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need help for my next 256 intro

category: general [glöplog]
 

-is this possible to use directly some variable instead of [si-0xsomething] when using fpu load/store??


I just wanna draw a point for each pixel ont the screen where color = distance from center

x=x-160
y=y-100
color = sqrt(x*x+y*y);
whats the best , simpliest way to do this
Also how to avoid screen flickering?? use two screen buffer? Waiting VBlank doest seems to help so much.... (see AcidCandy effect) (i will post the source has soon as I will get it back)


What i have done:
Code: mov al,0x13 int 0x10 push word 0xa000 pop es mov cx,255 pal: mov dx,0x3c8 mov al,cl out dx,al inc dx out dx,al xor al,al out dx,al out dx,al loop pal nextframe: mov si,sp mov di,0 mov cx,200 liney: mov dx,cx push cx mov cx,320 linex: push cx push 160 push dx push 100 push ax fild word[si-0x2] fild word[si-0x4] fsub st0 fmul st0 fild word[si-0x6] fild word[si-0x8] fsub st0 fmul st0 faddp st1 fistp word [si-0xA] pop ax pop bx pop bx pop bx pop bx mov [es:di],al inc di loop linex pop cx loop liney in al,0x60 dec al jnz nextframe int 20h


added on the 2007-01-10 19:31:51 by Tigrou Tigrou
Next 256B in progress, cool!

About FPU: you can use dword variables, example declaration: var_name dd 0.0 But remember that each occupies 4 bytes, and commands FPU-mem are big (usually 4 bytes each), so you should avoid often using them.

About algorithm: use your brain.

About screen flickering: standard method used in 256B intros is to generate frame in pixel buffer (can be used program segment, after code), and copy it to video mem by using string command (movsx) repeated. Waiting for retrace is also a good habit.

I encourage you to study sources of some intros, for example Amoeba has very simple code. I see many things can be optimized in yours.
added on the 2007-01-10 20:56:38 by Pirx Pirx
And you should know pouet BBS is a right place to talk about your socks and catarrh, for code issues try to find better forums, check DBF-GVY Demo Code Forum.
added on the 2007-01-11 13:30:40 by Pirx Pirx
Many thx man!

the intro is finish right now, but sill neeed to optimize it (65 bytes to much)
added on the 2007-01-12 12:42:42 by Tigrou Tigrou
Maybe I can help you with optimizing, just contact me via e-mail (displayed on my site), I can't see your address anywhere.
added on the 2007-01-16 20:10:53 by Pirx Pirx

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