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Gerbera Quarry by Moppi Productions
[nfo]
screenshot added by memon on 2002-12-28 16:08:32
platform :
type :
release date : december 2002
  • rulez 46
  • is ok 5
  • sucks 0
popularity : 1%
 1%
  • rulez 0.90
alltime top: #1431
added on the 2002-12-28 16:08:32 by memon memon

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I wonder anyone understands how to play this... well another christmas game done in two weeks... enjoy ;)
added on the 2002-12-28 16:09:23 by memon memon
cute! Great artwork too!
rulez added on the 2002-12-28 16:27:07 by Inopia Inopia
So darn beautiful and funny aswell :) Great game idea, simple but enjoyable!
rulez added on the 2002-12-28 16:52:07 by ekoli ekoli
very nice! :)
rulez added on the 2002-12-28 17:08:31 by LHS LHS
nice look, but i could't figure out what the goal was .. except that i had to dig/pile with my robots :-D
and there were flowers in there as well! :)
rulez added on the 2002-12-28 17:47:49 by sagacity sagacity
looks great and all but. uhm well the robots are pissing me off.
rasmus, the idea is to get the robots to their homes (blue ones to blue nest, etc).

I know the game is quite hard to understand at first but... read the <piip> manual ;) (if it helps)
added on the 2002-12-28 18:02:26 by memon memon
thx you for this game memon !!
it's beautifull, the tune are greate, and the visual are cool.

RESPECT
rulez added on the 2002-12-28 18:05:52 by med med
great!!!!
rulez added on the 2002-12-28 19:43:44 by alkama alkama
ooowww :)) veery good, but what's the goal?, allright, I get it :))
rulez added on the 2002-12-28 23:01:46 by venire venire
wow! very nice
rulez added on the 2002-12-28 23:08:17 by raymon raymon
Nice graphics. I just find small games boring...
added on the 2002-12-28 23:36:19 by Aenar Aenar
This is fun!
rulez added on the 2002-12-29 00:03:35 by beyond beyond
the gfx are absolutely fantastic. but i don't have the faintest idea how the game is supposed to work. i read the readme and tried playing for quite a while, and i'm still utterly clueless.

what does dig/pile mean? must i click on the dig/pile buttons once (like a toggle) or more than once to make the robots execute the command repeatedly? what does it look like when a dig or pile is executed anyway? i am still to see the robots do anything but drive around. does the tile color have any meaning? why does it say "3 of 4 robots saved" when there are much more than 4 robots around? why can i put more than one flag on a tile when the flag just indicates "don't dig or pile here"? why does one of the little red dots above the mood meter turn yellow when i place a flag? can i take flags away again?
rulez added on the 2002-12-29 01:54:19 by jazzman jazzman
jazzman, next time I'm making game, I ask you to beta test :) You propably asked the same questions everyone else is pondering. Here's the answers:

what does dig/pile mean? must i click on the dig/pile buttons once (like a toggle) or more than once to make the robots execute the command repeatedly?
Dig, and pile are the commands. Once you hit a column the comand is give to the selected tribe (the meter is lit differently). There is a comamnd queue, that is, each time a robot has idle time, it will try to complete the next command.

what does it look like when a dig or pile is executed anyway?
When the tribe has accepted the command, a flag (flower) will be placed on that tile.

does the tile color have any meaning?
Tile colors have meaning. The dark tile cannot be dig (if the land is low), or land cannot be pilet on it (if the land is high). Also if a robot digs from other tribes land, the other tribe will get more sad.

why does it say "3 of 4 robots saved" when there are much more than 4 robots around?
The goal is to save certain amount of robots, not all.

why can i put more than one flag on a tile when the flag just indicates "don't dig or pile here#?
The flag indicates that you have ordered a command to be done on that tile, not the other way round (hmm... I really should check what I have written to the docs :)

why does one of the little red dots above the mood meter turn yellow when i place a flag?
The dots means the number of commands you can give to certain tribe. A lit (yellowish) dot means that you have ordered a command. You cannot order more than the amount of commands you per tribe. That is, if all the dots are lit, you cannot order more commands.

can i take flags away again?
use the undo button. (the yellow one)
added on the 2002-12-29 02:40:10 by memon memon
rulez added on the 2002-12-29 03:47:46 by psenough psenough
innovative idea i guess. and styleish execution :)
rulez added on the 2002-12-29 13:24:32 by robotriot robotriot
extremely pretty, but mindboggling gameplay. :)
rulez added on the 2002-12-29 14:54:01 by gloom gloom
Nice idea and good looking graphics, altough I have to use the lowest settings. After some "wtf am i supposed to do?", I even got the idea (5th level, whoo! ;). I've always liked games like this.
rulez added on the 2002-12-29 18:24:40 by teel teel
Killing design !!! Mmmh ok now i'll try to understand how to play (:
rulez added on the 2002-12-29 18:36:11 by ukuk ukuk
very original game concept and nice implementation.

it takes time to understand how it works, but it's worth a try.

