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Asahi by Futuris [web]
[nfo]
screenshot added by Biter on 2020-04-13 13:45:01
platform :
type :
release date : april 2020
release party : Revision 2020
compo : pc demo
ranked : 4th
  • rulez 26
  • is ok 5
  • sucks 0
popularity : 53%
 53%
  • rulez 0.84
alltime top: #8063
added on the 2020-04-13 13:45:01 by Biter Biter

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This is Revision Party version - stay tuned for the final release!
Demo made at a crazy pace, fighting until the last moment before the deadline without sleep for the last two days ;)
In about 2-3 weeks the final version will appear.

YT: https://www.youtube.com/watch?v=tVHyl0glTk0
added on the 2020-04-13 13:55:34 by Biter Biter
Really nice demo
rulez added on the 2020-04-13 14:04:27 by Queen_Luna Queen_Luna
great job Biter!
rulez added on the 2020-04-13 14:07:33 by hollowone hollowone
Beautiful demo.
rulez added on the 2020-04-13 14:18:10 by tbw tbw
Awesome demo.
rulez added on the 2020-04-13 15:45:53 by gaspode gaspode
Very nice demo, nice effects / graphics, like it.
rulez added on the 2020-04-13 17:54:44 by Chainsaw Chainsaw
Very good graphics and atmosphere.
rulez added on the 2020-04-13 19:03:46 by tjahzi_of_dh0 tjahzi_of_dh0
Great demo.
rulez added on the 2020-04-13 21:44:47 by lipek lipek
my fav prod of the compo, awesome!
rulez added on the 2020-04-13 22:46:50 by RufUsul RufUsul
Great flow and lovely soundtrack!
rulez added on the 2020-04-14 11:14:06 by argasek argasek
"In your Face" style Demo !
rulez added on the 2020-04-14 11:43:07 by Black Dragon Black Dragon
Awesome use of red/oranges and volumetric lights!
rulez added on the 2020-04-14 14:33:49 by gligli gligli
Awesome! And I also ran to the fridge and quickly opened up a bottle of Asahi when the title popped on the screen!
rulez added on the 2020-04-14 16:13:55 by spiked-maniac spiked-maniac
I enjoyed it very much thank you!
rulez added on the 2020-04-14 17:25:29 by randomi randomi
Obviously it looks very good but I find it really hard to assess productions like this. On the other hand, the production values are massive. On the other hand, it doesn't show anything that I at least would find particularly interesting to watch so my focus lies on the production values themselves and there's the problem. It's done in an engine notable for its fantastic graphical qualities. How much of this demo comes from Unreal itself and how much is done by the demo programmer? I don't know. Therefore, I piggy.
added on the 2020-04-14 20:47:05 by Preacher Preacher
Nice.
rulez added on the 2020-04-14 21:33:50 by dex46... dex46...
Nice!
rulez added on the 2020-04-14 21:37:34 by Mystra Mystra
Quote:
how much is done by the demo programmer?


Exactly.

If even democoders themselves can not assess anymore how much coding skill was involved in a production - then how should all the other people in the scene. I feel we are risking to kill the programming aspect from the original idea of what demoscene meant. As a consequence demoscene will become indistinguishable from all the other realtime graphics web communities out there, which mainly focus on design and artistic concepts.
added on the 2020-04-14 23:18:19 by spike spike
Awesome production, very well designed and directed! Cheers bro!
rulez added on the 2020-04-15 00:02:13 by shexbeer shexbeer
@Preacher @spike And is it different from Notch (many groups do not even write about it)? There is not so much coding here (probably more than I would do on Notch) compared to your productions (which are great!). I understand your regret but don't blame me for it, I do the best I can :) In my opinion today's demos are all about looking for new form, showing new cool effects, without reinventing the wheel.

Imho from pure coder magic are now other competitions such as intro 4, 8, 64K


@Queen_Luna @hollowone @tbw @gaspode @Chainsaw @tjahzi_of_dh0 @lipek @RufUsul @argasek @Black Dragon @gligli @spiked-maniac @randomi @dex46... @Mystra @shexbeer Thank you very much I'm glad you like it :)
added on the 2020-04-15 09:56:43 by Biter Biter
That is correct. 3/4 of the demos in the competition had some 3rd party engine element. Size limit in demo category, like in the old days (crunching to max 50MB lets say) would motivate more or.. the outcome could be in smaller number of productions being released as this is designer's category these days. That's it. Designers. I believe demo without any tech/platform limitation set in a compo is becoming a race for designers not coders. 4kB is where it's seen coders masturbate to the maximum effect.. but I believe not for long as top memorable intros are already those with consistent visual design instead of black belt in math.
added on the 2020-04-16 10:04:28 by hollowone hollowone
Fine
rulez added on the 2020-04-16 20:12:54 by Frequent Frequent
Very enjoyable.
(though the movements in the "pipes" section were going quite too close to the pipes to my liking)
rulez added on the 2020-04-16 22:52:45 by Dma-Sc Dma-Sc
i liked it =) good track, nice visuals. the font/strings seemed off though.
rulez added on the 2020-04-17 17:14:45 by HellMood HellMood
It's like those "engine" demos of yore :) Good pacing, pretty scenes, and energetic music. I think every Unreal Engine demo should have a spinning donut.
rulez added on the 2020-04-17 19:56:06 by cce cce
Nice graphics assets and the utilization of UE rendering is certainly at least decent. Not really sure what the creative spark that brought this into the world was exactly though. An industrial setting with lots of neon/laser lights that look pretty through SSRs and wide bloom kernels together with cameras spinning around generic demo objects? Despite the high production values and cutting edge tech used this is among the most oldskool demos in the compo. It feels listless and lethargic, bereft of a purpose beyond shiny shader effects. This is a higher production value version of DEMO2 without a sense of irony or a pithy message.

I don't mind using UE4 (or Notch for that matter), but this is anything but forward looking or novel in my opinion. If the rendering engine was homegrown I would applaud the effort at least but alas.
added on the 2020-04-17 20:21:49 by noby noby
Oh and also I really hate how the camera cuts through the geometry throughout the demo, that's super cheap looking. If 4k intros can do it so should UE4.
added on the 2020-04-17 20:22:54 by noby noby
@noby Yeah, I know that. The camera was put in a few hours ahead of schedule. In the final version it will be fixed and added a lot of good, come back in 2 weeks, maybe then you will like it more :)

@Frequent @Dma-Sc @HellMood @cce Thank you It'll be better soon.
added on the 2020-04-17 20:53:16 by Biter Biter
nice work!
rulez added on the 2020-04-18 03:30:37 by blackpawn blackpawn
I think it was nice enough, but yeah, those cameras hitting every possible pipe/geo was also killing part of the experience for me. Good stuff nevertheless.
rulez added on the 2020-04-18 14:24:45 by gopher gopher
well now this is demoish :D on the other hand it feels quite empty. nice scenes but nothing to watch again. but weak thumbs up anyway.
rulez added on the 2020-04-18 14:35:47 by sensenstahl sensenstahl
Nice one! I really love the "factory" scene - a pure visual feast :)
rulez added on the 2020-04-22 14:04:02 by slayer slayer
Effectswise this is a big improvement from Tales of the Future, good job :)
rulez added on the 2020-04-23 21:56:37 by r1g8 r1g8
meh.. this is exactly the kind of demo that is periflaged in piledriver - only that this one is far less entertaining
added on the 2020-04-24 22:59:42 by v3nom v3nom
just a good show!
rulez added on the 2020-04-25 00:32:26 by Alpha C Alpha C

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