007/quite Darkman007/quite
what *.* said.
rulezadded on the 2008-03-02 18:40:01 by phoenix phoenix
We go into a club, and there we start to dance.
rulezadded on the 2008-03-02 18:44:04 by stage7 stage7
rulezadded on the 2008-03-02 18:50:30 by loaderror loaderror
ace! makes me wanna go 256b :)
rulezadded on the 2008-03-02 18:53:22 by mentor mentor
noooooo fucking way!!!!!!
rulezadded on the 2008-03-02 18:56:22 by Skate Skate
Oh! That's great!
rulezadded on the 2008-03-02 19:05:59 by ham ham
holy crap
rulezadded on the 2008-03-02 19:06:04 by BoyC BoyC
WTF?! O_o
rulezadded on the 2008-03-02 19:19:21 by jimmi jimmi
rulezadded on the 2008-03-02 19:27:38 by Grimmy Grimmy
I can't believe it :)
rulezadded on the 2008-03-02 19:32:06 by pohar pohar
rulezadded on the 2008-03-02 19:35:33 by Clarence Clarence
rulezadded on the 2008-03-02 19:40:18 by bdk bdk

I literally just wached this with my jaw hanging open. I'm not even exagerating. I cannot believe it. Digimind for president!
rulezadded on the 2008-03-02 19:41:57 by xeron xeron
It's starting to get ridiculous.
rulezadded on the 2008-03-02 20:02:47 by Preacher Preacher
added on the 2008-03-02 20:26:40 by RRROAR RRROAR
rulezadded on the 2008-03-02 20:49:27 by scg_ scg_
What - no music? This sucks! Second Reality is much better than this!

Just kidding, here's the thumb :)
rulezadded on the 2008-03-02 21:07:10 by Stebo Stebo
holy shit rulez
rulezadded on the 2008-03-02 21:23:09 by untitled untitled
rulezadded on the 2008-03-02 21:27:16 by Navis Navis
rulezadded on the 2008-03-02 22:41:44 by XT95 XT95
Incredible !
rulezadded on the 2008-03-02 23:33:13 by Aeko Aeko
rulezadded on the 2008-03-03 00:34:47 by Exin Exin
rulezadded on the 2008-03-03 01:12:28 by slack slack
just fucking sick..
rulezadded on the 2008-03-03 01:30:19 by mind mind
rulezadded on the 2008-03-03 01:59:37 by kusma kusma
rulezadded on the 2008-03-03 04:13:29 by got got
rulezadded on the 2008-03-03 07:12:34 by ton ton
rulezadded on the 2008-03-03 09:25:58 by tesla tesla
Wtf O________________o
rulezadded on the 2008-03-03 09:51:22 by StingRay StingRay
holy shit, that's crazy
rulezadded on the 2008-03-03 10:08:12 by wb wb
You have distilled magic bytes!
rulezadded on the 2008-03-03 10:09:45 by vame vame
rulezadded on the 2008-03-03 10:15:41 by tobé tobé
rulezadded on the 2008-03-03 10:32:49 by mueslee mueslee
Ok, the 256b category can`t be bettered, now go do some 4k`s Digimind :)
rulezadded on the 2008-03-03 10:53:17 by Zplex Zplex
rulezadded on the 2008-03-03 11:08:12 by red red
So... when does mentor release his 256b compressor :-)
Very nice 256b, even the motion path is outstanding.
rulezadded on the 2008-03-03 11:12:23 by auld auld
incredible 256b!
rulezadded on the 2008-03-03 11:22:46 by martin martin
wow! 0_o Digimind, you crazy! )
rulezadded on the 2008-03-03 11:32:32 by BiTL BiTL
rulezadded on the 2008-03-03 11:58:02 by Manwe Manwe
mmm, descent 256b ..
rulezadded on the 2008-03-03 11:58:45 by bstrr bstrr
rulezadded on the 2008-03-03 12:28:12 by iks iks
Bit o' blue, for the dads! Bit o' blue!
rulezadded on the 2008-03-03 12:58:37 by syphus syphus
this is madness
rulezadded on the 2008-03-03 13:05:30 by noname noname
coder demo
rulezadded on the 2008-03-03 13:17:48 by junjanes junjanes
rulezadded on the 2008-03-03 14:41:18 by zeebr zeebr
i give it up
rulezadded on the 2008-03-03 16:38:00 by aha aha
rulezadded on the 2008-03-03 17:37:05 by v3nom v3nom
nuff said
rulezadded on the 2008-03-03 17:39:19 by Intrinsic Intrinsic
rulezadded on the 2008-03-03 18:17:35 by stOPHER stOPHER
rulezadded on the 2008-03-03 18:57:00 by bonzaj bonzaj
rulezadded on the 2008-03-03 21:33:42 by Ger Ger
Even with some kind of changing cameramovement... awesome! Definately a new step in the quarter kB category.
rulezadded on the 2008-03-03 23:25:22 by vscd vscd
rulezadded on the 2008-03-04 10:43:33 by comankh comankh