the two first levels are quite easy, but the third one is almost impossible :)
rulez added on the 2002-12-29 19:01:57 by florent florent
thanks for the explanations, memon! i solved the first three levels now :) gameplay is pretty logical once you understand it. my only remaining complaint is about the color scheme - it's a bit hard to distinguish the tribes, flags and doors, especially in the shade. btw, the snow level is really beautiful!
added on the 2003-01-01 22:01:59 by jazzman jazzman
cuddly gfx+sfx+idea!
rulez added on the 2003-01-05 03:14:38 by warp warp
Looks sooo cool, even if I didn't understood what to do ;-P
rulez added on the 2003-01-05 23:09:42 by Optimus Optimus
nice game, good ideas... characters design is ripped, but it's ok
rulez added on the 2003-01-09 14:23:44 by spengler spengler
Hehehe. Stylish!

Quick tutorial in case your totally clueless:
The goal is to get the robots thru their doors (which matches their color).
On first step, choose the meter of the tribe you want to help. Rotate the view (right-click) to get the door face you.
Now, place a DIG command (click the DIG button, then click the hexagon) on one of the 'extra' blocks (the ones you don't need).
Then, place a PILE command nearby the door, creating stairs. Then watch as the robot digs up a pile and places it in front of the door, and if you're lucky, you may have an exiting robot! :)
Now, do this until you get a nice screen with a huge "Level Completed" banner :)
rulez added on the 2003-01-09 14:42:36 by Gargaj Gargaj
spengler, ripped? from where? dont say wagons christ record cover, because that's not true (I saw the the cover after we had made gerbera, dont remember who pointed that out). The characters come from our demo Gerbera. This is kind of sequel to that :)

Thanks for the positive feedback, good critisism. Gotta focus on the playability more next time... lesson learned :)
added on the 2003-01-20 16:07:17 by memon memon
very well done
rulez added on the 2003-04-04 07:52:32 by cats cats
hah! addictive...
rulez added on the 2003-05-09 23:10:51 by Wcf Wcf
That's what i wanted to say =} Great game
rulez added on the 2003-05-20 14:40:55 by Dzozef Dzozef
Super
Very good idea, fun gameplay and excelent quality production. Didnt expect it from a small amateure game.
rulez added on the 2003-06-12 04:17:51 by Speed Speed
description sounds difficult, gaming isn't. ;-)
Veeeery addictive - can anybody convert this to PocketPC? lol
rulez added on the 2003-10-26 19:59:20 by g00cy g00cy
i did not understand how i can play this, even if i read the doc
but it is very beautiful, and sound is good
One of the best scene-games =)
Featuring cute graphics and your favorite gerbera bots, this game tries to be more of a brain-teaser. Really great gfx and design. It easily gets quite hard after the first few levels =)
rulez added on the 2004-03-22 07:01:49 by Nezbie Nezbie
\:D/ I finished it! :)
rulez added on the 2004-05-19 17:29:30 by BoyC BoyC
Cool!
rulez added on the 2004-12-04 17:16:06 by novel novel
al, lovely! :)
rulez added on the 2005-04-27 18:31:04 by kusma kusma
cute
rulez added on the 2005-05-07 20:44:24 by Lupin Lupin
great gfx
rulez added on the 2005-05-07 20:53:36 by p01 p01
Lovely
rulez added on the 2005-05-07 20:59:39 by Preacher Preacher
nice
rulez added on the 2005-05-07 21:20:20 by las las
rule!
rulez added on the 2005-06-10 11:00:01 by AbcuG! AbcuG!
damn excellent
rulez added on the 2005-06-10 12:03:49 by skrebbel skrebbel
simple idea, gets pretty difficult. great idea for a game
rulez added on the 2005-08-01 06:03:19 by syfen syfen
great game. incredible visuals also.
rulez added on the 2006-01-13 22:31:27 by anesthetic anesthetic
Just perfect.
rulez added on the 2006-01-20 09:02:40 by iks iks
So good, so good :)
rulez added on the 2006-05-31 22:08:40 by jimmi jimmi
Can't believe I forgot to thumb this up! Smooth visuals, nice sound and it's a lot of fun to play. Can be a little frustrating when the robots wander off in the wrong direction but hey, it's a challenge and that's what games are all about. :)
rulez added on the 2008-04-06 06:26:20 by ngtflyer ngtflyer
sweet =)
rulez added on the 2008-06-07 12:08:14 by relias abardon relias abardon
I'm definitively in love with this little robot...
... and nice design too!
rulez added on the 2009-01-21 22:59:41 by untel untel
cute game
rulez added on the 2009-04-28 23:02:46 by GΞN7LΞM4N GΞN7LΞM4N
great !
rulez added on the 2010-08-06 10:14:55 by fyrex fyrex
wow now this is neat!
rulez added on the 2015-01-31 10:11:16 by sensenstahl sensenstahl
That was fun to play, and lovely designed - also quite the idea :)
rulez added on the 2017-01-31 21:02:35 by mog mog

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