Uridium by Volgut + Traymuss + Diodak + Potworeq
screenshot added by AbcuG! on 2004-07-22 10:52:06
platform :
type :
release date : july 2004
release party : Symphony 2004
compo : combined demo
ranked : 4th
  • 8
  • 17
  • 1
popularity : 56%
  • 0.27
alltime top: #11683
added on the 2004-07-22 10:15:58 by AbcuG! AbcuG!

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The final results of symphony placed this demo at 4th and the Back Pack at 5th.

The demo itseft is the best prod at symphony imho. Fantastic music, cool 3d (some object grabbed from internet) and the syncing perfect too ! Like it or die ! :)
rulez added on the 2004-07-22 10:22:00 by AbcuG! AbcuG!
I found this ok. The scene's was too long with way too little action. Showing of shaders could be done without really repating the same scene over and over again.
No thumb up so I guess I'm half dead by know! :)
added on the 2004-07-22 10:32:14 by ekoli ekoli
i found this pretty mixed... there were some nice ideas, textures were good in parts i remember, but some stuff was pretty poor. Who does env-mapped space ship in a hangar now anyway :) Especially a ripped one...
added on the 2004-07-22 10:55:53 by psonice psonice
good music, good graphics, fair code, but...
i mean, rotating an object and chaning the rendering technique around is soooo '95 :D
and it stayed on the screen waaay too long.
rulez added on the 2004-07-22 11:38:38 by Gargaj Gargaj
this demo should be 2nd.
added on the 2004-07-22 12:04:20 by ninja ninja
Well nice timing, graphics and good quality music - though it ain't exactly my style - but design wise (which was basicly good), I wouldn't have let that one scene stay for that long...

The code is about average. But keep it coming!
added on the 2004-07-22 12:26:58 by d3pth d3pth
nice prod! and it run on my GeForce 2 Ti... rulez!
rulez added on the 2004-07-22 14:08:44 by las las
As Gargaj mentioned, the spaceship rendering scene was a bit too long. Music was ok, some more scenes were nice.
the spaceship stay on screen way too long but i really enjoyed the show ! oh and i liked the music too.
rulez added on the 2004-07-22 15:02:06 by Stv Stv
added on the 2004-07-22 16:42:55 by gloom gloom
tunnel candy!
rulez added on the 2004-07-22 17:07:34 by Zest Zest
Another game engine demo. Some nice shaders, clean and smooth.
pfff... "refraction" :/ It's sooo... fake! Couldn't they even render the environment cubemap as a texture? :)

not bad, but really too much "effects world domination", we've seen all by 1999.
added on the 2004-07-22 19:25:02 by eye eye
very uninteresting demo... boring 'cause of too long parts... ripped shaders...
sucks added on the 2004-07-22 19:59:46 by spengler spengler
i generally like this style of synched demomaking a lot and there were some nice details. unfortunately the content was just too uninteresting and that spaceship scene got boring soon. still a thumb up from me because i definately want to see more from these guys. i feel like one day they could make a demo that i love...
rulez added on the 2004-07-22 20:26:34 by fiver2^fB fiver2^fB
i generally like this style of synched demomaking a lot and there were some nice details. unfortunately the content was just too uninteresting and that spaceship scene got boring soon. still a thumb up from me because i definately want to see more from these guys. i feel like one day they could make a demo that i love...
added on the 2004-07-22 20:27:08 by fiver2^fB fiver2^fB
echoooo. anyways, nice. hope to see more. piggie for now. rulez next time.
added on the 2004-07-22 20:58:40 by fgfgf fgfgf
btw. music remind me about "man without a name" or "man with no name" i cant remember. he was quite big "goa" trance artist some years ago, or maybe he is now also. anyway, nice music too... ;)
added on the 2004-07-22 21:08:50 by fgfgf fgfgf
could have been so much better - nice tunnel but a little boring - nice shaders but a little boring - nice moving walls but a little boring - etc...
added on the 2004-07-22 21:38:32 by sokoban sokoban
oyiseer: how the hell could the soundtrack remind you of "man with no name"? are you deaf? stoned? :)
added on the 2004-07-22 22:30:06 by gloom gloom
Its rather "soundtrack with no name", as it left no lasting impression on me. Nice "oldschool" approach to the demo, but way too long winded. I'd guess if you have more time you could make a pretty nice demo.
added on the 2004-07-23 01:40:41 by Stelthzje Stelthzje
Ran smoothly, synching was done well (although that bitmap fade-in was a bit overused imho) and my overall impression was that you wanted the prod to look polished. Next time make your combo boxes non editable and skip that shader showoff part and you're set to rule :)
added on the 2004-07-23 02:35:52 by Paralax Paralax
Well, its not just completly bad... It's just... Nothing, really :)

Doing nothing with shaders that wouldnt be easier/worse looking with a fixed pipeline.
added on the 2004-07-23 02:40:23 by Hatikvah Hatikvah
added on the 2004-07-23 10:14:30 by bzz bzz
Btw. It runs about 5-10 fps on TNT2 M64 16mb with a P2-500 processor. The visual is same like on FX cards... Is there any custom pixel and/or vertex shader then ??? Blame me if you want but i think the demo uses only 'cubemap' and default 'd3dfvf_vertex' (also no _real_ render to texture used because tnt should fail with that except when using offscreen buffer to render and copying into texture manually :)
But who cares then ? I like it ! :)
added on the 2004-07-23 10:47:01 by AbcuG! AbcuG!
i don't even think they use any render2texture and/or grab!
(still wondering where the reflection and refraction is going on then.. cause i just saw some pure "oldskool" environment mapping.. ;)
somehow the demo feels nice..
on the other hand it features a tunnel and metaballs..
and a lo-fi shader show-off.. so lots of boring stuff.. :(
added on the 2004-07-23 14:16:07 by toxie toxie
good beginning (tunnel)
but later that scene with plane killed the demo:(
There are no pixel shaders in this demo, only vertex shaders. Their toon rendering is even a simple environment mapping, *without* the good old simple trick known from NeHe and such. as a result it fails to create some edges, and overemphasizes most.
added on the 2004-07-23 22:07:04 by eye eye
Was pretty nice, but the overly lengthy and pointless spaceship scene just ruined the flow.
thumb up for the first scene, atleast this one runs fine on my computer
rulez added on the 2004-08-02 10:32:59 by skarab skarab
nice modelling, but only 3 scenes ??? I dont like these "shaders shows" scenes with spaceship....still good lighting and very nice Traymuss music
rulez added on the 2005-01-02 14:08:24 by Trauma Zero Trauma Zero

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