pouët.net

Dungeon HMM3
screenshot added by Lovely Hanibal on 2020-06-20 19:43:41
platform :
type :
release date : june 2020
release party : NOVA 2020
compo : 4k procedural gfx
ranked : 6th
  • rulez 8
  • is ok 3
  • sucks 0
popularity : 40%
 40%
  • rulez 0.73
alltime top: #27236
added on the 2020-06-20 19:43:41 by Lovely Hanibal Lovely Hanibal

popularity helper

increase the popularity of this prod by spreading this URL:

or via: facebook twitter pinterest tumblr

comments

not so sure about the colors but overall very nice! lot of detail in there.
rulez added on the 2020-06-20 19:51:25 by sensenstahl sensenstahl
Quote:
not so sure about the colors but overall very nice! lot of detail in there.

Thx.
If you can tell me more I'm open for suggestions or consstructive criticism about colors.
Looking kinda ok to me!
added on the 2020-06-20 20:41:48 by SoDa7 SoDa7
details :)
rulez added on the 2020-06-20 20:42:01 by NR4 NR4
Liked this, the modelling is fantastic. Could use nicer lighting, maybe.
rulez added on the 2020-06-20 23:36:25 by alia alia
Really impressive modelling for the size! I love the different kinds of buildings you managed to fit in here. Unfortunately I have to agree about the lighting. What I would suggest is using colours based on temperature. These colours appear in nature often, and are specified with a number in kelvin. It is based on what colour of light an idealized object of that temperature would emit, and is often used to categorize the colour of light bulbs.

see here for more details: https://en.m.wikipedia.org/wiki/Color_temperature

I would also suggest not adding an ambient colour to the shading. The phong model suggests doing that, but I find it tends to wash out the image. What might work better is to something like this:

Code: vec3 normal = ... vec3 lightdir = ... float diffuse = max(0, dot(normal,lightdir)); diffuse += dot(normal,lightdir)*.1+.1;


That last line adds a little bit of ambient light, but it still is proportional to what direction the normal vector is pointing, so you get a smooth gradient instead of a solid colour in the dark parts of the image. Ambient occlusion also helps.
rulez added on the 2020-06-21 02:17:04 by blackle blackle
i like the look of this
rulez added on the 2020-06-21 09:59:15 by superogue superogue
I love the desgin! Check out these two articles by iq for some lighting tricks: outdoors lighting, palettes.
rulez added on the 2020-06-21 17:46:27 by cce cce
Good memories :) HOMM3 thanks! Very cool!
rulez added on the 2020-06-21 19:04:57 by tifeco tifeco
very much the same style as NWC was doing 3D stuff back in the 90ties. Typical Autodesk 3DS 4.x stuff ;-) nicely replicated.
added on the 2020-06-21 20:59:26 by hollowone hollowone
nice
rulez added on the 2020-06-22 11:16:06 by HellMood HellMood

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

add a comment