pouët.net

Panic Room by Fairlight [web]
[nfo]
screenshot added by xernobyl on 2008-08-03 00:48:25
platform :
type :
release date : august 2008
release party : Assembly 2008
compo : pc 64k
ranked : 1st
  • rulez 292
  • is ok 26
  • sucks 2
popularity : 8%
 8%
best 64k intro
  • rulez 0.91
  • cdcs 1
alltime top: #35
added on the 2008-08-03 00:23:24 by magic magic

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comments

Smash´s coding abilities rullezors once again
rulezadded on the 2008-08-03 00:24:12 by Trauma Zero Trauma Zero
Best 64k Ive ever seen.
rulezadded on the 2008-08-03 00:24:13 by auld auld
Brought back the 64k intro's on the scene map. Great stuff! Reed's tune to.. Could have won the demo compo!
rulezadded on the 2008-08-03 00:24:17 by magic magic
goddamn this was good on the stream. I'll definitely give it a rulez even before haing checked it out for myself!
rulezadded on the 2008-08-03 00:24:42 by Paralax Paralax
fix the link!
added on the 2008-08-03 00:25:11 by r13 r13
just stunning. demo of the party with no doubt
rulezadded on the 2008-08-03 00:26:05 by bfx bfx
The product made me happy!
rulezadded on the 2008-08-03 00:26:12 by Salinga Salinga
Didn't I comment on this a while ago? :|

Best 64kb intro in 3 or 4 years. And reed finaly did a different soundtrack ;)
rulezadded on the 2008-08-03 00:26:19 by xernobyl xernobyl
yeah nice tune reed mate, and quality intro overall :)
rulezadded on the 2008-08-03 00:27:35 by untitled untitled
Jaw dropping
rulezadded on the 2008-08-03 00:35:54 by micksam7 micksam7
YES! Fairlight re-invented, and this time non-disco-funky.

Really great in many aspects; Visuals; loved the underwater angle, connections, transitions, explosions/smoke.
The music; the distorted voice, the "dark" setting in general.

Mega thumb up - clearly this years surprise at Assembly!
rulezadded on the 2008-08-03 00:38:44 by Puryx Puryx
link fixed
added on the 2008-08-03 00:45:49 by hitchhikr hitchhikr
Nice to see something interesting from Fairlight after a very long while. Great direction.
rulezadded on the 2008-08-03 00:46:33 by DiamonDie DiamonDie
biggest WOOH! effect from a 64k for years o_O
rulezadded on the 2008-08-03 00:47:27 by Zest Zest
quite artistic. clear winner.
rulezadded on the 2008-08-03 00:47:29 by diver diver
Already requested a fix for the download url
which is this one:

http://www.scene.org/file.php?file=%2Fparties%2F2008%2Fassembly08%2Fin64%2Fpanic _room_by_fairlight.zip&fileinfo

sorry for the inconvience... :)
added on the 2008-08-03 00:48:00 by magic magic
freaking stunning, good job flt.
rulezadded on the 2008-08-03 00:48:01 by sof_max sof_max
water+music
rulezadded on the 2008-08-03 00:48:31 by wullon wullon
YES!
rulezadded on the 2008-08-03 00:49:05 by garble garble
!
rulezadded on the 2008-08-03 00:50:08 by Calexico Calexico
awesome shit... (on the stream)
version i leeched doesnt work in my vista tho :P
rulezadded on the 2008-08-03 00:55:49 by Tron Swanson Tron Swanson
Holy shit! Fairlight total ownage!

..and might I add: I CAN HAS SAMPLES!
rulezadded on the 2008-08-03 00:57:49 by gloom gloom
Wow, that's a killer.
But I know how they did - the 64k are just a loader to download the remaining 10MB that are required for this masterpiece from their server - beware to cut your connection during run-time ;-)
rulezadded on the 2008-08-03 00:58:23 by Ganymed Ganymed
Just amazing
rulezadded on the 2008-08-03 00:59:29 by gormio gormio
\o/
rulezadded on the 2008-08-03 01:00:19 by havoc havoc
OMFG!! This is much better than bigger demos of last year.
rulezadded on the 2008-08-03 01:01:03 by 8-bit buggery 8-bit buggery
Amazing work for a 64k.
rulezadded on the 2008-08-03 01:02:52 by alienus alienus
Amazing 64k!
rulezadded on the 2008-08-03 01:03:57 by Zeila Zeila
WTF
rulezadded on the 2008-08-03 01:04:08 by Saga Musix Saga Musix
Got only a loading bar and the music =(

ATI x1950
1,5 gb ram
added on the 2008-08-03 01:04:26 by #535 #535
same thing..white screen and music... :(
added on the 2008-08-03 01:06:49 by ntsc_ ntsc_
Thanks Smash! For the highlight of Assembly and for bringing back the 64k... Reed once again a great track ;)
rulezadded on the 2008-08-03 01:07:11 by s7ing^ATZ s7ing^ATZ
No comment
rulezadded on the 2008-08-03 01:09:00 by Nezbie Nezbie
BB Image this is rubbish.
added on the 2008-08-03 01:12:06 by mrdoob mrdoob
nah, just kidding, it's alright ;)
rulezadded on the 2008-08-03 01:12:28 by mrdoob mrdoob
Fuck, as much fun as it'd be to write a "nice, BUT..." comment just to uphold the tradition, I simply can't. Oh wait, I can: The explosion particles looked a bit 2d. Ha. Take this.

But otherwise, this intro is pretty bloody damn perfect. Hats off to both of you. Also, thanks for reviving the 64k category once more. :)
rulezadded on the 2008-08-03 01:12:50 by kb_ kb_
absolutely stunning
rulezadded on the 2008-08-03 01:13:37 by dairos dairos
"Fuck you ASD.

Best regards,
Smash+Reed/Fairlight"
hey, i have to add that it RUNS on my 1900+ (single core of course :P) - and it's smooth! just takes a long time to load.
epic precalc indeed.. but i suppose thats whats needed for an epic intro :)
rulezadded on the 2008-08-03 01:15:35 by mind mind
Ps, rulez on ATI 3870 x2.
rulezadded on the 2008-08-03 01:15:39 by Insectecutor Insectecutor
Insanely long precalc and low fps on my system, but from what i managed to see this definitely rules. Very cool scenes and a nice nod to our good friend Timbo :)
rulezadded on the 2008-08-03 01:16:48 by Alpha C Alpha C
Winner. Superb visuals and very nice music by Reed. Pitty there's not much of a competition (where CNS are for example?).
rulezadded on the 2008-08-03 01:17:03 by besh besh
one question remaining is: which codec have you been using for those samples, I'd love to get the full experience out of that soundtrack on vista.
added on the 2008-08-03 01:17:20 by Paralax Paralax
You rule.

(Btw, I used to smirk about those complaining about the hardware requirements of Flt productions, cause I never encountered any problems with my mid-prize machine. But this one killed it :-) - had to watch it in tear-o-vision in 640x480. But I wouldn't dare to complain, because you have to aim for the top to achieve results like this amazing production!)

Thanks for bringing 64ks back to life. Together with Sqny and Traction, that is.
rulezadded on the 2008-08-03 01:18:54 by Stebo Stebo
Fantastic, love at first listen and sight, massive respect to Reed & Smash, may your teamwork never end. <3
rulezadded on the 2008-08-03 01:19:00 by keito keito
this is what an assembly winner intro has to be like :)
rulezadded on the 2008-08-03 01:22:59 by pohar pohar
yeah, this comes after i almost lost hope for seeing good 64k
rulezadded on the 2008-08-03 01:26:03 by snoutmate snoutmate
Here's a Video Capture, and Capped.TV. Note both use the exact same mp4. ;P
added on the 2008-08-03 01:58:59 by micksam7 micksam7
fukeen.
awesome.
respekt.
rulezadded on the 2008-08-03 02:03:53 by [EviL] [EviL]
Not bad! :)
rulezadded on the 2008-08-03 02:07:37 by ham ham
awesome...
rulezadded on the 2008-08-03 02:12:10 by got got
Rocks
rulezadded on the 2008-08-03 02:14:24 by Buckethead Buckethead
This ruled the bigscreen hard!
Superb in all ways and makes me ashamed of releasing at asm.
rulezadded on the 2008-08-03 02:17:10 by datsua datsua
wow. what a show. big respect to you guys. nice to see you are back in action reed :)
rulezadded on the 2008-08-03 02:18:27 by Prot-DHS Prot-DHS
Am i the only one that doesn't think this is the best thing since bacon?

