Muon Baryon by Youth Uprising [web] & Ümlaüt Design [web] & Outracks [web]
screenshot added by diver on 2009-08-07 23:43:52
platform :
type :
release date : august 2009
release party : Assembly 2009
compo : combined 4k
ranked : 1st
  • rulez 173
  • is ok 23
  • sucks 8
popularity : 4%
  • rulez 0.81
  • cdcs 1
alltime top: #155
added on the 2009-08-07 23:43:52 by diver diver

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rulezadded on the 2009-08-07 23:46:36 by scg_ scg_
Very beautiful! Nice direction as well.
rulezadded on the 2009-08-07 23:47:09 by CrossProduct CrossProduct
Instant and pure love.
rulezadded on the 2009-08-07 23:47:48 by Preacher Preacher
Smooth shit!
rulezadded on the 2009-08-07 23:48:16 by Salinga Salinga
rulezadded on the 2009-08-07 23:48:59 by Quarryman Quarryman
Really great - my personal favourite from the compo - lots of different settings!
rulezadded on the 2009-08-07 23:49:00 by Puryx Puryx
rulezadded on the 2009-08-07 23:49:16 by Phantom Lord Phantom Lord
rulezadded on the 2009-08-07 23:49:30 by Mystra Mystra
Damn, this looked tight on the big screen!
rulezadded on the 2009-08-07 23:49:46 by 71M 71M
rulezadded on the 2009-08-07 23:50:15 by substrate substrate
Awesome! I love how the objects bend and move in such a fluid and organic way, and how the surfaces are rendered.. just beautiful.
rulezadded on the 2009-08-07 23:50:37 by jua jua
Hm, black screen with music on gf8600.

But, judging from the stream, this one surely is thumb-worthy.
rulezadded on the 2009-08-07 23:53:56 by Stebo Stebo
nice intro :D
rulezadded on the 2009-08-07 23:58:46 by pera pera
rulezadded on the 2009-08-07 23:59:44 by Princess_Luna Princess_Luna
Looked a little slow on the stream, and probably won't run at all at my PC, but still looks nice
rulezadded on the 2009-08-08 00:00:30 by Joghurt Joghurt
Thanks for making the Assembly 4k compo!
rulezadded on the 2009-08-08 00:02:09 by Manwe Manwe
Runs painfully slow on my system (low single digit FPS) even in 640x480.
And this is a Core i7 overclocked to 3.4GHz and an ATI4890, so the hardware sure should be up to the task...
ATI problems perhaps?
added on the 2009-08-08 00:07:34 by Sdw Sdw
This thumb is for Decipher and Mentor who got this about 4x faster than I originally had it :P

Sdw: We know it runs slower on ati than nvidia, and I wish I could tell you why, but we just don't know :)
rulezadded on the 2009-08-08 00:11:35 by ferris ferris
very good.
shiny with very well executed scenes and nice music. a few reminders to sult, but thats not a bad thing :)
rulezadded on the 2009-08-08 00:12:14 by gopher gopher
AstronautStebo: Try updating your drivers...similar issues happened with Lesser.
added on the 2009-08-08 00:13:56 by ferris ferris
This looked really great! Too bad it was a bit slow, tho :/ Apart from that: awesomeness :)
rulezadded on the 2009-08-08 00:14:33 by Zeila Zeila
Doesn't work on my PC (which, afaik, should), but looked good on the stream.
rulezadded on the 2009-08-08 00:16:32 by shash shash
Great visuals.
rulezadded on the 2009-08-08 00:17:09 by ham ham
Beautiful, stylish, elegant.
rulezadded on the 2009-08-08 00:18:23 by Blueberry Blueberry
added on the 2009-08-08 00:18:37 by ferris ferris
rulezadded on the 2009-08-08 00:18:59 by noby noby
a bit slow and jerky at the start, but extremely nice at the end.
rulezadded on the 2009-08-08 00:34:24 by diver diver
rulezadded on the 2009-08-08 00:36:34 by neoneye neoneye
awesome, even if I prefer SQNY's :)
rulezadded on the 2009-08-08 00:50:56 by Alpha C Alpha C
just, how?
rulezadded on the 2009-08-08 01:10:47 by provod provod
it was like 5 fps on the compo machine in the first part? is this some kind of a joke? for a comparison, the sqny intro works fine on a 7600gs...

otherwise, nice, but i wish people wouldn't target their code for the kind of hardware which is not yet in existence...
added on the 2009-08-08 01:35:00 by blala blala
Is this the extreme gfx compo entry ? No, wait, it just moved!
rulezadded on the 2009-08-08 01:35:07 by snoutmate snoutmate
"heavy" shaders in all terms ;) great render quality, nice atmosphere. personally I don't expect more from a 4k.
rulezadded on the 2009-08-08 01:41:49 by Skate Skate
Video :)


rulezadded on the 2009-08-08 01:49:13 by Confused Confused
Nice flow, music and scenes but terrible slow, and an extremely long precalc. I can see that most of this is shader compilation time.

