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Bob Ross by JAC! [web]
[nfo]
screenshot added by sensenstahl on 2016-11-21 06:09:47
platform :
type :
release date : november 2016
release party : Silly Venture 2016
compo : combined 256b
ranked : 3rd
related :
  • rulez 17
  • is ok 2
  • sucks 0
popularity : 0%
 0%
  • rulez 0.89
alltime top: #11848
added on the 2016-11-19 11:34:49 by miker miker

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Nice :)
rulez added on the 2016-11-19 12:21:30 by HellMood HellMood
I guess you wanted to make the Juggler but ran out of time?
rulez added on the 2016-11-19 17:09:02 by ɧ4ɾɗվ./Lemon. ɧ4ɾɗվ./Lemon.
107.3% title vote
rulez added on the 2016-11-19 17:10:36 by sensenstahl sensenstahl
JAC! "The joy of sizecoding!"
rulez added on the 2016-11-19 19:37:28 by mad mad
:)
rulez added on the 2016-11-19 22:04:38 by Kylearan Kylearan
It started long ago with the idea to generate pixel stuff in 1k when I saw some nice PC procedural graphics. The idea evolved into the plan to generate the different planets of the solar system. As it turned out with single byte precision, the radius of the planets was too limited. So I looked for something that could be created out of smaller balls and ran into the "30 years Amiga juggler" post somewhere on Facebook. I was hooked and tried getting the coordinates and animation right based the great article Project Amiga Juggler about it.

BB Image

But I soon realized that the rendering of the man alone with single balls and some 8 animation frames would take hours. So nothing suitable for a party where everything is shown live on real hardware.

SillyVenture came closer and closer and having just one week left with nothing to release yet, I decided to go for the 256B compo instead of the intro compo. I spent Sunday getting the shaded circle routine running and designing the man. Monday, I took a day off for crunching it from 489B to 256B. The biggest obstacle turned out to be the size of the data for the man. 18 balls with 5 parameters (crunched into 4 bytes each) left me with 178 bytes for the code.

The idea for the title and the way the man is drawn came up the day before I actually started coding when I zapped into one of the great "Bob Ross - The joy of painting" shows at 02:00 AM. I saw how he painted layer on layer to the canvas to create the depth effect. And there was this unique noise caused by the way he uses the brush, so this had to be in somehow. Not to mention that the ball man head comes quite close to Bob Ross' classic hairstyle. And if you look closely you will realize that the final scene shows the original Bob Ross' palette applied to the background :-)

BB Image
added on the 2016-11-20 00:51:04 by JAC! JAC!
Great stuff! You are my sizecoding hero JAC! :)
rulez added on the 2016-11-20 06:45:43 by svoy svoy
:D
rulez added on the 2016-11-20 09:28:37 by rloaderro rloaderro
Nice one! Thanks for sharing the background story
rulez added on the 2016-11-20 09:43:29 by v3nom v3nom
awesome
rulez added on the 2016-11-20 10:17:16 by Premium Premium
ok.
added on the 2016-11-20 11:36:22 by visy visy
Fantastic sound btw!
added on the 2016-11-20 17:28:25 by mad mad
good
rulez added on the 2016-11-20 17:38:22 by Sir Sir
:)
rulez added on the 2016-11-20 18:04:57 by tebe tebe
Creative! And nice sound too indeed.
rulez added on the 2016-11-20 19:00:46 by noby noby
Nice!
rulez added on the 2016-11-20 20:38:33 by Ramon B5 Ramon B5
Ace prod!
rulez added on the 2016-11-23 22:40:00 by Nitro/Black Sun Nitro/Black Sun
Hahaha, Jac! I like your approach, creativity and sense of humor =).
rulez added on the 2016-11-23 23:51:02 by sim sim
My personal favorite 256b, definitelly got balls ;) and of course nice hairstyle and sound :)
rulez added on the 2017-01-08 18:48:42 by sheriff sheriff
:)
rulez added on the 2017-03-26 20:31:27 by gentleman gentleman

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