Seriously, i get 5 minutes of precalc and then 1 fps for most of the time :) It had a couple of decent things though.
added on the 2008-08-03 02:18:57 by kurli kurli
gosh
rulezadded on the 2008-08-03 02:32:11 by aegis aegis
son of a ...
rulezadded on the 2008-08-03 02:35:04 by las las
got it to run in windowmode for some reason.. wish i could give a 2nd thumb, it's MASSIVE :)
omg this one rocks so hard
rulezadded on the 2008-08-03 02:44:04 by Sir Sir
well, for some reason its not working very decent on my old calculator..
there´s some minor design flaws, but they somehow lack importance when i realize... heh..
This is a fucking 64k intro on Windows..
rulezadded on the 2008-08-03 03:06:06 by 9M4N 9M4N
hmm: thanks to reed for the muzak! :)
added on the 2008-08-03 03:08:08 by 9M4N 9M4N
It rules alright but not as much designwise as some of the previous Fairlight productions. It was more like a 3D tech demo. I'd liked to see some more solid design.
rulezadded on the 2008-08-03 03:08:49 by roz roz
amazing
rulezadded on the 2008-08-03 03:14:05 by XT95 XT95
excellent
rulezadded on the 2008-08-03 03:14:43 by blackpawn blackpawn
excellent, excellent soundtrack! unbelievable for 64k.
great everything, too.
best 64k in years.
rulezadded on the 2008-08-03 03:16:11 by fiver2^fB fiver2^fB
best 64k at asm.

no show in fullscreen, just a white window: Vista x64, GTX 280. windowed mode ok
rulezadded on the 2008-08-03 03:26:14 by praetor_alpha praetor_alpha
hehe, samples...now that's just taking the piss! :D

awesome.

rulezadded on the 2008-08-03 03:35:27 by button button
awesome

inspiring and crushing at the same time
rulezadded on the 2008-08-03 03:36:15 by evilpaul evilpaul
Oh dear god! The 64k intro has been revived and taken to a new level!

The music kicks ass and having lyrics in there made it even more phenomenal, there's a lot of 3d models for 64k and the textures are so varied and detailed I'm wondering if I could do any better with several hours in Photoshop.

This right here is what the demoscene is all about!!
rulezadded on the 2008-08-03 03:38:56 by Wade Wade
YES.
rulezadded on the 2008-08-03 03:41:43 by texel texel
Impressive. Basically taking what has been accomplished in 4k and multiplying it by 16.
added on the 2008-08-03 04:05:42 by gngbng gngbng
what fiver2 said
rulezadded on the 2008-08-03 04:08:13 by rudi rudi
Finally its the other way around, 1 min precalc and 5 minutes of.......

//

Am i the only one that doesn't think this is the best thing since bacon?

Seriously, i get 5 minutes of precalc and then 1 fps for most of the time :) It had a couple of decent things though.

added on the 2008-08-03 04:20:38 by pantaloon pantaloon
Great demo. But doesn't run with X1950. Loading Bar remains on about 75% an music starts, but no graphics... Anyway, I watched the video and the demo is very good
rulezadded on the 2008-08-03 05:07:52 by Chainsaw Chainsaw
bah. fairlight the false idols?
come on. seriously. i read the nfo before i saw the intro and i haven't been so disappointed since the bp commercial went offline. GAH. this intro is nothing but the same crap we have seen over and over again, same primitives, occasionally joined by a rather lame algorithm, mostly just randomly. music is decent, and not disturbing but eh, what is not standard synthesizer nowadays?

SHADERS?! Oh wtf. You must include RGB presets in those shaders to reach those #400 shaders. jeez.

but i am interested in how you shared the same comfortable production methods as you used in your demos, having access to the same quality and quantity of effects and shaders as in your demos, and having a soundtrack that could be in one of your demos.

still. its a really good 64k, which you could've/should've done five years ago.
rulezadded on the 2008-08-03 05:55:17 by Hatikvah Hatikvah
how the hell did you make perspective correct texture mapping AND bilinear filtering run this fast?
rulezadded on the 2008-08-03 05:57:25 by loaderror loaderror
rainmaker: This time it's really a matter of "buy a faster PC" because it runs perfectly smooth (as in always >=30fps) at 1600x1200 on my pc. Granted, I have a whole NV demokit without GPU lying around here because those were the parts that were already better in my machine, but still. Considering how nearly flawless the rendering is, it's ok to require at least a halfway state of the art machine IMHO.
added on the 2008-08-03 06:39:14 by kb_ kb_
design-wise the intro is a bit low-powered to my taste, but it has a singular touch and contributes to the strong ambiance of the storyline.
the narration and the flow are excellent, the timing and the scenes sequence are perfectly set.
i also dig the symbols used, add it to a masterpiece soundtrack, and here's my new favorite 64k intro, thank you fairlight ! =)
rulezadded on the 2008-08-03 06:56:48 by willbe willbe
The style and ideas are quite repetitive.
Anyway, the technic is perfect, as always.
rulezadded on the 2008-08-03 08:16:56 by Manwe Manwe
Youtube link : http://www.youtube.com/watch?v=7KsXbZq1txw
rulezadded on the 2008-08-03 08:23:28 by mSW mSW
Totally nice!
rulezadded on the 2008-08-03 08:27:50 by arttq arttq
porn
rulezadded on the 2008-08-03 08:29:38 by psykon psykon
Was worth the decrunchingtime :D
rulezadded on the 2008-08-03 08:53:37 by Pegan Pegan
Absolutely great in all aspects. Probably the best 64k-intro since years/Chaos Theory.

Please release the soundtrack - thanks.
rulezadded on the 2008-08-03 09:01:46 by Cj Cj
insane..
rulezadded on the 2008-08-03 09:23:58 by dwarf dwarf
so refreshing!
rulezadded on the 2008-08-03 09:28:48 by Lazarus Lazarus
Well it's hard not to thumb this one up. It's really cool most of the time.
rulezadded on the 2008-08-03 09:39:22 by evil evil
hmmm saw this on live and voted for it but now I try and run it, I get loading bar , the music starts, no graphics. 2 Gig RAM, x1950, latest drivers, xpsp2. Seems to be same problem as #535
added on the 2008-08-03 09:40:46 by auld auld
awesome, BUT... :-)

The only things that nagged me were the not-so-underwater underwater explosions (where's the bubble collapse/implosion?) and the fact that in the initial scene the water surface doesn't seem to refract the submerged stuff (at all, or enough to drive the point home)..

apart from those minor nags i must say this is one awesome piece of work. Reed's soundtrack especially kicked major ass.
rulezadded on the 2008-08-03 09:43:13 by uncle-x uncle-x
Wicked stuff, nice surprise after keeping it quiet for so long.. direction is getting better and better by every prod! Reed's tune is lovely, made me think of death and taxes again.. <3
rulezadded on the 2008-08-03 09:44:21 by dv$ dv$
completely cool! ups for the graphics -especially coming from a musician who started to code and then just rolled the graphics on the side as well. i'm jealous like shit!
rulezadded on the 2008-08-03 09:45:55 by skrebbel skrebbel
its a monster !
rulezadded on the 2008-08-03 09:47:30 by relias abardon relias abardon
Explosions, water, details, reviving reed... Killer stuff, definitely the big hit of ASM08.
rulezadded on the 2008-08-03 09:54:35 by Serpent Serpent
about to be a compo winner
rulezadded on the 2008-08-03 10:00:11 by jasuy jasuy
chockingly good!
rulezadded on the 2008-08-03 10:02:54 by neoneye neoneye
holy cow
rulezadded on the 2008-08-03 10:15:44 by wie8 wie8
good. but it just doesn't make me sing.
Great stuff!
rulezadded on the 2008-08-03 10:22:12 by voxel voxel
Cool.
rulezadded on the 2008-08-03 10:27:32 by [self-ban] [self-ban]
A solid fist in the face. This is what it's all about.
rulezadded on the 2008-08-03 10:31:54 by Hyde Hyde
great effects, good music
some kind of radnom design? but rules anyway.
rulezadded on the 2008-08-03 10:35:51 by seppjo seppjo
YES! finally!

