ABBATONE by Abaddon [web]
screenshot added by TomCatAbaddon on 2019-10-27 01:50:42
platform :
type :
release date : october 2019
release party : CAFe 2019
compo : zx 256b
ranked : 2nd
  • 23
  • 2
  • 0
popularity : 53%
  • 0.92
alltime top: #10981
added on the 2019-10-27 01:50:42 by TomCatAbaddon TomCatAbaddon

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Super cool! With music and nice transitions.
rulez added on the 2019-10-27 01:58:20 by ham ham
rulez added on the 2019-10-27 05:05:00 by sensenstahl sensenstahl
rulez added on the 2019-10-27 05:06:21 by g0blinish g0blinish
How is it possible??? A.W.E.S.O.M.E.
rulez added on the 2019-10-27 08:51:48 by Dalthon Dalthon
rulez added on the 2019-10-27 10:45:39 by gorgh gorgh
This is very good. I wonder if it is possible on a C64 for example. I applaud!
rulez added on the 2019-10-27 13:37:29 by wertstahl wertstahl
Nice effects, but don't like the music
rulez added on the 2019-10-28 12:09:02 by Queen_Luna Queen_Luna
rulez added on the 2019-10-29 01:01:54 by EXL EXL
rulez added on the 2019-10-30 17:07:29 by rook rook
pure masterpiece!
and thanks for the source!
rulez added on the 2019-10-30 17:43:55 by sq sq
rulez added on the 2019-10-31 02:24:22 by Buckethead Buckethead
Thank you for driving sizecoding scene on Speccy - hope to see moar like this from you!
rulez added on the 2019-10-31 20:43:24 by ded^RMDA ded^RMDA
Just WOW! 8-[ ]
rulez added on the 2019-11-01 16:30:42 by ruguevara ruguevara
how it is possible?
rulez added on the 2019-11-01 18:48:35 by diver diver
Neat idea, great looking.
rulez added on the 2019-11-02 18:55:13 by Shiru Shiru
Very fresh! I would love to see more of your work for ZX Spectrum.
rulez added on the 2019-11-03 00:50:10 by introspec introspec
At Spectrum writing on the screen 1 pixel (1 bit) is macerated, going through the pixels is quite painful. Therefore, most intros work with colors by characters (or half characters), and so the resolution is quite modest. However, fullscreen pixelshader is not impossible on this machine (at 25 fps). If you think about it, you can see, since the formula for each pixel is a function of x, y, and t (mostly the sum of them), so the sub-function of y and the t are constants during a line, their computed value - quasi gives the line. So all you have to do is add the function of x within a given line, and extract one bit per pixel. Then you can put the bytes together from 8 pixels, so you can easily precalc one line in 32 bytes.

and thank you very much for the cdc, you can find a similar intro from me at here.
Nice variations!
rulez added on the 2019-11-03 20:40:52 by baah baah
added on the 2019-11-03 21:53:23 by n0kbd n0kbd
rulez added on the 2019-11-06 06:34:32 by Adam Bazaroff Adam Bazaroff
very cool sync with sound :)
rulez added on the 2019-11-07 16:25:40 by MmcM MmcM
nice 'typewriter style' sync to the sound!
rulez added on the 2019-11-08 09:26:37 by gentleman gentleman
nicey nice
rulez added on the 2020-02-03 17:54:24 by lvd lvd
Lovely and impressive.
rulez added on the 2020-02-03 20:45:47 by cruzer cruzer
incredible for pixel (non-char) accuracy
rulez added on the 2021-03-12 21:51:33 by ilmenit ilmenit

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