Across the Water by bitshifters collective [web]
screenshot added by P_Malin on 2022-04-17 19:54:53
platform :
type :
release date : april 2022
release party : Revision 2022
compo : 4k procedural gfx
ranked : 3rd
  • 26
  • 0
  • 0
popularity : 57%
  • 1.00
alltime top: #7258
added on the 2022-04-17 19:54:53 by P_Malin P_Malin

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rulez added on the 2022-04-17 20:00:53 by 100bit 100bit
Love the composition and the lighting!
rulez added on the 2022-04-17 20:08:43 by blinry blinry
rulez added on the 2022-04-17 20:17:44 by blackle blackle
rulez added on the 2022-04-17 20:36:29 by HellMood HellMood
Composition. Colors. Wow.
rulez added on the 2022-04-17 20:37:44 by gaspode gaspode
rulez added on the 2022-04-17 21:06:07 by Photon Photon
rulez added on the 2022-04-17 21:30:15 by Mystra Mystra
rulez added on the 2022-04-18 07:29:17 by wrighter wrighter
this was cooled really liked this one in the compo
rulez added on the 2022-04-18 13:35:01 by Queen_Luna Queen_Luna
Love that wet street.
rulez added on the 2022-04-18 13:44:57 by Nosferatu Nosferatu
In my optinion it's best in compo. I love the lighting and reflections in here.
rulez added on the 2022-04-18 19:25:09 by Lovely Hanibal Lovely Hanibal
rulez added on the 2022-04-18 19:27:43 by keops keops
kewl :)
rulez added on the 2022-04-18 22:12:03 by NR4 NR4
very pretty
rulez added on the 2022-04-19 00:07:09 by MrsBeanbag MrsBeanbag
love the rocks, the buildings in the background didn't feel realistic enough for me though
rulez added on the 2022-04-19 00:15:30 by psenough psenough
rulez added on the 2022-04-19 14:23:44 by jimmi jimmi
Rejected from the photo compo.
rulez added on the 2022-04-19 14:27:33 by Saga Musix Saga Musix
amazing :)
rulez added on the 2022-04-19 14:33:42 by Ped Ped
Super use of composing, colors,+ deep blur make this one almost photorealistic!
rulez added on the 2022-04-19 19:23:55 by critikill critikill
the intricate modelling of the bricks and cobbles is among the key selling points here, but i feel a lot of the other geometry is a bit... "chibified"? like, the railing just feels a bit too thick, the proportions in the lamp posts just a tad strange, and the corner on the curb just a bit too round. it's small things, but together they result in obvious giveaways that this is CGI scene.

another detail that slightly bugs me is the subject, as it just feels like there is none. for an urban landscape, the expectation would be to have the entire scene in focus as much as possible, but instead the camera is focused a couple meters in front of the lens pointed at... nothing in particular? it still works aesthetically since the bokeh is beautiful, but i still can't shake off the conflicting feeling. similarly the scene also feels a bit too dark? not an easy problem to solve of course... can't just increase the brightness of the light sources when path tracing when your sample budget has a hard limit (kudos for trying the median filter(?) approach though :)).

oh well, feels like i'm merely nitpicking. this is a fabulous entry, and i hope you're not about to run out of steam with these! :)
rulez added on the 2022-04-20 01:48:27 by noby noby
Hah, yes, I agree and I'm very aware of all of those things. There is nothing to hide behind with a "real world" image so all those little things really stand out. I'm happy with what I made though. I like to try things that are a bit different, which I think it is. I still think it has a lot of nice qualities and I played with the ideas I wanted to.
I'm usually guilty of some quirky, niche technical self indulgence rather than making something simpler and more accessible and that is the case here.
The end result is quite different from what I originally had in mind which was to focus more on the cobbles, with more interesting, varied lighting on them, framing a single puddle reflecting something interesting and maybe a drain cover with a design on it. Sticking with that would have been simpler and probably have worked out with a better, more crowd pleasing composition.
However, the process of making it took me in a different direction with the city skyline becoming more prominent. With it becoming harder to wrangle as the complexity grew, ultimately with other more important life commitments I just ran out of time and space to do a lot of those small changes that would have helped the end result.
rulez added on the 2022-04-21 12:41:51 by P_Malin P_Malin
So this was one of the entries that suffered a bit at our satellite because the compo was early enough that the light conditions kinda crushed some of the rich darker tones into mush, so I wasn't sure why everyone online was so excited about it - turns out I just didn't see a lot of the detail.
rulez added on the 2022-04-21 12:47:36 by Gargaj Gargaj
should have ranked first. awesome.
rulez added on the 2022-04-22 12:58:58 by iks iks
rulez added on the 2022-04-24 07:42:52 by spkr spkr
rulez added on the 2022-04-25 07:35:05 by sensenstahl sensenstahl
Amazingly photo realistic! Keep 'em coming! :)
rulez added on the 2022-11-12 14:48:43 by Defiance Defiance

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