Thank you for proving that 64k can be the new 64k!
rulezadded on the 2008-08-03 10:41:44 by mentor mentor
Awesome!
rulezadded on the 2008-08-03 10:46:33 by d3pth d3pth
64k is the new demo! :] I'm glad you've returned to the 64k business. Great job!
rulezadded on the 2008-08-03 10:50:15 by masterm masterm
wow, amaizing work.. ultra-respect ;)
rulezadded on the 2008-08-03 10:54:13 by Darkman007/quite Darkman007/quite
it's good. bloody excellent soundtrack. attitude in the nfo-file seemed kinda forced though - definitely not enough to get me interested in doing 64ks again :).
rulezadded on the 2008-08-03 11:19:00 by ryg ryg
As a comment to the attitude bit: "You can be good without being evil."
rulezadded on the 2008-08-03 11:21:38 by visy visy
At last, the PC prevails over the Amiga in 64k intros! -jk

rulezadded on the 2008-08-03 11:23:30 by Azure Azure
too ridiculously cheesy for me even if the visual are very good
sucksadded on the 2008-08-03 11:36:57 by zefyros zefyros
Really impressive :)
added on the 2008-08-03 11:43:09 by KILE KILE
rulezadded on the 2008-08-03 12:14:18 by starbuck starbuck
WOOT...
u ppl are beasts !1 2 prods in same party and both are so heavy !
this one theme is so kickass !!
rulezcdcadded on the 2008-08-03 12:14:48 by panic panic
i just finished O_O; if i can thumb it twice i would do it ~
more of these shits plz :D!
added on the 2008-08-03 12:17:55 by panic panic
you're such a show-off, guys. :) Thank god the bad-ass attitude is returning to the scene.

Absolutely amazing stuff you squeezed in there, both of you.
rulezadded on the 2008-08-03 12:20:14 by Axel Axel
now i'm jealously demotivated
rulezadded on the 2008-08-03 12:36:08 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
Fucking rocks!
rulezadded on the 2008-08-03 12:42:33 by Ized Ized
Nice mix of arrogance and awesome. Well done :D
rulezadded on the 2008-08-03 12:43:30 by okkie okkie
Now, that was fucking excellent!
rulezadded on the 2008-08-03 12:43:44 by raer raer
Wow just wow.
rulezadded on the 2008-08-03 12:45:13 by Optimus Optimus
fuckenshitt!!! WOW! 0_o
rulezadded on the 2008-08-03 12:54:09 by BiTL BiTL
After reading that NFO I expected the intro to completely blow me away. It didn't. It's a good intro, no doubt - but it reeks of the usual not-quite-there intro-feel, and the graphics wasn't as good as I've come to expect from FLT. I don't see how this is any revolution as the NFO promised...

Still, a good intro - and the soundtrack bloody rocks!
rulezadded on the 2008-08-03 13:12:58 by kusma kusma
It was very good!
rulezadded on the 2008-08-03 13:18:25 by vame vame
I like the technique, I really love the music, not so much the demo itself.
rulezadded on the 2008-08-03 13:35:20 by Dbug Dbug
hahaha! ok, own up.. who marked this as 1st before the results have been announced!? :D
added on the 2008-08-03 13:36:31 by evilpaul evilpaul
O_o--b
rulezadded on the 2008-08-03 14:04:23 by aha aha
excellent, though I liked dead ringer much more. nice to see fairlight doing 64ks again!
rulezadded on the 2008-08-03 14:11:15 by shadez shadez
Very bloody good!
rulezadded on the 2008-08-03 14:15:24 by ruairi [rc55] ruairi [rc55]
yo
rulezadded on the 2008-08-03 14:21:42 by Warhead Warhead
Fairlight just announced on Assembly: "We will only do a 64k again, if someone does a better one which kicks our asses!"
added on the 2008-08-03 14:37:36 by Salinga Salinga
The tune simply rocks, without doubt my favourite Reed tune! :) The rest is damn cool too, specially the underwater scenes. Great job!
rulezadded on the 2008-08-03 14:50:38 by StingRay StingRay
Technically impressive, but don't quite like the direction. But still very impressive.
rulezadded on the 2008-08-03 14:53:53 by glow glow
i knew i had to get a new gfx card sooner or later. this gave me a good reason. really stunning stuff guys. and welcome back reed. :)
rulezadded on the 2008-08-03 14:57:25 by prm prm
Slow as hell on my GF8600GT/Dual Core 2,5 GHz ...
but damn nice - especially for 64k !!!
Nice work, indeed !
rulezadded on the 2008-08-03 15:00:37 by BiTbUsTeR BiTbUsTeR
Very nice! love the shot angled up looking through the rising water.
Music is very nice, overal a very high level. impressive :)
rulezadded on the 2008-08-03 15:14:11 by izard izard
Finally a very good 64k again.
rulezadded on the 2008-08-03 15:16:43 by tomaes tomaes
The sound really does deserve a mention, the demo is totally excellent.
rulezadded on the 2008-08-03 16:14:45 by Shockwave Shockwave
My personal favourite.
rulezadded on the 2008-08-03 16:28:26 by Paranoid Paranoid
wow :)
rulezadded on the 2008-08-03 16:31:43 by midget midget
Fucking awesome
rulezadded on the 2008-08-03 16:35:59 by teel teel
master morgoth the mortals bow down...
rulezadded on the 2008-08-03 16:36:12 by Navis Navis
rulezadded on the 2008-08-03 16:46:39 by Quarryman Quarryman
Amazing on all levels
rulezadded on the 2008-08-03 17:17:54 by ithaqua ithaqua
Ah yes, I only miss a 1680x1050 resolution option :)
added on the 2008-08-03 17:21:00 by ithaqua ithaqua
wtf??? o_0 looks like a movie... amazzzing
rulezadded on the 2008-08-03 17:24:10 by RRROAR RRROAR
the fluid effects works superb under water!
rulezadded on the 2008-08-03 17:48:00 by thec thec
rulez!!! it just rules!
rulezadded on the 2008-08-03 17:53:06 by xphere xphere
This is insane.
rulezadded on the 2008-08-03 18:21:19 by pixtur pixtur
Thumb goes up. Really impressive!
rulezadded on the 2008-08-03 19:06:19 by l3dx l3dx
Smash is that iron-pumping big guy at the local gym that everybody wants to hate but just cannot. Because he gets results.
added on the 2008-08-03 19:06:36 by visy visy
rulezadded on the 2008-08-03 19:12:52 by rale rale
Excellent soundtrack. The whole intro is really hilarious :). Unfortunetely doesn't work on both NV demoboxes?
The soundtrack keeps running in my head :).
rulezadded on the 2008-08-03 19:16:52 by bonzaj bonzaj
quite good but it fails to blow me away (and yeah, the infofile didnt help either)
rulezadded on the 2008-08-03 19:17:28 by superplek superplek
better than any of the demos at assembly :)
rulezadded on the 2008-08-03 19:19:07 by britelite britelite
runs better on my gf7950 than media error, curiously. it was about halfway through when i realized "wait a minute, this is 64k, this shouldn't have those voice samples in there". yeah, best demo from asm'08 and best 64k in over a year.
rulezadded on the 2008-08-03 19:23:15 by phoenix phoenix
worthy winner for some awards.. :-)
rulezadded on the 2008-08-03 20:12:24 by v3nom v3nom
one of the best 64ks EVER! Really cool concept, artwork, music. And at the same time technically groundbreaking! Awesome amount of content for 64k. Thanks for bringing the 64k scene back to life :)
rulezadded on the 2008-08-03 20:27:37 by Duckers Duckers
After Breakpoint 2008 I've said that 64k intros are dead. Thanks to Smash and Reed I have to say sorry for this stupid statement. This is such a shocking experience (in an extremely positive way) as Debris and Lifeforce has been last year. I bow down and fall on my knees in front of you, my heroes :-)
rulezadded on the 2008-08-03 20:43:54 by Bobic Bobic
who said 64ks are dead?
i did and i would do it again to get people to do stuff like that to prove me wrong ;)

