screenshot added by eddi on 2002-12-11 16:31:53
platform :
type :
release date : december 2002
  • rulez 2
  • is ok 9
  • sucks 5
popularity : 0%
  • sucks -0.19
alltime top: #34612
added on the 2002-12-11 16:31:53 by eddi eddi

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This demo is actually 32b, not 128b. Just clarifying.
added on the 2002-12-11 16:34:30 by eddi eddi
Of course it would be nice if the download link was functioning.
added on the 2002-12-11 16:36:43 by DiamonDie DiamonDie
I'm terribly sorry. I didn't tripod would pull that. Here's a working link, thanks to avoozl.
added on the 2002-12-11 16:41:48 by eddi eddi
it's absolutely beautiful
sucksadded on the 2002-12-11 16:49:17 by ileaardbei ileaardbei
it's 32 bytes :)
rulezadded on the 2002-12-11 16:53:24 by sang-soo sang-soo
it's fucking brilliant
sucksadded on the 2002-12-11 17:00:49 by Shifter Shifter
added on the 2002-12-11 17:16:15 by kb_ kb_
pretty cool :)
rulezadded on the 2002-12-11 17:40:50 by spectre spectre
incredible code power... not

but it's cool that the sources are included, a good read for 32/64/128/256b beginners
sucksadded on the 2002-12-11 17:41:09 by jazzman jazzman
"but it's cool that the sources are included"
Disassembling a 32byte intro is sure a bitch, isn't it? No offence, but this is not really the stuff I would want to learn from. (Neither are Ryg's & KB's sources tho', but that's a different question :)
And it's unoptimal even.
added on the 2002-12-11 17:45:51 by Gargaj Gargaj
Would you care to tell me where it could be optimized? Thanks in advance.
added on the 2002-12-11 17:56:46 by eddi eddi
Didn't liked it, even for 32bytes..
sucksadded on the 2002-12-11 18:05:14 by Optimus Optimus
gargaj: if you talk about x byte intros - this kind of source simply ISN'T nice.

if you talk about the recently released ms2000 invitation - be assured, our current code looks a lot different, that's 3 year old code mostly :)
added on the 2002-12-11 18:36:13 by ryg ryg
*lol* gargaj... alright, that was nonsense...

eddi, your code is certainly tight. but the result is just so... underwhelming. my 64b C64 intro was dissed for the same reason, and rightfully so...

admittedly, it's next to impossible to do something interesting in 32b. let's see what 0a000h will bring on this front.
added on the 2002-12-11 18:37:39 by jazzman jazzman
Below a certain limit, all hard'n'heavy size-coding becomes a silly joke, because the results can hardly called 'effects' anymore. It's just screen garbage.

Plus, the 32/64/256b-intro hype is already over. At the beginning it impressed people to see all sorts of tunnels and plasmas in 128b/256b intros, but then, people started to exaggerate a bit and tried to squeeze some effects in even fewer bytes. And it started to suck.

Time for something real again, I'd say. ;)
added on the 2002-12-11 18:53:51 by tomaes tomaes
Quite an ordinary supertiny prod.
added on the 2002-12-11 19:03:56 by DiamonDie DiamonDie
This demo is actually ugly, not very ugly. Just clarifying.
releasing 32b stuff that all-of-a-sudden-looked-like-something is crap.
sucksadded on the 2002-12-11 21:21:56 by PigPen PigPen
Ryg: of course i meant your x-byte intros.
added on the 2002-12-11 23:52:36 by Gargaj Gargaj
hmm, even my stuff is better
added on the 2003-05-15 16:09:07 by js js

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