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[ShOcK] I just found out that the HD generation isn't really that HD [/sHoCk]

category: general [glöplog]
Half Definition?
added on the 2007-11-23 15:08:18 by psonice psonice
texel: how did you scale that shot up so well?
added on the 2007-11-23 15:12:35 by rc55 rc55
kusma, nah... 256x192 for real HD - and twice the fun!
added on the 2007-11-23 15:27:22 by melw melw
rc55: It is hand-made in photoshop... the problem is that I can render very few fps that way... 1 frame every 15 or 20 minutes...
added on the 2007-11-23 15:52:47 by texel texel
firefox 3.0 beta is getting HD too, it doesn't seem to reduce big pictures in pouet tables anymore :>
added on the 2007-11-23 15:55:29 by Zest Zest
Is there the source code for second reality? It would be awesome to see it working in hd...
added on the 2007-11-23 15:58:05 by texel texel
320x200 FTW \o/

15.625 kHz / 50 Hz
added on the 2007-11-23 20:15:19 by earx earx
texel: I'm afraid you'd be very disappointed :)
added on the 2007-11-23 20:33:11 by doomdoom doomdoom
rc55 : you could probably achieve the same thing by vectorizing the original screenshot
In a related topic: do you know any software that searches for the number of real pixels (scalings) in an image? I know ppl use that in camera reviews.
added on the 2007-11-23 21:28:41 by xernobyl xernobyl
who fucking cares.

hd is a stupid marketing farce anyway.
added on the 2007-11-24 02:10:53 by superplek superplek
xernobyl, I don't really understand your question, but maybe the number of real sensor elements in a camera is got from the sensor array technical details. Taking a look of the raw output files of a camera could be useful too... I don't think an scaled up image with jpeg compression would be possible to calculate with preccision the original size... maybe is possible an estimation.
By other hand, most of the cameras save EXIF information in the jpg file, maybe there is enough info...
added on the 2007-11-24 03:20:40 by texel texel
plek: customers care, you know :)

Most of them buy numbers, not actual useful or entertaining products. They want to feel good about the way they spend their money: it has to make them grow balls and not give them the sensation that their anus dilated a bit during the money loss.
added on the 2007-11-24 03:27:34 by keops keops
Looking at the new FR demo for PS3 screenshots...

Why are those red things rendered in such a low res target, without linear interpolation? :|
added on the 2009-05-02 01:19:03 by xernobyl xernobyl
What a bump.
it's called jpeg, moron
added on the 2009-05-02 09:58:32 by raymon raymon
FARBRAUSCH FTW!
added on the 2009-05-02 10:45:22 by bartman bartman
I prefer hplus.
interesting. i didn't know about this and i'm pretty certain chaos didn't, either :)
added on the 2009-05-02 16:09:35 by ryg ryg
about the blog post, i mean. detuned i know about, even though i'm (happily) not involved :)
added on the 2009-05-02 16:12:14 by ryg ryg
Quote:
it's called jpeg

It does look that way on OTHER screenshots... hmm.
added on the 2009-05-02 21:03:35 by xernobyl xernobyl
Somewhat semi on-topic.. ish.. I saw something lately about emulating CRT effects on an LCD. Can't remember where I saw it, but it was about an old atari emulator. The old superlow-D games look really blocky on LCD of course, but with the effects enabled it looked a lot better (tons of old stuff looks better on CRT really).

Anyway, it got me thinking.. I'd much prefer watching oldschool stuff with such effects to watching a HD remake. Maybe it's worth doing a video player to watch captures too?
added on the 2009-05-02 23:46:48 by psonice psonice
i guess you mean this article here.
added on the 2009-05-03 01:27:29 by ryg ryg
isn't that essentially the same method used in some other emulators (ccs64 jumps to mind) since a couple of years already?
added on the 2009-05-03 01:45:56 by havoc havoc

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