I grabbed the shader and made a rendermonkey version of the intro for a little debuggin session :)
I'm not sure why, but it seems like it's an incredible bad idea to do the scripting in the shader - apart from the insane compilation time, it really slows down the rendering. I tested at different frames, and it seems it's rendering 3-4 times faster when only the 2 needed scenes are in. Something fishy must be going up regarding that branching, or maybe the driver compiler/optimizer is just giving up and running some slow fallback version. Next step is testing with the shaderanalyzer..
rulezadded on the 2009-08-08 02:20:09 by Psycho Psycho
lookin' good - you've got the graphics, now all we need is some sensible coding (= fps)
rulezadded on the 2009-08-08 02:23:08 by superplek superplek
rulezadded on the 2009-08-08 02:33:52 by Optimus Optimus
Scenes and technology remind this: http://pouet.net/prod.php?which=52940 , but Muon Baryon MEGA slow! On my Core Duo, with GF 9600 - preload 3 min,, and fps 3-5 (0_o), WTF???
sucksadded on the 2009-08-08 02:47:24 by BiTL BiTL
i don't like the design as much. still technically an impressive 4k.
rulezadded on the 2009-08-08 03:28:37 by rudi rudi
What BITL said including the thumb!
sucksadded on the 2009-08-08 03:38:11 by StingRay StingRay
REally great but slow in the compo.
rulezadded on the 2009-08-08 03:39:00 by xernobyl xernobyl
Very nice.
rulezadded on the 2009-08-08 03:55:04 by bdk bdk
Slow as freaking HELL.

But technically really nice.
added on the 2009-08-08 04:45:30 by micksam7 micksam7
the torus part wasnt my cup of tea at all, however the transition to the next part was fucking flawless.. brilliant work :)
rulezadded on the 2009-08-08 05:22:35 by mind mind
super good, super slow :O
rulezadded on the 2009-08-08 05:25:47 by bfx bfx
long precalc but very impressive visuals and design -b -b
rulezadded on the 2009-08-08 05:39:23 by BarZoule BarZoule
Synth can be found here if anyone's interested :)
added on the 2009-08-08 06:41:33 by ferris ferris
my fav. together with the 4k of sqny

rulezadded on the 2009-08-08 07:02:23 by magic magic
music not very
rulezadded on the 2009-08-08 07:03:20 by fyrex fyrex
Very nice looking but the tune didnt suit the atmosphere.
rulezadded on the 2009-08-08 08:09:27 by Zplex Zplex
rulezadded on the 2009-08-08 08:10:00 by aizen aizen
slideshow on the ASM compomachine.. seriously wtf? and then selfvote :D ridiculous
added on the 2009-08-08 09:00:17 by nemesis nemesis
Easily my favourite from the compo, even though the framerate of the opening scene detracts somewhat from the awesomeness.
rulezadded on the 2009-08-08 09:07:45 by eladamri eladamri
Shiny, good mood, but runs remarkably slow on my computer.
rulezadded on the 2009-08-08 09:12:02 by gloom gloom
technically nice.. but.. it just didn't interest me at all
added on the 2009-08-08 09:18:50 by evilpaul evilpaul
slideshow on the ASM compomachine.. seriously wtf?

Seriously, this is not realtime GI. Not to mention the rendering artefacts. But that's mostly nitpicking. Still an amazing 4k.
rulezadded on the 2009-08-08 09:29:53 by tomaes tomaes
Really good job :)
rulezcdcadded on the 2009-08-08 09:33:49 by Shockwave Shockwave
Psycho: Yes, I too bitched to Ferris about how I'd kill him if he ever decides to pick objects like this again :). Also immense kudos to Mentor for letting me use his computer while fixing shit 3 hours before the compo.

As for the nVidia vs ATI issue, see nVidia sponsors beer for Boozembly every year! They buy us, we pay back :P (Kidding aside, I have no idea why it sucks on ATI... Crappy GLSL compiler / optimizer? Crappy drivers? Crappy architecture in total?)
added on the 2009-08-08 10:06:56 by decipher decipher
rulezadded on the 2009-08-08 10:20:47 by starbuck starbuck
Awesome 4k!
rulezadded on the 2009-08-08 10:21:34 by dairos dairos
I take back my "the tune didnt suit the atmosphere", i was drunk watching it the first time. This is for me the winner 4k at asm09.
added on the 2009-08-08 11:57:18 by Zplex Zplex
Looked quite nice, but runs very slow and choppy even at 800x600 on a 9800gtx, even after a long precalc time.
added on the 2009-08-08 12:20:19 by Wade Wade
Good. Thumbs!

