the so complete pouët.net oneliner
- 2012-09-01
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when there is or are sacrifice(s) it's worth ! -
Fika! -
coffe+coffe liqueur -
GLSL or HLSL ? -
hlsl for vertex shaders, glsl for fragment shaders -
Hymenopfer -
Half-Life shader language -
Buenzli Demoshow now: http://salinga.everywebhost.com/sofascener/ -
happy bacon day everyone! -
@msqrt don't forget assembly for compute shaders -
oh, and cg for hull shaders -
What do people usually use to display dynamic text on OpenGL ES? Point sprites with offset and coordinates for each letter attribute? -
<div id="dynamicText">maybe this?</div><!-- :3 --> -
^ another failure -
English mother fucker, do you speak it? -
yes i speek english verry much thank you -
All I want to say is ~~~ -
you could do that vectory thing mentioned in gpu gems for text -
The/Los Tacos De mexico: <A href="http://www.kstorm.org">live at the Parc des Princes</A> :) -
url please -
oh! The/Los Tacos De mexico live at the Parc des princes: http://www.kstorm.org ! <3 <3 <3 -
that's pretty HC quality for just text, but http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html point sprites or plain old textured quads would probably do better than well -
Buenzli Compos now: http://salinga.everywebhost.com/sofascener/ -
somebody explain me what is that on buenzli stream just now? -
Your mom?
