zerosphere FINAL by Code Red
screenshot added by losso on 2015-12-27 20:33:26
platform :
type :
release date : december 2015
release party : Under Construction 2015
compo : n/a
ranked : n/a
  • 12
  • 3
  • 0
popularity : 58%
  • 0.80
alltime top: #8366
added on the 2015-12-27 20:33:25 by losso losso

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A lot of bug fixing and new features went into this final version, released at under construction 2015.

I hope it has turned into a fun little game! Cheers!
added on the 2015-12-27 20:36:50 by losso losso
The best game I played with a joystick since winter olympics! ;-)

I like especially the movement to the right side!
rulez added on the 2015-12-28 11:10:38 by FeN FeN
Great idea!! Thanks a lot.
rulez added on the 2015-12-28 13:56:51 by Sir_Lucas Sir_Lucas
Now i have to try it on my own miggy, luckily I got a COPY OF THE DISK PERSONALLY SIGNED BY LOSSO MWAHAHAHAHAHA.

Uhm, I wanted to say:
Great final, seems like a smooth and solid game now. I like the trippy approach, too!
rulez added on the 2015-12-28 14:26:41 by wysiwtf wysiwtf
played it at under construction, fun game, solid gameplay, love the "squinting", nice gfx/msx/sfx. rulez!
rulez added on the 2015-12-28 15:59:52 by jco jco
Fun game
rulez added on the 2015-12-28 16:11:42 by DJefke DJefke
It's very well made but the idea to use modulo stuff to distort the view still doesn't appeal to me.
added on the 2015-12-28 16:32:02 by StingRay StingRay
Cool in every aspect!
rulez added on the 2015-12-28 16:38:13 by Skyrunner Skyrunner
Very cool!
rulez added on the 2015-12-28 19:59:34 by mailman mailman
Great final version, was a lot of fun playing the first 12 levels. :)
rulez added on the 2015-12-29 20:51:59 by Saga Musix Saga Musix
rulez added on the 2016-01-01 06:54:16 by ɧ4ɾɗվ. ɧ4ɾɗվ.
Good game, interesting game-concept with that squint-thing. :) One thing i noticed, when i copied the image to a real disk and tried it in my Amigas. The floppy-LED stays always on, even when the game is completely loaded and diskdrive dont stop working. Has the programer forgot, to reset the _MTR-Signal in the CIA or something like this? This should be changed, think it is not good for real floppys after playing longer time. I tested this on a A500 and a A600. Problem was the same on both.
rulez added on the 2016-01-09 21:39:54 by AW87 AW87
Thanks, and indeed, the programmer forgot that! :) ADF has been updated
added on the 2016-01-10 00:09:09 by losso losso
Only get blue screen on my A4000.
Indeed, thanks for catching that! GetVBR handling was broken. ADF file updated, and there's an lha package now as well:

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added on the 2016-01-17 17:30:43 by losso losso
One thing more i found out. Users which have a standard A600 with "1MB Chipram and 0kb Fastram" and Kick2.05 or Kick3, must copy the little program "add36k" in the c folder of the disk. Otherwise the game dont work with this hardware-setting because of memory. Under Kick1.3 it works with "1MB Chip + 0kb Fast", but not with higher kicks, then it needs fastram or 1,5MB Chip. Only the use of "add36k", which makes free some memory again, helps here at the moment. Maybe this should be changed, or "add36k" should be included in the official adf. Some people maybe dont know this program and then they can not play this game on 1MB A600 and 1MB is the standard-setting of the A600.
added on the 2016-02-16 23:44:49 by AW87 AW87
Have the final (which turned out to be not-so-final then) on a disk, signed by Losso. :) So mandatory thumb.
rulez added on the 2016-04-03 13:47:14 by Charlie Charlie
rulez added on the 2018-01-12 03:04:50 by T$ T$

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