the so complete pouët.net oneliner
- 2018-07-24
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https://www.youtube.com/watch?v=ZXR9LoQ-_O0 -
Come to FUNCTION 2018 y'all! 2018. Sep. 7-9, Budapest, Hungary. http://2018.function.hu -
ST <3 -
FB event for function in case you use that: https://www.facebook.com/events/279743302781323/ -
pouët.net is the new linkedin. -
https://youtu.be/y4ohuLw-Xec -
If you want people to hear it, enter a competition. -
no the meme is "go make a demo about it" -
I am actually more of a Projektbeschreibung than ever. -
go make a demo abou -- wait... -
If you want people to hear it, it better be good! -
Why do not PC support glenz vectors? -
That depends - what is the definition of a "glenz vector"? -
Glenz, partially see-through models with a "diamond-like" look. Named by Photon from the Swedish word "Gläns" (glisten or glitter) -
So "transparency" then? -
Zplex: thanks for the history! I didn't know that. -
Additionally i think our cocks have some glenz too. -
cxw: in fairness it did miss a [citation needed] marker from the wiki page. -
gargaj: fair enough! Do you know a different story? -
No, but attribution should have citation. -
The original glenz-vector was possible thanks to the bitplane-approach in graphics of the amiga. so drawing triangles to different bitplanes let you choose a different color where they overlapped. That´s why PC doesnt support glenz-vectors, no bitplane-graphics! -
EGA has bitplanes, but if you really wanna do overlap-based colors, you can use stencil buffers (OpenGL1.1) -
sure! :) you can also just add 1 to the color-look-up-table for each dot you set (be it drawing a line or filling a polygon), but thats extra-calc, just like using stencil-buffers, and not a support. EGA supports for sure then. -
I am actually more of an automatic rebel than ever. -
VGA also has 16c bitplane modes with wider palette dac than what..