fugly colors for solid code.
rulezadded on the 2008-03-04 13:15:42 by p01 p01
fucking amazing. okay, you're allowed to make a progress bar in your 4k executable graphic. but only you.
rulezadded on the 2008-03-04 14:25:44 by skrebbel skrebbel
Yep, this goes straight into the classic 256b category. Probably joint no.1 with tube for me.
rulezadded on the 2008-03-04 15:19:11 by psonice psonice
rulezadded on the 2008-03-04 17:04:03 by micksam7 micksam7
rulezadded on the 2008-03-04 19:47:23 by panic panic
rulezadded on the 2008-03-04 21:35:22 by texel texel
rulezadded on the 2008-03-05 02:20:51 by artanis artanis
fuck yeah!
rulezadded on the 2008-03-05 11:06:32 by Teehase Teehase
very nice and also thank you for putting that compatible version in there (vista alert)
rulezadded on the 2008-03-05 11:35:55 by superplek superplek
The best 256b intro so far!!
rulezadded on the 2008-03-05 11:38:04 by gfbtm gfbtm
hmm... In fact seems that this is the 1st 256b providing 4dof 3D rendering (Pirx or other: correct me if I'm wrong)
Anyway: FTW, here's another thumb BB Image
added on the 2008-03-05 12:15:31 by bdk bdk
rulezadded on the 2008-03-05 12:27:54 by benryves benryves
Awesome! Totally awesome.

@Broderick: Nah, an FD-tunnel would also be 4dof actually (i.e. roll+pitch+yaw+z-movement), but I get what you mean.
rulezadded on the 2008-03-05 13:41:14 by JackAsser JackAsser
rulezadded on the 2008-03-05 17:49:49 by pdx pdx