Now if it only did not have that torus+sphere part... did not fit, and come on, torus + sphere?!
rulezadded on the 2009-08-08 12:25:36 by NeARAZ NeARAZ
rulezadded on the 2009-08-08 13:05:29 by spritus spritus
This has "something" that I can't actually put my finger on which makes it very appealing! The mood perhaps.. anyhow I loved it! Bravo!
rulezadded on the 2009-08-08 13:07:01 by aMUSiC aMUSiC
I didn't quite like this one as much as I'd hoped. The scenes are way too random and pointless (twisting some cubes is not a concept), and everything is SLOW, even in 800x600 on my quite beefy computer. What kind of hardware is required to run this smoothly? The music is nice, but sounds very 4k-ish to my ears. And finally, the visuals looks very generated, which is a bad thing.
added on the 2009-08-08 13:10:21 by kusma kusma
I can only watch the video but that looks and sounds good.
rulezadded on the 2009-08-08 13:34:14 by zoom zoom
No flow at all, no storyline no nothing.. Music saves it from a thumb down.
sucksadded on the 2009-08-08 14:08:54 by M:ET M:ET
Damn wrong anyway, this should not have been a down thumb
added on the 2009-08-08 14:09:38 by M:ET M:ET
even though it looks quite nice the code is too slow to give it a thumb.
added on the 2009-08-08 14:15:19 by pommak pommak
This was pretty good.
rulezadded on the 2009-08-08 15:42:29 by stage7 stage7
it doesn't try to hide its artificiality but embrace it. I really can live without a storyline if the rest is that good. Unfortunately really quite slow.
rulezadded on the 2009-08-08 15:45:20 by Paralax Paralax
Good visuals. Sound is ok. Really slow. Had to run it in 320x240 on my 9600M GT...
added on the 2009-08-08 15:56:51 by raer raer
my fav, atleast codewise and the first scene(s) where awesome
rulezadded on the 2009-08-08 16:09:46 by mad mad
Both nvidia and ati takes a big hit on the scripting-branches themselves (in theory it should be worse on ati, as it limits instruction parrallism), while it seems ati also takes a hit on the amount of code inside the unused parts - i guess it has something to do with instruction fetch as the program is probably exceeding instruction cache by far. Original compiled code size is around 3400 ALU VLIWs (and ~400 CF) on rv770, and utiltization looks to be around 3-4 instructions per vliw, so it's more than 10k scalar instructions.. Also remember that functions are not called, but inlined, meaning that the mainloop includes the big evalution function 24(!) times (or 12 if AO loops are not unrolled).
One simple thing you should fix is to have 2 evaluation functions, one for each object, as this reduces program size and therefore speeds up compilation drastically.
But seriously this would have been several TIMES faster with shader composition and the cpu choosing the scenes.
added on the 2009-08-08 16:30:14 by Psycho Psycho
rulezadded on the 2009-08-08 18:08:42 by Chainsaw Chainsaw
/insert random joke about decipher being sober at the prize giving ceremony
added on the 2009-08-08 18:47:45 by xernobyl xernobyl
Meh, I'll thumb it up then.

rulezadded on the 2009-08-08 19:01:13 by micksam7 micksam7
Really well done, I am glad that you won.
it's really a gorgeous demo. I thought that sqny may get first place because of their soundtrack, but this definately has the looks.

Great one, well done and well deserved.
added on the 2009-08-08 19:01:33 by Shockwave Shockwave
Cool, but really too much of a slideshow and really too much long precalc... - core 2 quad, gtx 260, I would say 10fps if not less, in 720p... and precalc of somewhat 3 or 4 minutes !
added on the 2009-08-08 19:16:19 by MsK` MsK`
rulezadded on the 2009-08-08 19:22:03 by besh besh
the funny thing about the precalc is that most of it seems to be the shader compile :D
added on the 2009-08-08 19:27:22 by Gargaj Gargaj
Shader compile is like 2 seconds on nvidia ;)
added on the 2009-08-08 19:28:13 by ferris ferris
rulezadded on the 2009-08-08 20:04:26 by Buckethead Buckethead
Nice & 4k!
rulezadded on the 2009-08-08 21:26:17 by baah baah
rulezadded on the 2009-08-08 21:45:02 by joker_ joker_
good stuff
rulezadded on the 2009-08-08 22:02:33 by src src
rulezadded on the 2009-08-08 22:23:03 by highlife highlife
crazy! pushing pushing.
rulezadded on the 2009-08-08 22:28:56 by JaK JaK
very cool
rulezadded on the 2009-08-08 22:29:40 by blackpawn blackpawn
Very smooth!
rulezadded on the 2009-08-08 22:41:40 by Aasemoon Aasemoon
demanding, but great!
rulezadded on the 2009-08-08 22:44:52 by Frequent Frequent
Pretty impressive work. Nice lighting model, choice of tones, and music.
rulezadded on the 2009-08-08 22:46:25 by Zavie Zavie
rulezadded on the 2009-08-08 22:49:52 by Insectecutor Insectecutor
awesome visuals!
rulezadded on the 2009-08-08 23:01:07 by Bobic Bobic
u r teh neat skillzorrs !
rulezadded on the 2009-08-09 00:00:17 by Trauma Zero Trauma Zero
rulezadded on the 2009-08-09 00:30:12 by jco jco
slow by pretty
rulezadded on the 2009-08-09 00:34:50 by Maali Maali
pretty, but some scenes feel a bit empty
added on the 2009-08-09 00:43:55 by hollowman hollowman
Gratz with the 1st place, now you must be obligated to do a fast final version :D
The reflection difference is because I couldn't maintain the bug in the original - but "only" important change is getting rid of the single "ubershader" (which I ofcourse can't do for the whole intro by simple shader replacement).
added on the 2009-08-09 02:28:07 by Psycho Psycho
psycho: I am already working on it :)
added on the 2009-08-09 03:04:42 by decipher decipher
rulezadded on the 2009-08-09 03:22:17 by dila dila
from the looks of the video... o_O

