pouët.net

Study 1: Applications Of Rectangular Depth by Experimental Graphics Research Group
[nfo]
screenshot added by noby on 2013-03-02 23:36:43
platform :
type :
release date : march 2013
release party : Instanssi 2013
compo : combined demo
ranked : 3rd
  • rulez 10
  • is ok 4
  • sucks 4
popularity : 0%
 0%
  • rulez 0.33
alltime top: #12167
  • branch branch [Code, design, direction]
  • noby noby [Music, design]
added on the 2013-03-02 23:33:52 by branch branch

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broken archive?
added on the 2013-03-02 23:49:36 by wysiwtf wysiwtf
wysiwtf: should b working now
added on the 2013-03-02 23:54:04 by noby noby
wysiwtf, please try again.
added on the 2013-03-02 23:54:18 by branch branch
yep works now.
the fx/objects are too simple in my eyes, but still a thumb for the art factor and the nice ambient soundtrack.
rulez added on the 2013-03-03 00:00:01 by wysiwtf wysiwtf
pls, study harder next time
sucks added on the 2013-03-03 01:21:54 by msqrt msqrt
thumb for atmosphere, and ambient music
rulez added on the 2013-03-03 02:41:07 by ----- -----
nice and smooth
rulez added on the 2013-03-03 03:15:28 by T$ T$
some nice moments. good effort.
rulez added on the 2013-03-03 11:29:08 by l_n l_n
Have a split opinion about this one, I like the visuals and the music - but somehow not combined.
Music is quite calm, free from distortion and feels slick but yet deep - for me this clashes with they noisy visuals, which tell a totally different story - they just don't seem to connect to each other.

That said, I don't know whether this was done in three weeks or three days - and the parts themselves are quite likeable,- good enough :)
rulez added on the 2013-03-03 13:43:34 by mog mog
eyecancer
sucks added on the 2013-03-03 16:29:49 by Sir Sir
would have worked for me with gray/dark colors + dark background because of the nice quite dark ambientish soundtrack. would have been a piggie but here is a motivational thumb for study 2 ;)
rulez added on the 2013-03-04 06:44:15 by sensenstahl sensenstahl
Overally a good demo but it feels slightly random/unfinished here and there.
rulez added on the 2013-03-04 07:05:28 by sm sm
meh
Interesting! Have you been inspired by the works of Walter Ruttmann or Oskar Fischinger?
added on the 2013-03-05 21:22:50 by Bobic Bobic
forgot my thumb up!
rulez added on the 2013-03-05 21:23:02 by Bobic Bobic
Captivating.
added on the 2013-03-05 21:36:56 by mrdoob mrdoob
Hi Bobic, no. But I've seen Ruttmanns art before and I do have a respect for such art.

This production was more about the feel and direction rather than effects or images. I think it turned out to be better than "Birthdays Deaths and Compofillers" which I coded previously even though this production isn't as technically advanced. I'm quite sure that I will code and direct in a similar artistic way with future demos. I do understand that these kind of demos can be boring to someone but for me these are quite the opposite.

People please criticize the production more specificly because I wan't to learn to code and direct better demos in the future. But I won't change the artistic style too much since I like ambient and post-modern stuff, this gives me the purpose mode to do demos.
Maybe you'll see more effects with the next demo I program, we'll see.
added on the 2013-03-05 21:41:30 by branch branch
@Branch: For the connection problem I had earlier,- what helps me is to listen to the music I got for a couple of times - and get a feel for it. You did already good by not moving much a lot very fast, though - get the drift what the person who did the music might see - or intended to "paint" - maybe even ask what they felt/did when doing their huge part of the demo. Then, close your eyes - and with the tools you have at hand, do your interpretation of what you hear.

Once again, I feel you did good here, but meh - both visuals and audio don't connect for me, yet. My approach might be too artsy, and I sometimes don't follow along it every time - but it might help you?
added on the 2013-03-05 21:51:33 by mog mog
Thanks, I'll try the closing eyes idea.

I did have some discussions with the musician and due to that reason some things do work better than others. Originally I wanted to have no cuts in the demo and I still think it works better for ME, but the musican(noby) and one friend assured me I should have some cuts and so now the demo has some cuts.
added on the 2013-03-05 22:00:08 by branch branch
@mog: The music is a piece I wrote ~three years ago. It was specifically chosen by Branch for the demo out of several other of my ambient pieces. I didn't think anyone would think it doesn't fit the visuals so thanks for your interesting take in it. I think both manage to play off their best elements against one another very well. I think the demo ended up very bright both visually and aurally, yet at the same time very emotionless and mechanical but not void of humanity. Maybe some sort of digital biological mechanism reconstructed from demo-like fundamental elements.

Oh and don't worry, definitely not too "artsy". Experimental Graphics Research Group doesn't make demos, they're art pieces in form of a demo. Somewhat redundant maybe, but the idea is to have a different approach to traditional demomaking, and to see if that makes a difference. Expect more studies and experiments in the future, whenever those might be.
added on the 2013-03-05 22:04:49 by noby noby
Quote:
Experimental Graphics Research Group doesn't make demos, they're art pieces in form of a demo.

Love you for that :D

And yeah, each on their own they're cool, but for me (I mean it, only me - anyone else will and should see that differently) they don't connect like magnet should do, or at least uplift each other. I really, really look forward to your next demo - as I like the approach a lot, demos can be (and for me should be) art.

Branch, I get your point of no cuts - which is a odd coincidence as I just saw Rope for the first time which also has no obvious visual cuts( Hitchcok did trick a bit). However, it wouldn't fix it for me - as I said earlier it's more that the visual noise doesn't click to the music, or vice versa - apart from that it fits - as it's slowly paced and clean.

Now, let's stop talking and start making art :3
added on the 2013-03-05 22:20:18 by mog mog
Artsy fantsy
sucks added on the 2013-03-05 22:24:25 by Zplex Zplex
btw. we did watch rope with noby and other REN members two weeks ago. :D
added on the 2013-03-05 22:24:26 by branch branch
Explains your thinking :3
added on the 2013-03-05 22:28:31 by mog mog
nice colours! a bit different than usual demoscene pop colour schemes.
good music too.
rulez added on the 2013-03-07 02:53:45 by kimi kandler kimi kandler
Meh.
added on the 2013-03-30 17:10:02 by BackSpace BackSpace
cant say i agree with the colorscheme and simple objects fitting the sound.
but the mood of the music and the camera direction were pretty dope, thumb for that.
rulez added on the 2013-11-10 14:18:44 by psenough psenough

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