(The compatible exe works in wine, yay.)
rulezadded on the 2008-03-05 21:50:41 by Ion Ion
Fuck yeah =)
rulezadded on the 2008-03-05 22:10:19 by #535 #535
cool 256 bytes!
rulezadded on the 2008-03-06 08:44:48 by RA RA
fuck it, for ten minutes I tried to write a decent comment here, but I'm totally out of words.
rulezadded on the 2008-03-06 10:04:15 by KeyJ KeyJ
uhmmm.. sick!
rulezadded on the 2008-03-06 10:10:45 by toxie toxie
after watching it again i must correct myself: this is FUCKING sick!
(and superb cam movement and no rendering artifacts at all!)
added on the 2008-03-06 10:12:38 by toxie toxie
rulezadded on the 2008-03-06 13:47:12 by Quarryman Quarryman
I don't get this... Insane..
rulezadded on the 2008-03-06 22:43:00 by Cosmocat Cosmocat
this feels like doom
rulezadded on the 2008-03-06 23:44:35 by jazzman jazzman
Amazing! This is a masterpiece!
rulezadded on the 2008-03-06 23:46:42 by malken malken
rulezadded on the 2008-03-07 04:24:15 by tyfighter tyfighter
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rulezadded on the 2008-03-07 10:28:46 by doomdoom doomdoom
rulezadded on the 2008-03-07 11:05:03 by fishwave/scx fishwave/scx
this prod rulez
rulezadded on the 2008-03-07 22:34:55 by faraday faraday
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wtf dude, u on crack?
rulezadded on the 2008-03-08 02:44:20 by tEiS tEiS
wow! unfortunately I cannot give this one more than one thumb up ...
rulezadded on the 2008-03-08 16:44:23 by mihi mihi
added on the 2008-03-08 17:09:15 by AntDude AntDude
Ten thumbs.
rulezadded on the 2008-03-08 17:15:20 by Insectecutor Insectecutor
Just awesome! :)
rulezadded on the 2008-03-08 17:42:16 by masterm masterm
rulezadded on the 2008-03-09 10:46:49 by spritus spritus
I don't get the sizecoding hype.
added on the 2008-03-09 12:19:15 by tantronix tantronix
have you tried to do sizecoding yourself ? or remake a popular 256b to see what size you get ?
added on the 2008-03-09 12:59:56 by p01 p01
No, because I don't get the point when it doesn't look like a demo.
added on the 2008-03-09 13:02:14 by tantronix tantronix
It's ok if you don't get it. Others do. Go watch the Popular demo :)
added on the 2008-03-09 13:23:15 by Optimus Optimus
You're such a nifty smartass.
added on the 2008-03-09 13:27:23 by tantronix tantronix
Phuck, the guy is right - it doesn't look like a demo. Lets cry all together.
added on the 2008-03-09 14:03:52 by Pirx Pirx
Damn, how come i thumbed this one up, it just contains 1 effect..
added on the 2008-03-09 14:09:41 by Zplex Zplex
i don't know how or what
rulezadded on the 2008-03-09 21:20:36 by linde linde
Tantronix, maybe it's taste (I don't think) or simply a vision of what should be exciting. Demos can be amazing on many levels, but I'll always love "impossible", mind blaster stuffs and even silly world records :P
what gargaj and src said.
rulezadded on the 2008-03-10 15:17:12 by las las
cool stuff ;)
rulezadded on the 2008-03-10 15:55:37 by ultra ultra
this can't be real!

rulezadded on the 2008-03-10 16:11:11 by FooLman FooLman
Sooooooooo cool
rulezadded on the 2008-03-10 16:20:10 by Master S Master S
nice musicdisk! even for 256 bytes..
rulezadded on the 2008-03-10 18:12:31 by mad mad
jokin that really kicks.. alot..
added on the 2008-03-10 18:13:08 by mad mad
rulezadded on the 2008-03-10 18:28:09 by hollowman hollowman
impossible! how can this be happing?!
rulezadded on the 2008-03-10 18:44:34 by pixtur pixtur
rulezadded on the 2008-03-11 15:48:34 by xiod_crlx xiod_crlx
should be in alltime top
rulezadded on the 2008-03-12 14:51:26 by sq sq
actually, this is 255, not 256 bytes!
added on the 2008-03-12 14:53:40 by sq sq
this production is the first thing i worship in the morning
added on the 2008-03-12 15:13:22 by jazzman jazzman
rulezadded on the 2008-03-13 01:11:22 by MurphyEXD MurphyEXD
This is so awesome!

I love the intertwined constants at the beginning (0.503 = good enough 1/2 for you? ;)), I love how there was 6 bytes left for blue, I love the maze generation (every block that the cam visits+refection), I love the coordinate cycling in BX/BP and the DDA hit check... it seems so... obvious now ;-)

You can save 1 byte by using "sbb di,di" at 156h (where you set DI according to the block coords) -- carry is set on both calls from BL cycling. I think you can also get rid of some of the "inc bx"'s by using "sbb bl,bh" instead and somehow preserving carry, but that's a pain.

What happens when [102h] (the timer) becomes >8000h again? No one watches that long? :D

What's the cause for snow? Quantization errors at 1B8h? Nice idea tho.

Thanks for the neat effect and hours of disassembling fun.
rulezadded on the 2008-03-13 02:49:35 by rrrola rrrola


thanks for minireview

> You can save 1 byte by using "sbb di,di"

sure, but I usually stop optimizing when size-limit is reached :)

> What happens when [102h] (the timer) becomes >8000h again?

well, it does precalc again and then intro continues

> What's the cause for snow? Quantization errors at 1B8h?