Guess I have to get new system soon, because my E8400+GF8800 i get painfull slow fps.
rulezadded on the 2009-08-09 05:04:20 by neptun neptun
ran the 320x240 version, took 1-2 minutes to load on my radeons, still avg'd around 15-20fps. i didn't get sound to work either. if the final version works better, then i'll thumb it up. :)
added on the 2009-08-09 05:21:40 by phoenix phoenix
great work!
rulezadded on the 2009-08-09 08:55:36 by puNky puNky
Overall very nice and coherent production in terms of color scheme and some of the design. Some of the scenes tho, f.e. "many twisting cubes", were just ugly and I would've liked some better and even more coherent effect there.

Anyway this was really enjoyable!
rulezadded on the 2009-08-09 10:21:46 by waffle waffle
Nice 4k, pitty about the shader performance problems.. but im sure with such young minds there is plenty of time to improve on this for future prods. The scenes were emptyish but hey its 4k. It is good to see such a visually polished 4k from the new comers, a lot of 4ks have appauling colourschemes.
rulezadded on the 2009-08-09 11:04:38 by dv$ dv$
You can actually do this with *just* 4k? Also, a sudden craving of fudge noticed during the end... :)
rulezadded on the 2009-08-09 11:55:39 by lunadre lunadre
rulezadded on the 2009-08-09 12:36:44 by jimmi jimmi
rulezadded on the 2009-08-09 14:25:42 by darkBLACK darkBLACK
decipher! how many groups are in to this 4k release?
rulezadded on the 2009-08-09 14:33:07 by vigo vigo
what a wonderful thing to watch! :)
rulezadded on the 2009-08-09 14:38:28 by ragnor ragnor
doesn't work here but video seems very cool. I wish it was longer, ends unexpectedly. I like the sliced spheres most.

