Nebulaud shading
category: general [glöplog]
Hi,
Anyone ever heard about 'Nebulaud shading'? According to Wikipedia (!) is a variant of Gouraud with similar results to Phong, aimed to real-time rendering and used / created in the scene... Wonder if it even exists! =]
Ta!
Anyone ever heard about 'Nebulaud shading'? According to Wikipedia (!) is a variant of Gouraud with similar results to Phong, aimed to real-time rendering and used / created in the scene... Wonder if it even exists! =]
Ta!
i love the fact that the IP where the article was created from resolves to dumb.nrl.navy.mil :)
There were a lot of different "shadings" invented in the scene in mid-Nineties, most being totally not notable and forgotten. I guess this is one of those.
spectacular mapping!
FRESNEL!
![BB Image](http://www.demodungeon.com/dungeon/Beyond_Force/nbc_09.png)
For nebulaud shading you need to calculate the dope product of the half-baked vector and scarface normal...
larusse
candlelight shading
shading cream
![BB Image](http://www.classicamiga.com/images/stories/jreviews/games/N/Nebulus(screenshot)(6).png)
karva shading
Gingerbread shading