I'm not really sure... maybe these dots are sparks from high voltage needed for neon extraction

> Thanks for the neat effect and hours of disassembling fun.

now imagine few days of assembling fun when first highly optimized version turned out to be 330+ bytes without any obvious ways to remove more than a few bytes so I seriously considered giving up the project :)
added on the 2008-03-13 11:59:19 by Digimind Digimind
rulezadded on the 2008-03-14 15:20:24 by s_tec s_tec
I think I had too much coffee
rulezadded on the 2008-03-14 21:56:40 by ravity ravity
But the "compatible" version is faster, and does not contain the snow pixels that the .com does.
Seems like the screen shot is from the compatible version. Feels a bit like cheating.

Don't get me wrong, I am very impressed by this intro!
rulezadded on the 2008-03-15 17:35:33 by lemmus lemmus
Very impressive!
rulezadded on the 2008-03-17 11:09:38 by eru eru
rulezadded on the 2008-03-18 21:04:44 by Grover Watrous Grover Watrous
BB Image Fake, must use some hidden routines in gm.dls...
added on the 2008-03-18 21:57:18 by Tigrou Tigrou
Wow!! This is programmer's pr0n just like tube!!!
rulezadded on the 2008-03-18 23:13:30 by prodigy prodigy
The COM becomes a slideshow when running it in DOSBox, but it still rules.
rulezadded on the 2008-03-19 16:46:47 by mic mic

By default DOSbox runs real-mode .com programs in slower mode. You can speed it up by setting following values in DOSBox.conf:

Code: core=dynamic cycles=max

added on the 2008-03-19 20:09:31 by Digimind Digimind
>> This MAN should look for a girl.
rulezadded on the 2008-03-21 06:15:19 by SofT_MANiAC SofT_MANiAC
rulezadded on the 2008-03-22 01:12:43 by Mtl Mtl
Ovechkin 60 goals so far.


Digimind one man fan club Finland :)
rulezadded on the 2008-03-22 13:20:18 by moredhel moredhel
fucking awesome!
rulezadded on the 2008-03-22 20:45:32 by gencha gencha
I thought Tube was the best I've ever seen. Years later... there is Neon Station :)
rulezadded on the 2008-03-24 14:57:09 by SaxxonPike SaxxonPike
/me imagine a 512 bytes Neon Station with the cube texture mapped with Tube's texture :)
rulezadded on the 2008-03-24 21:55:41 by Dbug Dbug
This is just incredible!
rulezadded on the 2008-03-25 12:31:31 by mg mg
Amazing 256bytes
rulezadded on the 2008-03-25 15:11:52 by HarryPotter HarryPotter
CDC anyone?
rulezadded on the 2008-03-29 18:11:06 by beavis77 beavis77
256b... wow
rulezadded on the 2008-03-29 20:12:24 by Pulsar Pulsar
very impressive!
rulezadded on the 2008-03-30 12:35:29 by yonx yonx
Lovely 256b!!
rulezadded on the 2008-04-03 00:46:41 by nf nf
rulezadded on the 2008-04-07 02:27:34 by T$ T$
Compatible version runs in wine => mega rulez!1
rulezadded on the 2008-04-16 15:41:55 by wasiliy wasiliy
Way to go, Digimind!
rulezadded on the 2008-04-16 17:08:12 by Axel Axel
All fake i tell ya. It uses DirectX built-in textures!!11 :)
rulezadded on the 2008-04-29 15:12:46 by Charlie Charlie
This shit pwnz like hell. Absolutely brilliant.
rulezadded on the 2008-05-03 15:28:23 by -SP- -SP-
It can't be real! Congrats!
rulezadded on the 2008-05-07 18:50:39 by TOMPCpl TOMPCpl
Digimind is now my idol, most impressive demo this side of 1k. If only I could make sense of the disassembly, no surprise that it gets a thumb up
rulezadded on the 2008-05-24 14:59:23 by rain_storm rain_storm
Cool! I only want to understand idea of source code. What is it? Raytracing or special trick? I have not seen more impressive stuff. Demo in natural meaning - code has been made very optimal!.... AND the maze even have a texture, moving camera for the path. 256b - rulez, actually :)
rulezadded on the 2008-06-10 15:36:01 by Neko Neko
rulezadded on the 2008-06-10 15:55:24 by relias abardon relias abardon
Lots of artifacts, so-so colours... but it's a 3D maze in 256b wtf!
rulezadded on the 2008-07-24 22:38:23 by stijn stijn
rulezadded on the 2008-07-24 22:51:26 by havoc havoc
really nice!
rulezadded on the 2008-09-14 01:05:12 by gd gd
rulezadded on the 2008-12-22 15:10:21 by s23b s23b
rulezadded on the 2008-12-26 17:33:02 by keops keops
rulezadded on the 2009-02-13 22:54:24 by raer raer
rulezadded on the 2009-02-14 00:42:03 by Confused Confused
rulezadded on the 2009-02-26 07:48:45 by closed closed
Truly amazing. Thank you for attaching compatible executable version.
rulezadded on the 2009-04-05 17:31:25 by aizen aizen
Wow... Amazing, how can this fit in 256b?
rulezadded on the 2009-06-12 17:04:11 by baah baah
rulezadded on the 2009-09-09 00:11:42 by iq iq
rulezadded on the 2009-09-24 07:50:15 by galen galen
Ouch !
rulezadded on the 2010-03-18 17:46:20 by Hicks Hicks
Eh, wth!
rulezadded on the 2010-03-18 17:53:48 by leGend leGend
what iq said.
rulezadded on the 2010-03-18 17:56:17 by decipher decipher
Digimind/rrrola: Could one of you masterminds maybe share his sources with us? That would be extremely cool.