ps: decipher rules ;)
rulezadded on the 2009-08-09 15:16:52 by tesla tesla
vigo: consult your local nfo file ;)
tesla: thanks, but so does Ferris.
added on the 2009-08-09 15:22:26 by decipher decipher
I liked the atmosphere in this one a lot, good work.
rulezadded on the 2009-08-09 15:29:03 by daFred daFred
You guys rock. Cheers.
rulezadded on the 2009-08-09 15:30:02 by iks iks
If it just weren't such a slide show... :/
added on the 2009-08-09 16:50:42 by kb_ kb_
Surprisingly I can not thumb it up. It looks good (like almost any isosurface ray tracing with perlin noise) but too boring. Even Gargaj's music doesn't save it in my eyes.
Anyway congratulations for the first place!
added on the 2009-08-09 17:02:49 by stan_1901 stan_1901
sucksadded on the 2009-08-09 17:13:45 by kadet kadet
Love the demo, but it crawls on my E6600@3.5+GTX280. Nice style though.
rulezadded on the 2009-08-09 17:55:28 by rounddodger rounddodger
Very shiny and polished for 4k.
rulezadded on the 2009-08-09 19:06:17 by Paranoid Paranoid
ok, i don't get it. it even statters on ultra machines and everybody is amazed. if someone would have released a demo some years ago and pumped trillions of polys into the gfxcard just for the better looking object he would've get raped instantly or at least pointed out to learn coding/using specs more thoughtful. where's the point judging a 4k from a video although noone can watch it in realtime? i guess the problem is that there IS actually a video and nobody cares about compatibility anymore. this is a distorted/misguided point of looking to 4ks. just my humble thoughts...
added on the 2009-08-09 19:42:37 by nemesis nemesis
Wicked, as for the slow thing ATI borked something up in a recent driver as things that were smooth as silk in Cats around 9.2/9.3(i thinK) like the ending of Lifeforce now grind along very slow in Cats 9.4. I have yet to try the latest Cats to see if they've fixed it yet or not.
rulezadded on the 2009-08-09 20:06:26 by Intrinsic Intrinsic
a final version is on the way, I think it will run at an agreeable speed on most machines.
added on the 2009-08-09 20:57:52 by decipher decipher
rulezadded on the 2009-08-09 21:02:45 by aha aha
Mou bars!
rulezadded on the 2009-08-09 21:27:46 by dixan dixan
Very nice visual/music, i like the colors and the direction of the different scenes. Although a long precalc and quite slow here (on nvidia 8600GM)
rulezadded on the 2009-08-10 00:21:05 by xoofx xoofx
rulezadded on the 2009-08-10 04:22:25 by psonice psonice
rulezadded on the 2009-08-10 06:32:01 by las las
A skillful production, though it requires more horsepower than my gfx card has. Was thinking a lot about Jell-O by the end.
rulezadded on the 2009-08-10 06:43:06 by andr00 andr00
great visuals.
rulezadded on the 2009-08-10 10:06:30 by teo teo
all that stuff, and it still manages to feel empty
added on the 2009-08-10 10:32:03 by leijaa leijaa
rulezadded on the 2009-08-10 10:43:38 by AMoN-AMoK AMoN-AMoK
rulezadded on the 2009-08-10 10:51:51 by p01 p01
great prod! deserved victory! congrats u guys)
rulezadded on the 2009-08-10 11:53:52 by RRROAR RRROAR
Nice challenge. A bit slow but, visually impressive stuff.
rulezadded on the 2009-08-10 13:04:09 by Hydrogen Hydrogen
Very good production. I like the flow, the music and how smooth everything is running. The visual is nice, though the colors could have been a bit more warm, but that's a matter of taste :) Great work!
rulezadded on the 2009-08-10 14:18:42 by Xiny6581 Xiny6581
Very nice! But i can't run this on my GPU :(
Can anyone release the GLSL source code, so i can compile it to a multicore CPU?
rulezadded on the 2009-08-10 17:22:03 by PauloFalcao PauloFalcao
rulezadded on the 2009-08-10 18:15:16 by texel texel
rulezadded on the 2009-08-10 20:44:36 by Sir Sir
great! impressive!
rulezadded on the 2009-08-10 20:50:06 by Prot-DHS Prot-DHS
Very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very nice!!
rulezadded on the 2009-08-10 22:32:23 by sigflup sigflup
nemesis: i agree.
added on the 2009-08-10 22:41:27 by superplek superplek
looks decent but goes nowhere, 0 replayability. i'm sure you can do much better with the technology you already have.
sucksadded on the 2009-08-10 22:46:41 by psenough psenough
Awesome. Extremely impressive imo.
rulezadded on the 2009-08-10 23:03:10 by HeLLoWorld HeLLoWorld
sad and sweet
rulezadded on the 2009-08-10 23:18:19 by vibrator vibrator
Brilliant Work dudes :)
rulezadded on the 2009-08-11 00:56:47 by Clyde Clyde
what sigflup said. You guys keep suprising, keep it up!
rulezadded on the 2009-08-11 12:44:00 by digitalerr0r digitalerr0r
The scenes look very nice, but man, it was around 5fps. In a realtime compo, this kind of slideshows are definetely not acceptable.
sucksadded on the 2009-08-11 13:13:10 by Warma Warma
deserved to win!11
rulezadded on the 2009-08-11 17:46:29 by Calypso Calypso
Warma: why on fucking hell are you being such an idiot? 5fps? Right. Don't you think it MIGHT be your hardware fucking up? Look at the video when such a thing happens, dude.
added on the 2009-08-11 18:56:41 by iks iks
since it even sucks on most recent hardware, warma is right..
added on the 2009-08-11 19:07:52 by nemesis nemesis
Uhm, irokos, it run like 5/10 fps during the compo as well. And also on my quite fast 4870. Also, read for example what psycho wrote.
and as i already mentioned above, judging it by video in this case is wrong imho anyway..
added on the 2009-08-11 19:10:55 by nemesis nemesis
Warma: so where should we put the framerate limit? 10? 30? 60? one frame? On what hardware?
added on the 2009-08-11 19:12:28 by Preacher Preacher
a final version is on the way, I think it will run at an agreeable speed on most machines.
added on the 2009-08-09 by Decipher
added on the 2009-08-11 19:35:08 by Gargaj Gargaj
how often do final versions actually appear? ;)
Depends whether they're farbrausch finals or not. ;)
added on the 2009-08-11 20:07:00 by tomaes tomaes
I'll admit I only saw the video, but holy crap, this looked nice. Thanks for the show, gentlemen. it felt really great watching this, I almost had to smoke a cigar afterwards.. :)
rulezadded on the 2009-08-11 21:26:58 by Axel Axel
Warma: so where should we put the framerate limit? 10? 30? 60? one frame? On what hardware?

Everything that runs faster than this very intro on decent hardware is OK. Shouldn't be hard to achieve anyway... IMHO this thing doesn't deserve all the hype as it's fucking slow as mentioned.
added on the 2009-08-11 22:26:50 by StingRay StingRay
Nice music/synth.
rulezadded on the 2009-08-12 00:08:17 by wullon wullon
how often do final versions actually appear? ;)

added on the 2009-08-12 07:45:42 by Confused Confused
rulezadded on the 2009-08-12 17:57:24 by jamcar jamcar
great work
rulezadded on the 2009-08-12 21:45:34 by preston preston
wow, nice vectorslime!
rulezadded on the 2009-08-12 22:56:51 by xTr1m xTr1m
irokos: I apologize for being a bit harsh, but I watched this one the actual compo. The jerkiness was there, on the actual big screen. Considering that the compomachine was a quadcore rig with a very modern graphics cards... What can I say?

