pouët.net

End of time by Alcatraz [web] & altair
[nfo]
screenshot added by Virgill on 2018-07-22 00:52:53
platform :
type :
release date : july 2018
release party : Nordlicht 2018
compo : combined demo
ranked : 1st
  • rulez 66
  • is ok 6
  • sucks 0
popularity : 0%
 0%
  • rulez 0.92
  • cdcs 1
alltime top: #1866
added on the 2018-07-22 00:52:53 by Virgill Virgill

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Wie immer super. Und die Musik ist Doppel-Super! :o)
rulez added on the 2018-07-22 00:56:07 by gaspode gaspode
Mad tracing skills!
rulez added on the 2018-07-22 00:57:14 by xTr1m xTr1m
Loved that scenes with fire, that 4k ist out of this world
rulez added on the 2018-07-22 01:16:03 by Triace Triace
lovely flames!
rulez added on the 2018-07-22 01:16:10 by halcy halcy
Kickass soundtrack as always from Virgill, and top notch rendering, especially for a 4k. Do a color scheme that's not teal and orange next time ;)
rulez added on the 2018-07-22 01:16:22 by dojoe dojoe
What dojoe said!
rulez added on the 2018-07-22 01:17:36 by Saga Musix Saga Musix
Audio is pretty great! Tracing & the refractions look neat! How many paths per pixel? =)
rulez added on the 2018-07-22 01:49:50 by noby noby
this looks so polished! unfortunately the horn is not fat enuff. trotzdem eine feine produktion!
rulez added on the 2018-07-22 06:59:20 by sensenstahl sensenstahl
Sucks so hard some will like it ;)
rulez added on the 2018-07-22 09:22:31 by Dascon Dascon
...your usual objects, but very nice music, sync and flames :-)
rulez added on the 2018-07-22 10:31:15 by Kuemmel Kuemmel
I LOVE IT
rulez added on the 2018-07-22 14:25:32 by ozan ozan
Good to see path tracing with non-flickery design for a change. ;)

And yes, the orange vs. teal dichotomy got maybe a tad too binary in this one.
rulez added on the 2018-07-22 15:00:09 by Blueberry Blueberry
Looks and sounds great!
rulez added on the 2018-07-22 15:29:45 by StingRay StingRay
ganz stark!
rulez added on the 2018-07-22 15:57:12 by HellMood HellMood
fire and doom yeah! the exploding planet is missing? maybe it already exploded and the demo is about their escape space ship getting destroyed. next time don't use so much glass and gasoline in your space ship, so it doesn't burn up like that

what comes to the path tracing thing - pardon my ignorance, but to me it looks just like shiny surfaces and glass... where in this do you need path tracing?
rulez added on the 2018-07-22 17:06:39 by yzi yzi
Yzi, who mentioned pathtracing? It's madtracing(tm). We will probably do a Shadertoy port later so you can examine how it works. 😊
added on the 2018-07-22 18:53:07 by Virgill Virgill
Aw, forgot to thank some of my fellow sceners for their support in the nfo. Gopher, Slerpy, LJ and Hellfire. Your ideas are always helpful
added on the 2018-07-22 18:57:22 by Virgill Virgill
Blueberry said pathtracing. Maybe it was just the path from home to party place
added on the 2018-07-22 19:42:36 by yzi yzi
krass
rulez added on the 2018-07-22 22:34:10 by starbuck starbuck
Quote:
Blueberry said pathtracing.

I did, and so did noby, though less obviously, as he didn't put the two words next to each other. ;)

Quote:
what comes to the path tracing thing - pardon my ignorance, but to me it looks just like shiny surfaces and glass...

Look closer and you will see noise that looks characteristically like path tracing noise (though probably with some extra shading on top). You need to see the actual intro of course - it's completely obscured by the compression in the youtube.
added on the 2018-07-22 23:23:17 by Blueberry Blueberry
It's wonderful!
rulez added on the 2018-07-23 00:22:21 by cce cce
Basically, Virgill was implementing pathtracing, but somehow it started looking good before he finished the implementation and we gave it a go.
So we called it MadTracing[tm] for a reason. ;)

Basically it traces primary ray normally, averaging samples on the way plus one more or less random sample in the reflection direction at every step. This effectively produces volumetric lighting with directional glow (thanks to secondary samples) and once the primary ray hits surface the remaining iterations (there's no early exit in the tracing loop) result in DOF/antialiasing (primary ray is randomized per step and still converging and averaging) and "pathtraced" surface (secondary samples).

