demo/intro source code
category: general [glöplog]
it's good to see people in the demo-scene releasing there code to help others learn. i noticed that this trend was almost none existent after hornet.org closed, but it looks like it is slowly being resurected.
greets to the recent source-code releasers, you know who you are.
greets to the recent source-code releasers, you know who you are.
...
actually, statix probably released the code so that he would never have to look at it again, and if square/32 bugs people can fix it themselves.
I wouldn't know what you expect to learn from that code anyway. :)
I wouldn't know what you expect to learn from that code anyway. :)
pacman, people (like me) have been releasing sourcecode for a long time -- also after hornet.org closed down.
expand your horisont and visit other sites than pouet.net and hornet.org
expand your horisont and visit other sites than pouet.net and hornet.org
search for zone51 demo, acid(coder) always includes his sources
Our Underscore '02 demo (Amoeba) also included full source... In the final version, the source even worked ;-)
most sources people release aren't really uhm.. you know
unreadable? messy? old? crap? ;)
Read the poor freak src and have some laugh! =)
I am preety bad proud about this babe...
I am preety bad proud about this babe...
If u want to code some crappy qbasic of course..
the square sources made me shit in my pants :)
okay it's outdated.. but he did THAT back in '97..
okay it's outdated.. but he did THAT back in '97..
statix have also released the bleam/lionhead sourcecode..
Here's the source code for my very first demo release, weighing in at 4 bytes on the C64 (+ the mandatory 2-byte loading address):
$007e: ee 21 d0 50
http://www.pouet.net/prod.php?which=7064
$007e: ee 21 d0 50
http://www.pouet.net/prod.php?which=7064
that's not the source code, white flame... it's a hex dump!
That's what I typed in to the computer to generate the executable, so it's the source!
our demo "amoeba" (underscore 02 winner, yay!) comes with the complete sourcecode. opengl and cross platform. enjoy.
http://www.scene.org/file.php?file=/parties/2002/underscore02/demo/e_amoeba-final.zip&fileinfo
http://www.scene.org/file.php?file=/parties/2002/underscore02/demo/e_amoeba-final.zip&fileinfo
..and next time; check if sesse has already posted. *doh*
the source code from our first demo (space delirium) is also released here :
http://gozer.free.fr/scene/spaceDsources.zip
http://gozer.free.fr/scene/spaceDsources.zip
i have some old pascal intro sources laying around.. ill release when as soon as i find them. but im sure nobody wants them. :p
i have written a c++ class that handles display
in a window and display in fullscreen for
software rendering. it is quite stable (i hope) and uses gdi and direct draw. you can also switch between fullscreen and window by pressing alt + return. would someone like to test it / have it / discuss the code with me ?
in a window and display in fullscreen for
software rendering. it is quite stable (i hope) and uses gdi and direct draw. you can also switch between fullscreen and window by pressing alt + return. would someone like to test it / have it / discuss the code with me ?
we once made an "intro" in (msdos) batch...
released the source too...
:)
seriously, i'm not sure that releasing sources is meaningful.
i mean if one can understand a source, then he/she doesn't really need it; if not... well, why release them then?
(i would say 256b is an exception, but you can debug them...)
released the source too...
:)
seriously, i'm not sure that releasing sources is meaningful.
i mean if one can understand a source, then he/she doesn't really need it; if not... well, why release them then?
(i would say 256b is an exception, but you can debug them...)
Good Dressed sourcecode is out for the one who wanted it. I can't remember whom, but someone wanted to have them. I can't guarantee that it works after a compilation and the code is messy, so dont complain to me about how much it sucks because it was written back in 2005-2006.
@blala : i don't agree... During CodeCraft #1 (<1Kb compo) we forced people to release the sources, and many people made improvements over other's code, that was fun. Also you can look quickly if someone has another algorithm than yours.
For size coding it makes sense, as you can learn new tricks, and improve the original.
However, especially for demos, i don't see it. Why? Well, maybe to allow people with too much spare time to make a Window Gazilion/Linux/OsX/insert OS name here port of it. However these people should better make a demo about it, and watch the original in video.
However, especially for demos, i don't see it. Why? Well, maybe to allow people with too much spare time to make a Window Gazilion/Linux/OsX/insert OS name here port of it. However these people should better make a demo about it, and watch the original in video.
Personally, I like looking at someone else's source code. Sometimes I pick up a trick or two. It's also nice to see how people solve the same problem in different ways.
@rac: you mean you re-invented pixeltoaster and OpenPTC?
@rac: you mean you re-invented pixeltoaster and OpenPTC?