I'm not saying that didn't deserve to win, because it probably did. However, in my opinion, restraint in the complexity of the effects and fluidity of the animation is part of the the show, and I will rather give my vote to prods that run without a hitch.
added on the 2009-08-13 13:27:45 by Warma Warma
Final version -> Thumb ;)
added on the 2009-08-13 13:54:08 by keops keops
I give it a big FLESKEKUK UP!
rulezadded on the 2009-08-13 14:51:40 by tFt tFt
Guys, I actually have the final version up and running, just somebody needs to remind himself of his responsibilities and help fix his synth... And that's not me. :/
added on the 2009-08-13 16:55:52 by decipher decipher
Don't forget the added dialog :P
added on the 2009-08-13 19:45:04 by ferris ferris
nice music and colours
added on the 2009-08-13 19:50:52 by v3nom v3nom
rulezadded on the 2009-08-13 19:51:04 by v3nom v3nom
I'm somehow missing a soul here, but good looking and techy it is!
rulezadded on the 2009-08-14 16:39:42 by loaderror loaderror
@loaderror: it has a soul but this is the soul of the new generation, get used to it. :) I believe we will see more like this in near future...

btw, I'm pretty sure YUP would have added more elements if they could fit them in 4k.
added on the 2009-08-14 20:36:34 by Skate Skate
I just saw the video version but what a great show. the 4K seems to be the must innovative and creative compos these days.
rulezadded on the 2009-08-14 22:37:26 by u2 u2
hate that epic attitude in 4ks =)

but just can't resist to those smoothly morphing forms.
+ your skills in russian buzzwords =
rulezadded on the 2009-08-15 12:51:12 by ton ton
Impressive. I'm really impressed with the synths in some of these recent 4k's.
rulezadded on the 2009-08-15 13:55:51 by Mtl Mtl
The demo didn't run at all for my ATI Radeon 4870 video card (512 MB of RAM). I saw the demo hogged memory and then stopped. I had to watch the AVI video file instead. :(

Nice demo though!
rulezadded on the 2009-08-15 19:05:44 by AntDude AntDude
pointless scenes, pointless music - nothing to remember.
added on the 2009-08-15 23:49:03 by a-move a-move
antdude: patience... depending on your cpu you'll have several minutes of compile time (after the little minute of music generation).
added on the 2009-08-16 00:07:45 by Psycho Psycho
rulezadded on the 2009-08-16 14:03:11 by zefyros zefyros
Quite stunning contentwise.. but a real slideshow, even on the compomachine.
added on the 2009-08-16 18:57:10 by ab ab
Nice but slow. Music is ok.
added on the 2009-08-16 19:25:52 by Emod Emod
thumbworthy, but waaaaay too slow.
added on the 2009-08-17 13:03:43 by keith303 keith303
Can you put an uncrinkled exe in the elusive final version for us poor Win7 users? Ta.
Good stuff although pushing it a bit. Was fun seeing Decipher nearly explode at the prize giving ^^
rulezadded on the 2009-08-18 00:25:54 by okkie okkie
this easily would have passed as a 64k in my eyes/ears.
rulezadded on the 2009-08-18 16:38:05 by louman louman
BB Image
rulezadded on the 2009-08-19 14:37:25 by untel untel
rulezadded on the 2009-08-20 22:56:12 by relias abardon relias abardon

Faster, more correct, open-source - we're done dealing with this thing :P
added on the 2009-08-21 03:28:07 by ferris ferris
how often do final versions actually appear? ;)


Owned, no?
added on the 2009-08-21 03:47:58 by decipher decipher
it has failed long time ago
added on the 2009-08-21 03:51:07 by nemesis nemesis
not to get me wrong.. i hope to have a talk with you at tum about it ;)
added on the 2009-08-21 03:57:55 by nemesis nemesis
nemesis: criticism will just make us better :). no matter how harsh it is; sometimes it is good to rejoice and smile back, thinking that instead of keeping your mistakes as they are forever, working to better them and eventually fixing them I believe is a very nice thing.

but yeah, beer @ tum! :)
added on the 2009-08-21 04:03:27 by decipher decipher
Cue the "awwwww"s ;)
added on the 2009-08-21 04:04:26 by ferris ferris
rulezadded on the 2009-08-21 06:30:07 by ltk_tscc ltk_tscc
Owned, no?

added on the 2009-08-21 07:07:22 by Confused Confused
this is for the final!
rulezadded on the 2009-08-21 08:35:54 by kusma kusma
Nice production, thumbs for doing the final.
rulezadded on the 2009-08-21 09:51:04 by Hyde Hyde
decipher: ok, you asked for criticism.. :)
this distance field tracing stuff is pretty well understood by now, and just doing it isnt enough to impress anymore. the challenge now is to a) make some interesting content beyond distorted primitives and b) make it run fast. i dont feel either was achieved here.

that said, your ao approximation is one of the best ive seen with this technique. :) build on it!
added on the 2009-08-21 10:00:58 by smash smash
Very good job congratulations!
rulezadded on the 2009-08-21 10:03:40 by stranger/analog stranger/analog
Because it's beautiful, and thanks for the sourcecode :)
rulezadded on the 2009-08-21 11:47:12 by flure flure
about that sourcecode

the only things i guess worth looking at are a) obfuscated/unreadable shader code and b) uncommented x86 asm (sonant)


(and i'll pretend i didnt see that goto)
added on the 2009-08-21 12:16:17 by superplek superplek
smash: I completely agree to be honest :). thanks a lot though. I think we're pretty certain no more "deformed primitives" raymarching will be taking place on our side at least.

