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Starfield - Request

category: code [glöplog]
silent cacker: why u ingoring me?
also. psonice. just to demonstrate how fucking ossom i am:
today's garfield:
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Starfield from 2005

It was rewarded as worst starfield *ever* in some c64 diskmag.
At that moment i just knew it, me teh loves coding!

added on the 2012-11-09 19:50:35 by Rebb Rebb
\o/ The *field request thread is ossum. And so indeed Islam!
added on the 2012-11-09 20:10:45 by psonice psonice
Ach! So indeed is maali. That'll teach me to post from my phone while pouring beer :D
added on the 2012-11-09 20:12:08 by psonice psonice
Maali, you purposely the entire scarfield, didn't you?!?!?!?
added on the 2012-11-09 20:32:11 by trc_wm trc_wm
maybe this will help?
added on the 2012-11-09 20:50:28 by Defiance Defiance
@Rebb: That one is excellent :-) Your MSX skill are definitively better

>Here is the link http://up.ht/VJlFfy
WTF? DVD?

>the scardfield using in core keygen can someone code for me these
WOOT?

>scarfield in masm
SCARFIELD?
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So, apart from RbR's excellent code, I don't really get the point...


added on the 2012-11-09 21:36:32 by JAC! JAC!
Ok, here you go.
The reso is 108.500 x 81.500 , I hope you like it. It is also zoomable!
added on the 2012-11-09 22:45:26 by numtek numtek
numtek, it's not masm!
added on the 2012-11-09 22:49:24 by skomp skomp
@numtek thanks bro but this is not what i need



The request is solved

zorke can you chek you mail
It is always an uplifting feeling when supply meets demand.
added on the 2012-11-12 00:01:25 by Preacher Preacher
Starfield in 54 bytes, written by Azure:

Starfield:
c
rol.l d5,d5
addq #5,d5
move.l d5,d7
.lop1
addq #2,d6
move.w d7,d1
rol.l d7,d7
addq #5,d7
move.w d7,d2

moveq #127,d3
moveq #33,d4
f.lop2
ext.l d2
divs.w d6,d2 ;optimized version of axis persp-trick
cmp.w d3,d2 ;(4 bytes shorter)

bge.s .out
add.w d3,d2
bmi.s .out
exg.l d1,d2
add.b d4,d3 ;this will loop once
bvs.s .lop2

mulu.w #320,d2
add.w d1,d2

bfset (a0){d2:1} ;d2 is row offset
;d1 is x-pos
.out
and #$3fe,d6
bne.s .lop1
d
rts
added on the 2012-11-12 10:54:51 by sp^ctz sp^ctz
Good luck with that on x86.
added on the 2012-11-12 18:35:27 by trc_wm trc_wm
Perspective correct 3d starfield with clipping rendered on a 256x256 pixel screen in 25 asm instructions. :)
added on the 2012-11-12 18:41:47 by sp^ctz sp^ctz
Silent Cracker might be done with this, but I highly doubt this was the last starfield.
added on the 2012-11-12 20:41:24 by numtek numtek
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added on the 2012-11-12 21:38:28 by trc_wm trc_wm
This is the random number generator in 2 instructions

rol.l d5,d5
addq #5,d5
added on the 2012-11-13 21:01:07 by sp^ctz sp^ctz
LOL
added on the 2012-11-14 05:11:25 by zorke zorke
http://www.openprocessing.org/
http://www.openprocessing.org/sketch/4843
added on the 2012-11-16 02:24:36 by bdk bdk

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