excellent in every aspekt, the best 64k so far this year (and also for a very long time)
rulezadded on the 2008-08-03 21:07:14 by gopher gopher
Awesome! Great work!!
rulezadded on the 2008-08-03 22:23:15 by wiseman wiseman
Crashes after pressing ok, window is created on desktop but I get the "want to tell Microsoft what went wrong eh" window right away.. nvidia9800gx2 and winxp and uh enough ram.. please make it work :P
added on the 2008-08-03 22:44:51 by Pegasus Pegasus
i watched this a dozen times today, not something i do much with any demo.. so yeah this impresses the shit out of me. but after watching it so many time i did see some really tiney 'flaws' (such as the (misalligned?) particles under the chair when it starts to float, walltextures not really connecting to eachother or some weird geometry clipping in the walls of the endscene) but heh i cant do it any better myself and accompanied with the soundtrack i will still watch this a zillion times. (btw PLZ release the soundtrack as mp3 or whatevah. is killer.) its great. fucking great. and one minor other flaw, selecting 16:10 keeps crashing it here.
rulezadded on the 2008-08-03 22:49:43 by s0r s0r
again mad props for the statement on stage.
What did those arrogant tossers say on stage then? :)
rulezadded on the 2008-08-03 23:00:27 by parcelshit parcelshit
This is the best 64K in years!
rulezadded on the 2008-08-03 23:04:16 by Cosmocat Cosmocat
i... i don't know what to say... but smash, i hate you since you were like "no no no, no fairlight release at assembly" :P
rulezadded on the 2008-08-03 23:27:20 by decipher decipher
perfect
rulezadded on the 2008-08-03 23:49:40 by spritus spritus
In-fuckin-sane!
rulezadded on the 2008-08-03 23:54:09 by entity entity
soundtrack plz :D!!
added on the 2008-08-03 23:57:55 by panic panic
what britelite said
rulezadded on the 2008-08-04 00:02:58 by hempest hempest
makes me wanna smoke...somehow
rulezadded on the 2008-08-04 00:52:56 by d0DgE d0DgE
great one
rulezadded on the 2008-08-04 00:59:37 by rbz rbz
argh as evilpaul said, inspiring and crushing at the same time... epic
rulezadded on the 2008-08-04 05:13:28 by xwize xwize
very very good. certain things in the flow and music reminded me of Lifeforce and I was going to count it as a negative but then i remembered this is 64k. impressive.
rulezadded on the 2008-08-04 06:39:34 by artanis artanis
same old shit... where is the soul? is it a 3d video or a demo? no offense but i don't like it...
sucksadded on the 2008-08-04 06:44:15 by vigo vigo
there's no explosion in the end :(

and as usual, technically I don't like the style, but too many good details :)
rulezadded on the 2008-08-04 07:25:24 by leijaa leijaa
rulezadded on the 2008-08-04 09:03:40 by chavez chavez
d'ont run in full screen but ok in windows..
very good music..
added on the 2008-08-04 09:27:01 by ckarl ckarl
Goodlooking generated textures, goodlooking effects, nice flow, nice bullet to jetfighter morphs, cool water, nice looking explosions, quality music.
Simply the best 64k and i can`t see anyone beating this in 2008.
rulezadded on the 2008-08-04 09:32:23 by Zplex Zplex
I sort of feel as though i'm missing something that others are seeing and i'm not, and that my piggy will be out of place amongst all the thumbs :/ Don't know why, but it just didn't grab me. Certinly has got it's style, nice tune by Reed but unless i think "one to watch again!" then not something i could thumb up. Sorry guys.
added on the 2008-08-04 09:56:43 by Intrinsic Intrinsic
Smash Smash Smash - the executable runs for a second then disappears :( I'm on an 8-CPU Mac Pro with 8GB RAM and three ATi 2600XTs. I know, I know - it's my computer at work and I'm not proud of it. Any ideas?
added on the 2008-08-04 10:51:44 by syphus syphus
bof
added on the 2008-08-04 10:54:16 by tobé tobé
well, this was an interesting project to work on. i was incredibly scared about doing this because the expectation level for a 64k nowadays is so stupidly high that we knew from the start it was going to be basically impossible to achieve it. we held off from releasing at bp because it wasnt quite there yet, and when assembly came round we couldnt do that again because it would probably have never came out. i was still crapping myself about it though. and i can completely understand why not many people are making them - the expectation might even be higher than for demos, i dont know.

one of the most fun things about it was keeping it a secret. this got quite difficult when e.g. i had to get the organisers to cut it off the list of productions they gave to meaty for asm tv.. :)

the other thing was that we decided to try and be just a little bit pretentious (with the nfo file etc, not even talking about the scenes, such as a plane with an explosion behind them - all that's missing is the bon jovi track i had in my head at the time) and see if we could get away with it. :) i think that those who know us personally won't take the posturing too seriously. :)

anyway, i hope that at least a couple of groups have now received some foot-based motivation to make something new. im looking forward to them beating us so we have an excuse to try again. :)

if you have technical issues: the shaders here are really heavy and there's shitloads of them to compile (~400 or something crazy like that), which a) explains much of the precalc time and b) why you need a good gfxcard to get good performance at a high res. 7xxx series nvidia wont cut it anymore really. well, the hardware was there, and it ran so fast on the compomachine it actually broke the water effects, so it does at least scale. :) it should work fine on ati and nvidia, if you have problems let me know.
added on the 2008-08-04 11:00:50 by smash smash
Put the dll in (duh) and now the config runs, but then it crashes. Sadface :(
added on the 2008-08-04 11:10:45 by syphus syphus
Jesus Bellamy Christ on rubber crutches - it only crashes on fullscreen. Bizarre!
added on the 2008-08-04 11:12:51 by syphus syphus
syphus: did you select a res your monitor can handle? (the setup box isnt smart enough to stop you from selecting an invalid one)
added on the 2008-08-04 11:22:43 by smash smash
Heh, that's probably it. My res is set to 1680x1050 (what aspect ratio is that?). Anyway, windowed, it ran fine on Display #1 but seriously low framerate on Display #2. Haven't tried Displays #3-#6 yet, but will through a projector (I'm displaying this at a seminar on Wednesday). Anyway, if you come on IRC today I'll bore you there instead :)
added on the 2008-08-04 11:26:35 by syphus syphus
Quote:
... Display #1 but seriously low framerate on Display #2. Haven't tried Displays #3-#6 yet ...


All together now... COCK!!!
Syphus works on the Nebuchadnezzar? o_O
added on the 2008-08-04 11:35:38 by okkie okkie
Exceptionally good 64k. Arrogance coupled with actually backing it up rules supreme, and this 64k backs up mostly everything. Love it!


@okkie: :D

rulezadded on the 2008-08-04 11:43:00 by lug00ber lug00ber
My favourite Fairlight PC production.
rulezadded on the 2008-08-04 11:43:58 by Preacher Preacher
Loved the panzerfish and bulletplanes scenes... Fairlight ressurected the 64k scene.
rulezadded on the 2008-08-04 11:48:32 by r13 r13
Nice work, finally an impressive 64k intro again!

It does run a bit slow though. I checked with FRAPS, and while it is constant 60fps in the beginning, when those underwater explosions hit, I am dropping down to 15 fps, and then I am running at the lowest possible res (640x480).