Although probably us mortals won't grasp how it works anyway. :)

i find two questions particularly intriguing:

-how is the maze generated? seems fairly complicated, with multiple layers, tunnels, corners and such.

-how is camera movement calculated? i figure it's maybe quite simple: constant-speed y-rotation, y pos maybe just goes up and down at fixed speed, and x/z movement is also cleverly constructed in some way.

camera path does seem to vary slightly with each iteration. it never touches the wall anyway which i find particularly amazing.

incredible piece of work.
added on the 2010-03-18 18:07:33 by vibrator vibrator
Re: sources.
Even first c++ version is unreadable due to optimization, so short explanation would be better.

Re: rendering.
There is not much choice for 3D with a free camera in 256b world, so raytracing is used.

Re: camera movement.
Camera position is a Lissajous 3D curve with 2 sinewaves. Camera direction is calculated as a derivative of position to always look forward.

Re: maze generation.
There were no bytes left for maze generation so I had to reuse camera movement code. I just initialized 3D array to mark all cubic cells as non-empty. Then during precalculation I send the camera through this array for thousands of iterations and mark each visited cell as empty. Since camera path varies slightly with each iteration, it clears a lot of space. In this way there is also a nice property during rendering that camera never touches the wall - automatically.
added on the 2010-03-20 10:22:07 by Digimind Digimind
sick !
rulezadded on the 2010-03-27 15:45:53 by neurorebel neurorebel
rulezadded on the 2010-04-09 16:20:16 by nekomono nekomono
rulezadded on the 2010-09-18 20:04:55 by wysiwtf wysiwtf
rulezadded on the 2010-09-25 09:45:15 by sensenstahl sensenstahl
really awesome prod from Russia! ))
rulezadded on the 2010-11-08 21:00:05 by marsel84 marsel84
What one would call awesome
rulezadded on the 2011-04-26 17:10:28 by ileaardbei ileaardbei
great for 256b
rulezadded on the 2011-09-20 20:29:33 by Trauma Zero Trauma Zero
Can't believe I haven't seen it yet, this demo is amazing!
rulezadded on the 2011-11-17 12:56:33 by moozooh moozooh
some day, when l grow up, i want to be able to do stuff like this!
rulezadded on the 2011-11-17 13:29:16 by provod provod
for mother russia!
rulezadded on the 2012-05-19 12:02:04 by mudlord mudlord
rulezadded on the 2012-08-05 16:07:35 by lsl lsl
rulezadded on the 2012-08-05 23:49:49 by Sir Sir
rulezadded on the 2012-08-14 22:37:20 by すすれ すすれ
Rulez. Found sources somewhere. Appreciated.
rulezadded on the 2013-03-26 22:41:25 by Baudsurfer Baudsurfer
rulezadded on the 2014-05-03 01:59:28 by Photon Photon
rulezadded on the 2014-05-11 01:03:54 by HellMood HellMood
Shame, doesn't work in DOSBox or XP.
added on the 2014-10-07 04:05:41 by dila dila

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