pouët.net

GøbLiИ preview by Pond [web]
screenshot added by mermaid on 2021-12-24 09:06:39
platform :
type :
release date : december 2021
  • 3
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popularity : 46%
 46%
  • 0.60
alltime top: #40032
added on the 2021-12-24 09:06:39 by mermaid mermaid

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Nice game!
rulez added on the 2021-12-24 14:40:00 by ham ham
Fun little game only played 1,5 level so far however
rulez added on the 2021-12-24 20:56:03 by Queen_Luna Queen_Luna
I found it a bit hard!

Control wise, I wish I could jump straight onto a ladder (I have the impression I can't right now)

Also I wonder if I shouldn't get a hit-invincibility + getting bumped away from an enemy instead of my life being depleted quickly the longer I stay on an enemy? This would make the enemies feel like they have a body inhabiting the world more, right now they seem like transparent life-sucking ghosts (maybe they are?)

There were so many potatoes on the first level I did not realize those were the trinkets I meant to collect. It also made me feel bad about leaving some here and there by accident since it's easy while jumping to leave one or the other. Also it wasn't clear at first that there was a potato count to reach (rather than having to collect them all?)

I wish the first few levels gave me a bit of an easier time, for instance by making the little enemies move timings more forgiving, so that I don't have to wait for them to move back and forth.. I guess I would expect the first level to be "speedrunnable" by just reacting + jumping ; maybe that's not the intent and you intentionally want me to learn how to wait?
added on the 2021-12-27 11:16:57 by _-_-__ _-_-__
The graphics are really nice!
added on the 2021-12-27 11:17:09 by _-_-__ _-_-__
I'm glad you like the graphics, and thank you for taking the time to write some feedback!

I cobbled together this demo version in time for a release on the 24th after some people on Facebook said they wanted to try it during the holidays. My spare time in the days leading up to the 24th was spent fixing bugs, trying to make sure everything worked on both NTSC and PAL, etc., and so the levels included are still the old test levels I added a while back, they're not sorted by difficulty or anything. I'll do my best to fix that! Some of the test levels probably won't all make it into the finished game at all.

This being my first real attempt at writing a platform game, the end product is very much limited by my sad lack of programming skills and non-existent game design knowhow. I'm afraid we might be stuck with the transparent life-sucking ghosts for now, but I'll try to do better next time.
added on the 2021-12-27 23:33:36 by mermaid mermaid
Myself I've never coded such 2d single-screen platformer, and I definitely respect the amount of work it is already :) I was really hoping my comment would be taken positively, because I certainly meant as encouragement / info!
added on the 2021-12-28 15:04:31 by _-_-__ _-_-__
Nice game.
rulez added on the 2021-12-29 02:54:47 by AW87 AW87

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