My system is no state-of-the-art-super-mega machine, but 15 fps @ 640x480 seems kind of low.

C2D @ 2.6GHz
2Gb RAM
8800GTS (old 320Mb model)
rulezadded on the 2008-08-04 11:50:12 by Sdw Sdw
To everyone who doesn't like the style, go and watch some fucking metaballs, twat.

This is the best 64k ever written. Effect? What about the water, the explosions, and how the fuck they managed to get what I've calculated to be about 40k of 2-bit samples into a 64k demo.

PS. Smash is still from northampton :-D
rulezadded on the 2008-08-04 12:11:08 by MeteoriK MeteoriK
Nice work, I enjoyed watching it, still blows my mind how these things are made.
added on the 2008-08-04 12:17:19 by m0d m0d
Woops, I forgot to thumbup.
rulezadded on the 2008-08-04 12:19:47 by m0d m0d
Quote:
and how the fuck they managed to get what I've calculated to be about 40k of 2-bit samples into a 64k demo


I'm pretty sure it's not 2 bit and I'm pretty sure they did not invent their own lossy audio codec. :) My guess is that those 3 or 4 seconds worth of samples end up to be like 10kb in the finished product.
added on the 2008-08-04 12:25:50 by tomaes tomaes
whoa. In my laptop it was like a slideshow after a few seconds, but it was an impressive slideshow.
rulezadded on the 2008-08-04 12:33:36 by gr9yfox gr9yfox
Crazy good stuff. Nice design (with flow that goes all the way through for a change.. even if the scenes aren't really all that related, the transitions or effects that link them together pull it all together perfectly), and top notch quality throughout. Good tune too. Well up near the top of my all-time favourite intros over all, and firmly at the top of the 'most impressive' list.

Plus a few things not really related to the intro but make me happy anyway: PC 64k is back, and the flt intro tools are no longer gathering dust. \o/

Smash: couple of glitches here too, probably related to drivers being out of date, but JSYK: I get horrible tearing, despite vsync being ticked (and I mean horrible, like the worst tearing I've ever seen!) Also, the water in the first scene is lacking any specular/lighting, making it look a bit.. invisible. I saw somebody else saying it lacked refraction, maybe we should get together for a complete effect? :) Oh, i'm on a radeon 2600. I'll update drivers when I get some time to boot into windows again and see if it works better.
rulezadded on the 2008-08-04 12:47:26 by psonice psonice
Worked windowed. Excellent!
rulezadded on the 2008-08-04 13:03:26 by syphus syphus
Brilliant work all around. Loved the lighting, music.. Let's see how the other groups respond :)
rulezadded on the 2008-08-04 13:18:16 by break break
64kb is back.
rulezadded on the 2008-08-04 13:28:13 by knl knl
Awesome work for a 64k!
rulezadded on the 2008-08-04 13:35:32 by cerror cerror
best 64k for a long time and the music is soo cool!
rulezadded on the 2008-08-04 14:05:04 by cynic cynic
thanks.
rulezadded on the 2008-08-04 14:13:24 by Gargaj Gargaj
I'm sure this prod is fantastic but each time I download zip file, my antivirus (fsecure) found Trojan.Win32.Pakes.jzc in the executable file... An idea ? (other than erase fsecure... ;-)).
some virus scanners incorrectly believe that any exe packed with kkrunchy must be a virus.
feel free to ignore it, or mail fsecure and complain. :)
added on the 2008-08-04 14:24:04 by smash smash
looks like someone carefully analyzed some maxon/half-a-bit-cheese work (revolver, bullets, etc.)
Anyways: In general the progression of how one idea transforms/follows onto the next feels very similar and has a kind of improvised/stand-up/brainstorm feel to it. Which i mean in the positive sense. Like an artist scribbling in his sketchbook, letting it flow, one idea sparks the next etc.

Also technically impressive.
rulezadded on the 2008-08-04 14:39:55 by spike spike
Nice comeback by the dutch-.kkake-eating duo, Smäsh & Rëëd, but I still like Dead Ringer more :-)
rulezadded on the 2008-08-04 14:49:45 by Steel Steel
extra point for ultra super music
added on the 2008-08-04 15:37:44 by spritus spritus
rulezadded on the 2008-08-04 15:48:54 by Skate Skate
cool atmosphere put into effect in 64k - nice!
rulezadded on the 2008-08-04 15:59:32 by mueslee mueslee
I am impressed by the generated artwork(textures,models). I think, the water in the room is 2D surface simulation. And for visualisation some search in a rendered surface with depth values, or raytrace to the main polys of the room. Also, Fairlight has shown a better explosion before, this looks like billyboard animations. Though the overall result is the greatest 64k in a long time.
rulezadded on the 2008-08-04 16:11:37 by archee archee
rulezadded on the 2008-08-04 16:14:52 by Clarence Clarence
everything is said above!
thanX FLT :)
rulezadded on the 2008-08-04 16:26:16 by hArDy. hArDy.
rulezadded on the 2008-08-04 16:47:02 by zoi zoi
This is one fucking amazing epic awesome soundtrack that totally blew me away.

The water didn't look very water-ish to me, but apart from that the flow, camera and direction in general was top-notch. Fairlight's still saving the day.
rulezadded on the 2008-08-04 17:36:33 by stijn stijn
is gewd
rulezadded on the 2008-08-04 17:40:09 by Baz Baz
unfortunately doesn't work here. C2D E6600, 2GB RAM, GF7600GT, XP. First I tried 800x600 fullscreen, gave me a crash dialog, then I tried windowed, got the window and the precalc, after precalc was finished, switched to fullscreen with strange colors and a dialog was like "nv4_disp can not operate normally. try restarting your system" :(

but video ruled anyway :)
rulezadded on the 2008-08-04 17:44:30 by bartman bartman
Didnt work here and no error messages. But thanks for the video. Many detalied and stylish scenes. Music is also fine... and all in all in 64kb!
rulezadded on the 2008-08-04 18:52:00 by tesla tesla
tesla: you probably need d3dx9_31.dll ;)

intro: very nice, some small details could be better (are we getting here to the point "expectations to 64k are way too high" ?) but god damn it's a great piece of work. the soundtrack is awesome, maybe the usage of the voice-samples could have been decreased a bit tho, but i'm not even certain here.

it's a really good production.
added on the 2008-08-04 18:59:48 by red red
What I don't get is how you are able to stream all that data from the internets... :D
rulezadded on the 2008-08-04 19:08:44 by hornet hornet
"And that's how, with a few minor adjustments, you can turn a regular gun into five guns."
added on the 2008-08-04 19:49:29 by bruce bruce
demo-esque meshes, textures, music and effects? far from that.

still the technically most advanced intro ever.
rulezadded on the 2008-08-04 21:31:56 by chaos chaos
bennys badekar
rulezadded on the 2008-08-04 21:57:01 by cruzer cruzer
In every possible way, this is a true killer intro! Smash not only prove his skill as a coder here, he also shows his skill as a designer! Reed's soundtrack is as always brilliant, he seams to handle that synth really well!! The only thing I didn't fully like is the "explosions", they doesn't look that good, but every thing else is truly top-notch!
I feared that Smash's talk about not having enough motivation to size-code/optimize code for an intro and instead make demos was for real, thankfully he was just full of shit! ;D
Now we only want a diskmag article which describes the technology involved! :)
rulezadded on the 2008-08-04 22:08:07 by ekoli ekoli
speechless.
rulezadded on the 2008-08-04 23:13:01 by ferris ferris
Hope to find such great qualities in the future , Must buy a PC to run it ....
rulezadded on the 2008-08-04 23:35:47 by 24 24
doesnt run on ati x1650 even though its a ps 3.0 card
same problem some ppl reported already
music playing and loading bar

asd had the fix up pretty fast for their last demo ;) ...
added on the 2008-08-05 00:28:38 by andPS2 andPS2
Wow. That was great.
rulezadded on the 2008-08-05 03:50:23 by tracer tracer
Whoa!!!
rulezadded on the 2008-08-05 04:57:40 by aMUSiC aMUSiC
I think magic should make a diskmag article about reeds comeback. it should include some thoughts from reed himself.

now go to work magic!!! this deserves such an article in a diskmag!