and, come on niels, goto is cooler than do { } while(...); :)
added on the 2009-08-21 12:50:02 by decipher decipher
of all possible ways you can put such a loop together, goto would be the least plausible choice, don't try to downplay that with a joke ;)
added on the 2009-08-21 13:22:13 by superplek superplek
Video was good. Now that I can see the final running smoothly on my own machine it's a thumb.
rulezadded on the 2009-08-21 15:50:51 by oasiz oasiz
Great final version...runs much faster now! Thanks for going that extra mile.
added on the 2009-08-21 16:33:42 by Stebo Stebo
GOTO TopOf(theMonth);
rulezadded on the 2009-08-21 16:51:30 by pohar pohar
Thanks for the source code! :)
nice. final works here
rulezadded on the 2009-08-21 17:30:01 by praetor_alpha praetor_alpha
Nice and smooth here on ATI 4850 now :)
added on the 2009-08-21 18:31:35 by Intrinsic Intrinsic
works smoothly on my 4870 too
rulezadded on the 2009-08-21 18:54:00 by tvs tvs
what decipher said :) Including the fact that we're done with raymarching.
added on the 2009-08-21 20:13:32 by ferris ferris
"emphasis on" I mean
added on the 2009-08-21 20:13:53 by ferris ferris
BTW I think Smash has a little AO obsession :D
added on the 2009-08-21 20:26:34 by ferris ferris
good good, congratulations for listening and making a final version which runs fast(er), looks nicer and has source code, for taking the critics (I agree with smash) and deciding to move forward, for being the prove that the scene is young too, and also for winning Assembly, and making this great production.

It's technically nice, like Sult, but looks nicer imho. I hope it makes it into the scene.org awards.
rulezadded on the 2009-08-21 20:48:11 by iq iq
awesome ...
rulezadded on the 2009-08-21 22:00:29 by ck ck
Thumb for final. Now enjoyable in 640x480 on my 9650M GT.
added on the 2009-08-22 13:20:08 by raer raer
uhm. well.. the other thumb.
rulezadded on the 2009-08-22 13:20:36 by raer raer
Nice, but had to watch it in AVI format. The demo (final and party versions) didn't work on my PC with a quad core Intel 8200 CPU, ATI Radeon 4870 video card (512 MB of RAM), 2 GB of RAM, updated Windows XP Pro. SP3 (IE6), etc. :(
added on the 2009-08-22 19:06:47 by AntDude AntDude
Nevermind. Demo just took a long time to start. Short, but nice and still give a pig rating.

Wow, it hogged over 600 MB of my pagefile/virtual memory too even though I have 2 GB of RAM. :D
added on the 2009-08-22 19:16:13 by AntDude AntDude
good enough
rulezadded on the 2009-08-22 20:39:22 by unc unc
Any Linux version? It doesn't run with wine...
added on the 2009-08-23 16:07:19 by Emanem Emanem
the source is right there, port it :)
added on the 2009-08-23 16:09:49 by Gargaj Gargaj
antdude: concerning the RAM hogs; please bitch about it to mentor/tbc or blueberry/loonies, or the guy who came up with the idea of Context Modelling.

emanem: I have an unreleased Mac version and no intention to port anything to Linux.
added on the 2009-08-23 16:44:24 by decipher decipher
Well, Decipher, I'll take some of the blame there...I didn't allocate 123918938928319283 of memory but I used a memory address 192mb past the base address for some synth stuff :)
added on the 2009-08-23 21:01:21 by ferris ferris
Precalc time is way too long but the framerate is now ok on my 8880. Very nice intro.
rulezadded on the 2009-08-25 13:29:16 by keops keops
Final runs smooth, and on ATI too. Nice work.
Yay! That was really sweet :D. Really good! Enjoyed every second of it :). I have nothing to complain about.
rulezadded on the 2009-08-26 05:52:17 by elfan elfan
melikes very much.
also, lol Untel :)
rulezadded on the 2009-08-28 00:14:00 by cxnull cxnull
3D objects, stretching, rotating, metallic surfaces, morphing, cloning,
nice little synth music
rulezadded on the 2009-08-29 23:14:35 by BITS BITS
final version does not run under windows 7 64bit, so far as I can tell... the video looks sweet though. I love the organic feel to a lot of it, makes me wish i'd taken real math courses...
added on the 2009-08-30 03:48:15 by witeshade witeshade
simple and impressive.. me likes it a lot :)
rulezadded on the 2009-08-30 13:07:08 by Ger Ger
much better now, thanks. :)
rulezadded on the 2009-09-01 02:51:27 by phoenix phoenix
rulezadded on the 2009-09-01 19:00:39 by stOPHER stOPHER
Awesome work
rulezadded on the 2009-09-05 15:21:40 by nufan nufan
rulezadded on the 2009-09-12 18:00:38 by rbz rbz
rulezadded on the 2009-09-13 12:21:18 by s7ing^ATZ s7ing^ATZ
great raytracing technique and great design. GLSL for the win !
rulezadded on the 2009-09-15 14:01:53 by krabob krabob
chilly stuff
rulezadded on the 2009-09-19 12:43:13 by ԹHΞΞ ԹHΞΞ
no comment me-sides yet ?
rulez ofcoz, nobrainer ! i knew you would come big already when i saw your nvision-entry !