Secondary "rays" particularly hacky. The direction is computed normally as view direction reflected by the normal, randomized according to roughness, but there's only one sample taken at the "best known" secondary ray distance (which is updated after the sample). In effect, on low roughness this approach usually finds the proximity of the reflected surface and on high roughness samples randomly around the shaded point (but then, nobody really cares). In the end, averaging everything hides most artifacts. :)

There's almost no postprocessing here, except for averaging with previous frame. :)
added on the 2018-07-23 00:50:53 by KK KK
Beautiful.
added on the 2018-07-23 10:18:07 by Preacher Preacher
Awesome!
rulez added on the 2018-07-23 10:22:42 by TMA TMA
nice!
rulez added on the 2018-07-23 13:10:02 by frog frog
nice but not my taste
added on the 2018-07-23 13:13:12 by skarab skarab
Amazing..
rulez added on the 2018-07-23 16:15:31 by Buckethead Buckethead
It's... NOT BORING!
rulez added on the 2018-07-23 19:01:26 by Nosferatu Nosferatu
Wow!
rulez added on the 2018-07-23 22:09:19 by jammer jammer
lacks green :P ;)
rulez added on the 2018-07-24 02:14:58 by jco jco
Fantastic music and tracing!
Love the "snare brush" sounding noise.
rulez added on the 2018-07-24 03:58:10 by Soundy Soundy
neat
rulez added on the 2018-07-24 12:33:47 by nagz nagz
*jaw hits floor*
rulez added on the 2018-07-24 12:36:25 by rnlf rnlf
The final scene is worth a thumb for both the audio (strings) and the progression, but the rest just feels like a completely, much inferior intro.
rulez added on the 2018-07-24 12:40:52 by Gargaj Gargaj
Truly amazing!
rulez added on the 2018-07-24 13:15:05 by slerpy slerpy
The instruments are really miles ahead here. Starting to resemble a classic movie soundtrack. Rendering looks awesome too with neat flame effects breaking up the mathy look of the geometry
rulez added on the 2018-07-24 16:10:04 by rloaderro rloaderro
Well deserved holiday for this 4k :)
Cheers mates! 4k extravaganza !
rulez added on the 2018-07-24 21:36:25 by magic magic
p.s. some scenes are a little dark.. possible to change that next time? ;)
added on the 2018-07-24 21:37:09 by magic magic
impressive instruments & tracing
rulez added on the 2018-07-24 23:38:24 by wullon wullon
fein
rulez added on the 2018-07-25 13:07:36 by bartman bartman
Lovely muted brass instrument sound for 4k. And the rest is very nice as well.
rulez added on the 2018-07-25 13:22:12 by hooverphonique hooverphonique
It turned out very enjoyable! I love the organic kind of things in the middle part! :)
rulez added on the 2018-07-25 13:39:28 by rimina rimina
what a beauty! nize coop!
rulez added on the 2018-07-25 20:43:08 by gman gman
that last scene
rulez added on the 2018-07-26 09:46:50 by Sir Sir
Insane amount of content for a 4k, and a bit of a permutation for the 'orange&teal' -colorscape. Prefer the scene starting at 1:00.
rulez added on the 2018-07-26 10:03:04 by Trilkk Trilkk
wow, dat music!
rulez added on the 2018-07-26 14:01:12 by a-move a-move
Abstract but varied, and I was impressed by the interesting instrument sounds... wow!

