the so complete pouët.net oneliner
- 2018-05-21
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ctuck with CGA. is plot routine exists? -
you might be looking for this, but beware, it's slow ;) http://stanislavs.org/helppc/int_10-c.html -
HellMood, here is a challenge: seems cp/m86 hasn't int 10h and i haven't found fucking information about GSX:\ -
"Even-numbered scan lines begin at b800:0, and odd-numbered lines begin at b800:2000." http://webpages.charter.net/danrollins/techhelp/0089.HTM -
yup, stuck with similar:http://www.vcfed.org/forum/showthread.php?54561-CGA-mode-4-(320x200x4)-p ut-pixel-in-C today isn't my day -
Direct CGA VRAM access is a bitch. Try this one first : http://www.pouet.net/prod.php?which=63627 -
ok, i will. thanks -
https://youtu.be/emxU5bBl-PA -
http://bit.ly/motherofgod69 -
https://pointersgonewild.com/2018/05/20/spreadsheet-music-making-a-simple-music- sequencer-using-csv-spreadsheets/ -
https://1in10.bandcamp.com/album/goodbye -
Fantasy Console: Nintendo 65536. Able to support 4096 simultaneous players in split-screen, super-fast MIPS R4403200i CPU. -
https://www.youtube.com/watch?v=AnUr5bhWrBc -
https://www.youtube.com/watch?v=DfntcWTot_s -
pure fantasy to see a prod for Windows just using linear frame buffer for gfx output ;) -
I think all Windows prods have that. If you're implying "no libraries or drivers" then what's the point? -
usually windows framebuffers are extremely nonlinear! i don't even know where any pixel is, i have tried writing everywhere in the memory and can't get any damn pixels to show up, the program just crashes! -
if you dont count the pitch, all directdraw frame buffers are linear -
Exponential buffers are the future -
that'snot what I meant ;) https://github.com/ColinGilbert/pixeltoaster/blob/master/readme.txt -
that snot's what i meant. -
someone introduce this man to zden's demos -
that yesn't is what I meant. - 2018-05-22
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that suren't is what I meant. -
http://www.mrdictionary.net/ocelot/
