fr-091: Abstractia by Farbrausch [web]
screenshot added by BeRo on 2018-08-19 02:02:47
platform :
type :
release date : august 2018
release party : Evoke 2018
compo : pc 64k
ranked : 5th
  • 16
  • 6
  • 0
popularity : 58%
  • 0.73
alltime top: #6789
  • BeRo BeRo [Code, graphics, music, synth]
added on the 2018-08-19 02:02:46 by BeRo BeRo

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added on the 2018-08-19 02:04:27 by BeRo BeRo
the music sounds pretty good but doesn't really fit with the visuals imho.
the fx are interesting.

thumb up for trying something different
rulez added on the 2018-08-19 02:08:31 by wullon wullon
Nice to see you do something completely different both design-wise and music-wise. The music could have fitted better with the graphics. Never the less, i enjoyed it!
added on the 2018-08-19 02:14:51 by velo velo
Very interesting design and transitions. Also good job with the snare drum :)
rulez added on the 2018-08-19 11:28:44 by cce cce
This is the kind of prod that makes me sad, it's chock full of good ideas that could've made for a wonderfully interesting prod but the execution is just nowhere where it should be :( The music sounds like an old genmidi tune off a Geocities website, the colorshift is entirely unnecessary, the whole thing just rushes through it's content like it's got places to go and the shake-on-snare just makes no sense in the context of an intricate, clever prod. It's almost like someone saw Intrinsic Gravity and thought to themselves "I wonder if I can make this more garish somehow".
added on the 2018-08-19 13:03:34 by Gargaj Gargaj
thumb up for trying something different
rulez added on the 2018-08-19 16:27:37 by SiR SiR
i'm a bit torn because on one hand it is something different but on the other something is missing. maybe a bit more finetuning. but the music is very nice which saves it from piggie :)
rulez added on the 2018-08-19 16:43:40 by sensenstahl sensenstahl
I really like the physical modeling approach of your instruments. Very nice demo.
rulez added on the 2018-08-19 18:21:42 by JackPearse JackPearse
rulez added on the 2018-08-19 18:23:57 by Virgill Virgill
interesting visual ideas, but doesn't really have the content to really show them off
added on the 2018-08-19 20:00:28 by Alpha C Alpha C
What Gargaj says is kind of right on every count, but on the other hand, this must be the most enjoyable prod since BeRo started the farbrausch takeover. A lot of nice ideas is more important than flawless execution.
rulez added on the 2018-08-20 16:30:27 by Trilkk Trilkk
This is almost perfect in every aspect.
rulez added on the 2018-08-20 16:37:56 by ham ham
Enjoyed this one very much! I have to say better then the flashy stuff :-) keep up the good work man!
rulez added on the 2018-08-21 22:47:57 by spiked-maniac spiked-maniac
Although I like your flashy intros as well, as long as it is not one continuation of flashes. Your rave music is always awesome using the dark voices!
farbrausch takeover.
Thumb up for the farbrausch takeover.
But if you want to take on Intrinsic Gravity in 32k you'll have to do a lot more. Fore example, try duplicating some effects or try other tricks to fill the screen. It felt a bit empty, whereas Intrinsic Gravity dominates the screen in each frame. Fair they use a lot more mbs to do so but in essence it is still mostly some black&white stripes, rearranged in a different order *cough*
The thumb up is also for trying out new things. I like people who step outside of their comfort zone.
rulez added on the 2018-08-21 23:21:29 by numtek numtek
I'm with Gargaj on this one. It feels like wasted potential and is all the more frustrating because of it. BeRo, please find a designer/director who could put your skills and ideas to good use and fit things together so that they work well. :(
added on the 2018-08-22 18:41:06 by moozooh moozooh
@Gargaj @moozooh

My primary aim in the most cases is just to have fun while working on my 64ks (and on the possible research work regarding it, for example, new rendering techniques and new softsynth synthesis algorithms and so on, where I can then not infrequently use the results of it in other non-demoscene projects as well), and if I win also something in the end with it, it's a nice side effect that I can take with me with it.

In short: It's not always about winning, but rather also about just doing things and having fun while doing these things as well and maybe learning also something at it at the same time.

But there are also exception cases for me, for example, the one after next 64k from me for Revision 2019 (in other words, the 64k after the next 64k for under construction 2018), but I will not reveal anything about that, except that it'll a production, where several people will be working on it.
added on the 2018-08-23 03:02:01 by BeRo BeRo
I really liked that “opening door” square tunnel
rulez added on the 2018-08-23 09:26:56 by rloaderro rloaderro
@BeRo: Understandable. However, I didn't mean that in the context of winning (and neither did Gargaj most likely), but rather in realizing the artistic potential of an idea, which is never a bad thing regardless of your goals. Even something as simple as a timely expert opinion can help elevate a product. I implore you to at least consider it because I generally like what you do and I want to like it more, that's all there is to it. :)
added on the 2018-08-23 10:34:44 by moozooh moozooh
Love the visual style. Music could be better though.
rulez added on the 2018-08-23 13:08:34 by g012 g012
wrong soundtrack for the visuals
added on the 2018-08-26 10:36:19 by Frequent Frequent
Interesting move regarding style. And as for polishing it up, you'll.. at some point. Showing early and often is also good way to gain some feedback for the future.
rulez added on the 2018-10-06 10:56:20 by hollowone hollowone
rulez added on the 2018-10-06 10:59:02 by skarab skarab
ziemlich geil, esp. for being 32K!
rulez added on the 2018-10-06 11:16:13 by lsl lsl
Well enjoyable.
Maybe this concept would give an even better result if the transitions were less "out of the screen".
rulez added on the 2018-11-10 20:23:55 by Dma-Sc Dma-Sc

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