Favorite scene is the burning room (well, in my imagination) :) Works fine on Win7x64 of course! And I still think letterboxing is stupid.
rulez added on the 2018-07-26 21:54:00 by Photon Photon
Amazing intro, groundbreaking technically and visually looks great. Sounds so dramatic and classy. I'm all over the whole mad tracer[tm] thing. You can count me in broski, I'll gate crash the bandwagon. The hack is so fucking nifty, I mean real crafty shit right there brohs. You guys are total bros, congratulations.
rulez added on the 2018-07-27 00:28:03 by evvvvil evvvvil
Virgill....no more words needed. KILLER
rulez added on the 2018-07-27 11:47:05 by Premium Premium
Insane visuals. Great music. Teal and orange color scheme is not enough to detract from a super-double-plus thumb.
rulez added on the 2018-07-27 15:27:15 by Sesse Sesse
Decent, but wow W10 required.
added on the 2018-07-28 02:20:16 by AntDude AntDude
It looks great and probably on the most expensive cards it works smoothly.
rulez added on the 2018-07-28 04:19:53 by Patu Patu
Great, and does work on W7 :)
rulez added on the 2018-07-28 05:29:02 by gligli gligli
instruments sounded a bit shit in my opinion. the song otherwise was really nice and the visuals were nice too. colorscheme was awful :)
rulez added on the 2018-07-28 08:42:57 by waffle waffle
Insane amount of effects and direction for a 4k
rulez added on the 2018-07-28 09:53:40 by mantratronic mantratronic
music and fire effects! <3
rulez added on the 2018-07-28 09:56:37 by v3nom v3nom
Great work, good visuals and sound and all in 4k
rulez added on the 2018-07-28 12:54:15 by Ramon B5 Ramon B5
soundtrack is very emotional!
colorscheme is what I like ;) too
and how many different point of views and parameters made this intro looks not like 4k. Awesome result!
rulez added on the 2018-07-28 22:05:46 by keen keen
When coders have aesthetic skills! Solid 4k with an amazing soundtrack - again! Great job guys!
Thx KK for the tech details... now I'm waiting for the code ;)
rulez added on the 2018-07-30 20:32:15 by Raft Raft
The first fire that gives me shivers.
What an awesome 4k. I love the soundtrack.
rulez added on the 2018-07-31 11:34:44 by xxx xxx
A beautiful piece of art!
rulez added on the 2018-07-31 11:42:33 by hfr hfr
Fantastic. Can't believe it's 4k !!!
rulez added on the 2018-07-31 21:31:28 by lipek lipek
virgill is seriously spoiling us by constantly venturing into uncharted territory with 4klang, setting the bar higher each and every time. I can't help but imagine him sitting in the darkness of his attic constantly researching and polishing away on his highly complex instruments using his by now intrinsic knowledge gained over decades to compose his haunting soundtracks that do not need to fear any comparison to any full-size production. The visuals aren't too shabby either ;)
rulez added on the 2018-08-02 22:10:03 by LJ LJ
beautiful production. respect to everyone involved. Virgill, you're nuts.
rulez added on the 2018-08-03 12:24:48 by Axel Axel
beautey! =)
rulez added on the 2018-08-03 18:29:47 by antron antron
Looks like you had fun guys making it (which is definitely a good thing) and the result is interesting (with march-racing-path-branching or whatever that is).

But... somehow it left me indifferent. Maybe because of ugly color scheme and usual geometry. Or maybe because those physically-based instruments although still very impressive for 4k, just doesn't sound that fresh anymore.

I'm actually torned between a piggy and thumb-up, but since almost everyone gave a thumb-up, just a piggy ;P
added on the 2018-08-04 03:47:23 by tomkh tomkh
Great
rulez added on the 2018-08-04 20:35:08 by BiTL BiTL
cool!
rulez added on the 2018-08-05 18:51:31 by jok jok
Surprisingly good soundscape! Nice visuals too
rulez added on the 2018-08-05 20:19:00 by iverjo iverjo
sau geil!
rulez added on the 2018-08-05 22:37:48 by RufUsul RufUsul
Beautiful!
rulez added on the 2018-08-07 06:54:42 by Mystra Mystra
That whale-sound in the music took it to another level for me. Really love the music, as I almost always do when it comes to the audio-storytelling when Virgill is at the helm. Love the two main colors too. Sort of like invention vs doubt. A duality as old as man itself. Thank you!
rulez added on the 2018-08-07 14:31:32 by ALPAidUS ALPAidUS
Shadertoy port of the opening scene.
For those who are interested how madtracing[tm] works :P
EOT-grid scene
added on the 2018-08-08 22:56:37 by Virgill Virgill
Very clean and nice, love it :)
rulez added on the 2018-08-08 23:43:23 by SaphirJD SaphirJD
just great in every way!
rulez added on the 2018-08-09 17:07:29 by Paralax Paralax
The quality of the industrial sounds in the music is very nice - clangs and train whistles with fire and water, seems like a steampunk demo.
rulez added on the 2018-08-09 22:47:13 by Insectecutor Insectecutor
Shadertoy port of the burning tori scene.
Just throw some 3d noise to a lightsource :)
EOT-burning tori
added on the 2018-08-10 23:14:55 by Virgill Virgill
Fantastic!
rulezcdc added on the 2018-08-10 23:41:35 by doh doh

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