i had a short look over your source today:
are you serious ?
i mean: you have like 18 fragments in the pixel- and 13 or so in the vertex - shaders..
and you puzzle em together !!!
i knew this is possible, but could you make some numbers/approximation on how it turned out to get THIS crazy, please ?

was it worth it , i mean ??!
( the puzzle-refragmenting costs aswell, so... )

kids are strange nowadays ! -> but i guess older people thought the same about us back in the days !
rulezadded on the 2009-09-21 06:12:34 by ɧคɾɗվ. ɧคɾɗվ.
Warma: so where should we put the framerate limit? 10? 30? 60? one frame? On what hardware?
added on the 2009-08-11 by elsewhere [elsewhere]

all the framerate-discuss is completely correct, also the overall-meaning not to discuss REALTIME by watching some video !

but even on older hardware we accepted demos that rendered every second frame only ( PAL= 25fps) ...lateron we had no prob with a computation every 4th frame aswell ! (12fps)

i think in 2009 some demobox ==
e4500 (2.2GHz 2 cores each )
geforce 8800 gts
should be considered standard ! ( one year after they got sponsored! )
bitching about it after nvision was somehow legal, alltho it was like mediocre-hardware back then already !
but in 2009 there are machines that do it in realtime, so dont pick that hard on em everyone ! also the shader was fucked up in first instance !

back on topic: framerate shouldnt drop under 25fps still, as its the limit to make sth fluid in viewers eyes ! most ppl even cant recognize anything better, altho i for myself see differences between 50 and 60fps !

this time it was a shader-bug!
there are some very,very few demos claiming to only be good in some years ( which means in 2-3 months with newest hardware ) < this way it should stay !

only do demos that fit actual standards ! <- see ASD ! they even manage to let emselves newest LOVE run under hardware older than 5 years :p

no offence at all btw, just some advice, not pointed into yup-direction, just for everyone !
rulezadded on the 2009-10-11 13:08:41 by SoniG SoniG
a64k in 4k
rulezadded on the 2009-10-17 21:05:45 by T$ T$
Congrats, guys! You rock!
rulezadded on the 2009-10-22 15:33:48 by Ized Ized
Looked nice, slightly familiar feel to the effects aside, but the music.. Well, I know the synth was apparently tricky to work with, but the results just didn't do it for me, so piggy it is. Sorry Gargaj. :)
added on the 2009-12-05 08:21:13 by t-zero t-zero
hangs up.
sucksadded on the 2010-01-11 22:52:06 by lamb lamb
Nice work boys, though the first version was BRANCHING HELL :D (sorry had to say)
rulezadded on the 2010-01-12 16:06:17 by leGend leGend
additional BB Image !
added on the 2010-02-26 02:29:51 by ԹHΞΞ ԹHΞΞ
Well, failed to run on my PC but still deserves a thumb.
rulezadded on the 2010-03-13 17:43:55 by Defiance Defiance
oh!! wonderful prod . tebrikler decipher
rulezadded on the 2010-03-30 22:17:37 by devreci devreci
A bit short but it was nice, pleasent to watch :)
rulezadded on the 2010-03-31 22:46:06 by SaphirJD SaphirJD
dreaming ziq, nice. registered on DTV (insane to stream a 4k demo but ok for split brained PCs...)
rulezadded on the 2010-04-11 21:48:26 by 04/\/\3>/\Z 04/\/\3>/\Z
" . Decent GFX card with PS4.0 support (NVidia GF8800/equivalent/better)" - huh?, well it works fine in wine with my gf7800gtx and looks like in the video :O
very nice 4k, thumb up \o/
rulezadded on the 2010-04-18 01:20:22 by CME CME
This gets the most beautiful results with the distance field method. Even beats most 2010 intros.
rulezadded on the 2010-04-22 14:51:27 by archee archee
undoubtedly one of the nicest 4k intros
rulezadded on the 2010-08-12 23:32:33 by robpaine robpaine
wheres my thumb? strange..
rulezadded on the 2010-08-12 23:39:24 by toxie toxie
beautifully fixed
rulezadded on the 2010-08-23 12:20:38 by ewerybody ewerybody
Amazing visuals. Unfortunately does not run on my computer.
rulezadded on the 2011-03-06 08:43:41 by pezia pezia
wow never thumbed this.
rulezadded on the 2011-03-06 10:11:47 by auld auld
nice little 4k
rulezadded on the 2011-06-24 17:27:47 by phobium phobium
and again a beautiful 4k..like it!

Made a Highres Youtube for it too:
rulezadded on the 2011-07-30 01:26:56 by anni anni
...now available as an HTML5/WebGL port (6k JS): http://www.bitsnbites.eu/?p=98

Enjoy :)
added on the 2011-08-08 22:17:40 by marcus256 marcus256
soulless and horrible music.
sucksadded on the 2011-12-02 16:29:37 by kimi kandler kimi kandler
wow, lovely
rulezadded on the 2012-06-12 14:26:20 by Fell Fell

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