the so complete pouët.net oneliner
- 2011-05-22
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to avoid leaks you also want to do delete pc; -
Not sure... but this might do it: vector<PointCloud>* pcPtr = new vector<PointCloud>(); vector<PointCloud>& pc = *pcPtr; -
i guess you can set that reference as a static variable or something of your class, but you have to do it at initialization -
Are you on IRC, Jabber, ICQ? ;) -
IRCnet #breakpoint - 2011-05-23
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Need Direct3D9 & D3DX9 headers for nasm. -
Why the hack is my DirectX port ~ 4 times slower? -
Placement of texture instruction seems to be a thing HLSL can't handle... - 2011-05-24
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RenderMonkey keeps crashing... due to many tex3Dlods? - 2011-05-25
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SHOW US YOUR -
SHOW US YOUR ☿ -
SHOW US YOUR ☿ - 2011-05-28
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SHOW US YOUR RAM EXPANSION - 2011-05-31
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STAY THE FUCK - 2011-06-02
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SHOW US YOUR MARCHER -
I am searching D3DX9 and D3D9 "headers" for NASM/YASM. Anyone? -
But I am LAZY. - 2011-06-03
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SHOW US YOUR -
YES WE CAN. 100% ASM MOTHERFUCKER. -
I DEMAND A TORRENT - 2011-06-04
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yay place 100 in the oneliner stats - 2011-06-05
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servus. - 2011-06-07
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SHOW US YOUR SPIKEBALL -
crinkler.net down? -
[x] deluxe assembler d3d framework.
