the so complete pouët.net oneliner
- 2012-08-31
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i'll try tomorrow in case it turns less annoying! - 2012-09-01
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okay, that danny/eidos article did make a 180 degree turn on the first line i didn't read. mmmm. -
hlsl for vertex shaders, glsl for fragment shaders -
oh, and cg for hull shaders -
you could do that vectory thing mentioned in gpu gems for text -
that's pretty HC quality for just text, but http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html point sprites or plain old textured quads would probably do better than well - 2012-09-05
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oh, enough of these unicorns! - 2012-09-06
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comments are easier and faster to make - 2012-09-12
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so, how should one set up a console for textmode? preferrably without tearing :) -
... on windows. -
does tear, at least on my laptop :( and suspicious title image that has more colors than you could render with the code! -
or change of platform.. ti-84 could be nice! - 2012-09-17
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relax a bit :o -
c-c-c-c etc - 2012-09-20
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nah, something new is always nicer - 2012-09-25
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why it is no a work :( - 2012-09-26
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that sound suspiciously gay - 2012-10-12
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and also pretty gay - 2012-10-17
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glvertexattribpointer gives error for no apparent reason \o/ -
so gl arb is just too lazy to copy/paste the stuff from old extension ifndefs to core ifndefs - pretty cool! - 2012-10-19
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UXCF :O - 2012-10-26
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time is to find a typo on the ONliner -
also things i don't want to understand -
aaaaaaaaaaaaaaaaaaaaaaaaaa - wait, what's this all about? - 2012-10-28
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now i get it, demoscene is about the people! at least i think..