(still love me reed? :) )
added on the 2008-08-05 05:02:22 by Prot-DHS Prot-DHS
Proteque: Read the nfo carefully ;)
added on the 2008-08-05 05:47:49 by Serpent Serpent
nice.. but....
added on the 2008-08-05 06:38:52 by pera pera
rememberharamambaroom!
rulezadded on the 2008-08-05 07:00:14 by kyv kyv
technically for sure the most advanced intro still it feels somehow like its the dead end of this kind of progression.
soundtrack doesnt works
that well
rulezadded on the 2008-08-05 08:06:39 by xeNusion xeNusion
AVG says:

Threat detected! Trojan horse Generic11.EWS .

I ignore, it says: Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.
This thumb goes for the soundtrack.
rulezadded on the 2008-08-05 10:01:15 by melw melw
Quite ok.
added on the 2008-08-05 10:36:50 by daFred daFred
An mp3-link would be most appreciated if you got some spare time at your hands!
added on the 2008-08-05 10:53:18 by Stebo Stebo
I had to repeat to myself "this is only a 64k, this is only a 64k". Pure Awesomeness, great code, design, and excellent music...
added on the 2008-08-05 12:19:39 by Moby Moby
Nice for a first 64k Smash ! Looking forward to your next prods !
rulezadded on the 2008-08-05 12:41:55 by keops keops
damn, i forgot the thumb.
rulezadded on the 2008-08-05 12:56:18 by red red
me too
rulezadded on the 2008-08-05 12:57:21 by Moby Moby
I would say this is really great craftmanship. The underwater middle part felt somehow empty and the explosions were overused, but the amount of content, the awesome music and the great engine all make this the most advanced 64k out there.

If it wouldn't have been for the nfo, that is.
Cause I really can't see where those 400 shaders went, or where those advanced textures can be seen. As I read chaos's comment, maybe it's just us moaning, who have some insight to what's possible today in 64k. (yeah I now, shut up and show it already :)
Then again, it definitely works as a kick in the ass for the 64k scene, so well done :)
rulezadded on the 2008-08-05 13:04:12 by zoom zoom
Pantaloon, self [group] slandering is soo last week.
Fucking awesome, <3 to smash and reed.
rulezadded on the 2008-08-05 13:27:41 by iks iks
zoom: the shader "mystery" is a pretty obvious one: combinations of shader fragments. so, youve got a shader for 0 lights, 1 light, 2 lights, 3 lights at a time; then youve got combinations for textured, untextured, normalmapped, parallaxmapped; for specular or not; for ssao or not; for water rendering, for underwater rendering; for z passes, shadow passes etc; and for other effects too. it's much the same way that half life gets thousands of shaders. it's that, or extremely inefficient shaders with a lot of branches, and halving the framerate. :)

the nfo file as a whole should be taken as a small homage (pisstake) on the tremendous boasting in some other group's infofiles and scrolltexts. :) obviously writing "400 shaders" is about as sensible as saying "we had 131294 triangles in 490 objects" or "300,000:1 compression" or something - it's clearly a pointless number. in fact it makes more sense when explaining the precalc time than it does when talking about amounts of data.

but that said, some of you guys who do know what's possible but haven't done a 64k in a few years, when fixed function was still going strong, might be surprised to learn that the shaders are the biggest single (yes,compressed) data block in the 64k, bigger than the meshes, samples, music data, texture data etc. modern rendering apparently doesnt come for free. so dont forget to factor it in when making that killer comeback 64k! ;)
added on the 2008-08-05 13:34:53 by smash smash
For a good example of boasting in info files, see threestate :)
Ok I wasn't sure whether the technical babble also falls under the "we're so 1337" part, but I get it, it's the same shit again .without .the .dots ;)
added on the 2008-08-05 13:50:56 by zoom zoom
i know this has soul
rulezadded on the 2008-08-05 13:53:54 by seablue seablue
It's difficult not to thumb-up this one, but it's "yes, this is good", not "WAAAAAAAH" for me. (In particular, the lighting isn't all that pretty, and some of the water effects just look weird to me.) Oh, and using Windows codecs to pack samples? Come on :-)

But yes, this is good, and well worth a thumb. Congrats :-)

/* Steinar */
rulezadded on the 2008-08-05 16:25:17 by Sesse Sesse
Oh, and disclaimer: I've only seen the video. Stuff might look different in full resolution.
added on the 2008-08-05 16:29:16 by Sesse Sesse
What codec is used? I obviously dont have it since i cant hear the samples.
added on the 2008-08-05 16:33:36 by Zplex Zplex
loved the text in greetings part!
rulezadded on the 2008-08-05 16:54:47 by sq sq
Who I can find the soundtrack plz ?
added on the 2008-08-05 18:57:31 by XT95 XT95
reed is working on an mp3 export.
is the ati crash bug gonna get fixed anytime?
because it doesnt really feel that leet ;)
added on the 2008-08-05 20:01:06 by andPS2 andPS2
Thumb up for video, crashes the driver for the Radeon X1550 Pro over here. (Music plays fine, though).
rulezadded on the 2008-08-06 01:37:11 by benryves benryves
WGS.
rulezadded on the 2008-08-06 01:54:48 by jimmi jimmi
not really my style, but technically this demo is superb, and the music is quite enjoyable. big thumbs up, congrats on raising the 64k bar!
rulezadded on the 2008-08-06 08:41:10 by root root
nice
rulezadded on the 2008-08-06 14:01:39 by RA RA
rulezadded on the 2008-08-06 14:03:22 by ltk_tscc ltk_tscc
yes, fairlight did it again :-) another great intro from that marvellous guys.

maybe there is a trojan in the file. got from my antivir guard: TR/Pakes.jzc i read, that it create a backdoor tool called SKVP.SYS!

wow, its quite impossible, that fairlight wrote such a great intro and implement a trojan :-) technically perfect...

this one rulez! escpacally the dark war theme...

thanks...
rulezadded on the 2008-08-06 17:58:40 by anvil's earwax anvil's earwax
massive
rulezadded on the 2008-08-06 18:00:02 by decca decca
Quote:
some virus scanners incorrectly believe that any exe packed with kkrunchy must be a virus.
feel free to ignore it, or mail fsecure and complain. :)
added on the 2008-08-06 18:08:09 by reed reed
very good
rulezadded on the 2008-08-06 20:09:13 by Dark Rat Dark Rat
just wondering, is the video available here showing the intro as it should? the water in the first scene seems to look quite different in the screenshot.
added on the 2008-08-06 20:29:20 by hollowman hollowman
wtf is up with people these days littering comment threads with false virus reports on pouet. its a bit depressing...
added on the 2008-08-06 20:59:04 by root root
Technically very nice and the soundtrack rocks.
added on the 2008-08-07 08:31:37 by Raven^NCE Raven^NCE
unbelievably awesome
rulezadded on the 2008-08-07 10:47:56 by amv amv
My favourite 64k.
rulezadded on the 2008-08-07 12:47:25 by MrAcryl MrAcryl
The visuals didn't give me shivers, but the sountrack and the synth totally did.
rulezadded on the 2008-08-07 17:00:20 by dixan dixan
good product = rules!
rulezadded on the 2008-08-07 19:36:26 by daXX daXX
Quote:
maybe there is a trojan in the file.

if there *was* a trojan, this would definitely not be 64k anymore :D
UN-BEH-LI-VAH-BUL!!!!!!!!!!!
rulezadded on the 2008-08-08 04:08:35 by eye eye
Yay! Fascinating what one can do in 64k these days. Liked the submarine part.
rulezadded on the 2008-08-08 09:06:52 by Emod Emod
Probably the best "64k" in the world.
rulezadded on the 2008-08-08 12:55:03 by darkus darkus
very nice 64k ;>
rulezadded on the 2008-08-08 15:39:38 by Queen bittin Queen bittin
I love this 64k!
rulezadded on the 2008-08-08 20:38:15 by Akselii Akselii
great stuff
rulezadded on the 2008-08-09 01:38:20 by morten morten
Awesome stuff
rulezadded on the 2008-08-09 03:35:37 by DarKPhoeniX DarKPhoeniX
Impressive file size, but demo was OK. Music was decent.
added on the 2008-08-09 10:29:29 by AntDude AntDude
awesome!
rulezadded on the 2008-08-09 10:51:08 by dq dq
Impressive as hell, but I just didn't like it that much..
added on the 2008-08-09 11:48:19 by sprocket sprocket
Quote:
maybe there is a trojan in the file.

Yeah, this trojan rules hard!
rulezadded on the 2008-08-09 12:00:39 by martin martin
I like the fish-sub :) Nice ripple effects also.
rulezadded on the 2008-08-09 12:13:09 by El Topo El Topo
Uh... Unbelievable. Through what trojan did you download all the rest of the data of this demo ?!?
rulezadded on the 2008-08-09 21:55:13 by cxnull cxnull
omg
what have i done? it was my mistake to believe, that there is a trojan in this file. and i don't have read the other comments before... i'm just a fan of this magic art, and got no clue in coding. therefore i don't know that it's quite impossible to implent a trojan in this small filesize. strange, and i thougt before, that in a small keygen could be a virus! i've no idea, sorry if i hurt s.b. with my statement! i really like the scene & the spirit.


peace
anvil
Awesome
rulezadded on the 2008-08-10 07:50:00 by ALiEN^bf ALiEN^bf
great work.
+ReED!
+lenght&content in 64k
+transitions&plot
rulezadded on the 2008-08-10 19:43:02 by JaK JaK
Quote:
therefore i don't know that it's quite impossible to implent a trojan in this small filesize.
impossible is nothing. and yes, beware of the keygens! my comment was not really serious, but it intended to mean that this particular intro is already so great that it's almost impossible to get a trojan together with these gfx and this great music into 64k.
such a great work! music, visuals - awesome!
rulezadded on the 2008-08-11 06:56:17 by zeebr zeebr
Very nice intro.

Favourite moment is about 2:24 when the music is pitched up a notch with the mines blowing up behind the fish.

Nice modern look. Only thing i felt was abit weak was the smoke effect. Didn't have proper volume, though i don't really know how underwater smoke is supposed to look. :)

The tune is massive! Powerful stuff. Dig the sampling. To quote timba: it's not as if you went to his house and took it from his computer. :)
rulezadded on the 2008-08-11 15:29:48 by Mel Mel
soundtrack link added.

also, thank you all for the generous comments, much appreciated. it was hard work.
added on the 2008-08-11 16:53:25 by reed reed
the bar's been raised so f'n high now, i wonder what's next.
smash, reed, awesome job. i'm waiting for ZINE now. =)
rulezadded on the 2008-08-11 17:09:25 by dalezr dalezr
@ reed:
Thanks for the mp3 link! One of my favourite soundtracks this year!
added on the 2008-08-11 17:26:15 by Stebo Stebo
rulezadded on the 2008-08-11 23:07:21 by scg_ scg_
excellent
rulezadded on the 2008-08-12 12:33:26 by fishwave/scx fishwave/scx
Great effects for a great demo. Water spills had Reminded me ATI's Radeon x2*** series demonstration in CeBIT 2006.

Fairlight had grabbed the 64K flag. (With contribution from FR's kkrunchy runtime compression technology)

@1280x720, Runs fast enough to flick my screen,

Core Duo e2160@2.7GHz, Radeon HD3850, 2GB of RAM
rulezadded on the 2008-08-12 17:03:32 by Acharad Acharad
Awesome! Nice to see Reed back, as well.
rulezadded on the 2008-08-12 20:56:13 by Mystra Mystra
rules!!
rulezadded on the 2008-08-13 15:21:05 by abscess abscess
like it :)
rulezadded on the 2008-08-13 17:02:26 by xTr1m xTr1m
I get a virus warning using AVG ... I am assuming its a false positive :D I had to keep reminding myself that its a 64k intro, and not a full demo. Nice textures, and quite nice water effect. Also liked the music. Good job!
rulezadded on the 2008-08-13 21:40:10 by size size
i just noticed the water in the dtv+capped captures is really broken. does anyone know what they were done on?
added on the 2008-08-15 17:18:15 by smash smash
Hearts to the lovely textures and especially loved the first scene as the water appeared. Shame about the precalc time as it makes it difficult for impromptu viewing.
rulezadded on the 2008-08-15 21:00:28 by Mtl Mtl
smash, any chance of a more accurate capture?
added on the 2008-08-15 21:13:12 by hollowman hollowman
teh shit
rulezadded on the 2008-08-16 11:46:01 by src src
wow, thanks for this great prod - i dont even dare to consider its 64k. also, the music made my day, great mood! :)
rulezadded on the 2008-08-16 15:07:15 by fiveofive fiveofive
outstanding!! :>
rulezadded on the 2008-08-19 02:42:01 by aquaman aquaman
EJACULATRON
rulezadded on the 2008-08-19 03:19:12 by Confused Confused
Good of course, but I wouldn't reach for the dozens of superlatives.
rulezadded on the 2008-08-20 07:16:06 by radiantx radiantx
some kind of a "story" in the beginning, though it rapidly goes nowhere during the later part of the demo. clearly some very good ideas regarding transitions, someone payed attention to asd's seminar. thank you very much for ripping off timbaland, it was due. technically clearly cutting edge. colors were butt ugly, same goes for the explosions. felt like a clone of lifeforce at some points.

i don't expect as much from 64k's as i do from demos, so here goes my thumbs up.
rulezadded on the 2008-08-21 08:16:02 by paniq paniq
Ati fix?
added on the 2008-08-24 14:02:51 by #535 #535
Nice. :)
rulezadded on the 2008-08-25 15:09:04 by Bera Bera
I was never a fairlight fan, but this one is an exception...
rulezadded on the 2008-08-26 01:56:21 by LiraNuna LiraNuna
Doesn't have a 'wow' effect for me. probably related to the fact that it doesn't run vey well on my system...
added on the 2008-08-26 16:44:05 by beavis77 beavis77
Doesnt catch me at all, but, I believe its a new setpoint in 64K, I request an article in a mag of the speciality.
rulezadded on the 2008-08-27 00:09:51 by KammutierSpule KammutierSpule
Here's mine for the surprise element and ruining my plans to finally win a compo (in a long long time) at assembly ;)
rulezadded on the 2008-08-28 09:40:34 by kurli kurli
Chimanako!
rulezadded on the 2008-08-29 02:03:45 by 71M 71M
I have just watched a video... This intro totally rocks!
rulezadded on the 2008-08-31 14:19:29 by #535 #535
Dobre.
rulezadded on the 2008-09-06 23:10:58 by Pirx Pirx
Excellent work. :)

Unfortunately crashes when going to fullscreen on my GeForce9800GT (XP/C2D/drivers 177.92). So I have to watch it windowed.
rulezadded on the 2008-09-15 02:21:59 by rickst rickst
I can't believe you actually released this pile of horse shit. Someone should actually die for making me sit through this crappy collection of ghey effects and bollocks music! I'm going to fucking kill you, retard!
added on the 2008-09-19 13:46:39 by MeteoriK MeteoriK
smash and reed rule!
rulezadded on the 2008-09-19 18:29:10 by chromag chromag
how cool is that? very.
rulezadded on the 2008-10-11 19:36:12 by ilmarque ilmarque
I can confirm the problem rickst mentions - crashes when attempting to run in fullscreen on that GPU. GeForce drivers from today. Works fine in windowed mode. Also, rulez.

If this is fixed, can we have a 1680x1050 screenmode too, please? :)
rulezadded on the 2008-10-30 18:03:23 by menace menace
Beware, do not worship false idols like... Timbaland! Aaliyah feat. Timbaland - Try Again ;)
added on the 2008-11-08 12:09:18 by Lazarus Lazarus
actually, lazarus, that's not the source for the rap. maximum respect to timbaland for biting rakim's famous line in not just one, but two songs.
added on the 2008-11-25 01:39:14 by reed reed
reed: Yeah, I know. He even doesn't rap "Time's up..." etc in this one. I'm just saying do not worship false idols like Timbaland :).
added on the 2008-11-25 23:44:26 by Lazarus Lazarus
Nice 64k. Music is shit though.
rulezadded on the 2008-12-03 02:33:28 by zoolum zoolum
i still have to give it a "rulez" just for the amount of effort put into this but I totally didn't like the "flow" of the demo (there are far better fairlight demos in this regard!)
rulezadded on the 2008-12-03 02:38:12 by xyz xyz
@ rickst: ran on my 7600 gt in 1280*720 with newest drivers in fullscreen! Update drivers.

runs on my new 9500gt with a lot more detail.
This is brilliant.

How the hell is this not in top 10 all times (not even 64k)?
rulezadded on the 2008-12-20 00:41:56 by efecto efecto
holy sheep!
rulezadded on the 2009-01-06 01:28:47 by T$ T$
Here you go, have my thumb
rulezadded on the 2009-01-13 13:31:14 by noby noby
Beautifully executed. Attack, decay, sustain, release, simple as that.
I must admit that I like both the style and the technical merits.
rulezadded on the 2009-03-12 01:56:52 by viznut/pwp viznut/pwp
It's something of great, I've seen that at the DTV channel... Marvellous 3D image rendering with great OST...

But the think that has really surprised me is:
Everything in 64k!!!

It RULEZ of course!
rulezadded on the 2009-03-22 19:28:41 by SoDa7 SoDa7
maybe the best demo i have seen :D
rulezadded on the 2009-03-27 10:02:37 by NuKem NuKem
Yeah, just gotta add again that this is really awesome! :)
Voice sample is missing in the dtv video stream though.
added on the 2009-03-27 10:15:13 by Puryx Puryx
BB Image
rulezadded on the 2009-04-03 15:51:06 by aizen aizen
Absolutely amazing. I'm at loss for words. This is one of the most wonderful things my video card has ever had the privilege of rendering! And the solid feel of the models and environment is simply breathtaking. There are even vocals! In a 64k! Damn.
rulezadded on the 2009-04-21 07:48:40 by pun pun
IT'S BEEN A LONG TIME
added on the 2009-04-21 08:01:08 by Confused Confused
64k demo
rulezadded on the 2009-05-04 19:18:29 by unc unc
Really impressive work. Reed's music fits perfectly. These flames and smokes simply rock.
rulezadded on the 2009-09-20 18:20:20 by Jakim Jakim
Impressive work!
rulezadded on the 2009-10-07 11:11:03 by Ok3anos Ok3anos
Very nice!!! Bullets turn into jet plains!
Amazing water falling.
rulezadded on the 2009-10-22 04:37:21 by R2-D2 R2-D2
massive
rulezadded on the 2009-10-27 09:26:09 by comankh comankh
The music makes me think so much about what Done Davis composed for Matrix Reloaded. Anyway, I like this prod!
rulezadded on the 2010-01-02 15:25:03 by ulrick ulrick
nice.
added on the 2010-01-11 22:40:14 by lamb lamb
Smash & Reed rocks !
rulezadded on the 2010-03-20 18:11:52 by Hicks Hicks
Awesome intro!
Why the voice has been removed by it? Copyright patents? (Or my sound card screwed all up again?)
rulezadded on the 2010-03-30 22:11:45 by Defiance Defiance
Defiance: The audio codec is missing in Vista/Seven.
.
rulezadded on the 2010-04-11 10:59:50 by chenmy! chenmy!
Awesome !!!
Killed definitely the 64kb scene.
rulezadded on the 2010-04-18 01:21:05 by Beb Beb
Really impressive material. Both music and visuals. Also it's rare to have such a flow in 64k.

On the down side, I wasn't so fond of the explosions and round shapes.
rulezadded on the 2010-05-23 21:38:51 by Zavie Zavie
the coherence escapes me...

nice coding and music
what i didnt comment on it yet?
well heres my thumb the rest has been said.
rulezadded on the 2010-07-27 19:22:48 by wysiwtf wysiwtf
This was sick! jawdropping visuals and the soundtrack... oh-la-la
rulezadded on the 2010-08-12 20:37:18 by T-101 T-101
I like how the set changes without the viewer actually being taken to another set. The fluidity of the scene changes is great. Also, great music.
rulezadded on the 2010-08-25 13:58:06 by Hattmannen Hattmannen
It's been a long time.. Since I... Cool!
rulezadded on the 2010-08-25 14:42:27 by harism harism
How possible? Sick.
rulezadded on the 2010-08-25 16:49:32 by ponce ponce
Still the most impressive 64k I've seen. It's hard to believe that such a music (with voice!) can fit in it.

Smash, please do more 64k intros! :)
rulezadded on the 2010-10-12 23:59:09 by LLB LLB
It's not really the style of intro I like the most, but I have to admit it's a *MASTERPIECE* of code, gfx and music :)
rulezadded on the 2010-10-18 10:32:37 by rez rez
64k... you are the craftmen. Great efx, gfx, msx...
rulezadded on the 2010-10-18 12:37:54 by sim sim
well, finally i found the resemblance !
liquid...wen? by Haujobb !
good you came away like that !
added on the 2010-11-02 05:13:07 by hArDy. hArDy.
LLB:
considering voices in 64k try 2003:
Zoom 3 by AND
added on the 2010-11-02 05:18:27 by hArDy. hArDy.
This one put the bar so f**king high for 64ks.
rulezadded on the 2010-11-24 17:42:52 by Tarmil Tarmil
hArDy: here, the voice sounds like sample compression + additional effects. In Zoom3, it was Windows speech API. This one is much more impressive (not considering release date)!
added on the 2010-11-24 18:02:33 by LLB LLB
One of my favourite 64k, soundtrack is great and effects are quite awesome!

Made a HQ Youtube Rip:
http://www.youtube.com/watch?v=UyKtZT4GPus
rulezadded on the 2011-06-27 11:35:06 by anni anni
Impressive skills, so much content.
rulezadded on the 2011-07-06 19:59:09 by Ped Ped
Completely crazy; also lolattitude.
rulezadded on the 2011-09-05 21:11:11 by moozooh moozooh
Reason for joy!
rulezadded on the 2012-03-02 22:34:34 by Frequent Frequent
Simply awesome!
rulezadded on the 2012-04-21 14:45:02 by toms toms
hot visuals and great music. instant thumb up.
rulezadded on the 2012-04-21 15:00:20 by sensenstahl sensenstahl
Finally my thumb. Cool ideas, excellent music and gfx, simply one of the best 64k ever made.
rulezadded on the 2012-04-26 21:00:49 by jack-3d jack-3d
Heh - never commented on this, as far as I can see :)
rulezadded on the 2012-06-24 20:51:55 by Punqtured Punqtured
Nice.
rulezadded on the 2012-07-13 14:37:35 by dafuq dafuq
One of my favorites in the 64K business
rulezadded on the 2013-05-29 23:16:08 by SandLover SandLover
rulezadded on the 2013-07-25 11:13:32 by p01 p01
ok
rulezadded on the 2013-07-27 07:41:31 by provod provod
Just watched this demo again, really like it. The song gets stuck in my head every time. Smashing!
rulezadded on the 2014-02-02 22:42:46 by megmeg megmeg
Fantastic demo! :)

What codec exactly do I need in Win 7 to hear the voice in the song? What is the name of the file? Where can I find it in Vista or XP? I have both OS installed on VMware and would like to copy the codec to Win 7.
added on the 2014-03-11 00:34:28 by ramon ramon

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

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