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JomanisFlyingSaxofon by The Rocks
[nfo]
screenshot added by fmd2 on 2023-11-05 19:15:12
platform :
type :
release date : october 2023
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popularity : 54%
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alltime top: #39955
  • fmd2 fmd2 [code, graphics, sfx/sound]
added on the 2023-10-16 10:09:34 by fmd2 fmd2

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might i suggest acid be taken in moderation :p

its great to see post 2020 amiga and Atari stuff so i can selfishly test my misterfpga atari and minimig cores, the game is a bit heavy on the sense tho :D

fyi it runs glitchless on minimig (fpga) but on UAE the menuscreen comes up like im running this on a 486 pc and i cant even get to the game, i dont have real amigas so that i cant say ... ganbarre !
I think you need the kickstart to run this smooth in UAE with A500 settings... or you tweak the UAE-Amiga-Processor to a faster one and so on...
added on the 2023-10-17 17:26:06 by fmd2 fmd2
This is quite a mixed bag: I like the long sample of "When the saints go marching in" and the monkey(?) creature farting musical notes, but the graphics are so glitchy I can't believe that it's by design.
added on the 2023-10-17 21:36:44 by Foebane72 Foebane72
Quote:
fyi it runs glitchless on minimig (fpga) but on UAE the menuscreen comes up like im running this on a 486 pc and i cant even get to the game, i dont have real amigas so that i cant say ... ganbarre !


I ran it on my stock A500 config on WinUAE with no issues :)
added on the 2023-10-17 21:45:53 by Foebane72 Foebane72
well the gaphics design was adapted to run smooth & easily on a ~35 year old machine... everything should fit on one full amiga500 disc and the 2 music songs need a lot of disc space although they are already compressed somehow...
added on the 2023-10-17 22:16:04 by fmd2 fmd2
Well it ain't pretty and tbh I'm not quite sure what it really is, but it's consistent and different, so what the heck, here's a thumb. :)
rulez added on the 2023-10-19 11:18:28 by Korvkiosken Korvkiosken
No pills and mushrooms needed anymore for going on a psychedelic
trip.
The prutt notes are based on the bass clef, aren't they?
added on the 2023-10-21 11:50:28 by ROG_VF ROG_VF
sorry for my bad english undterstanding, but if you mean the sprites that the saxonphone pulls out: They are rather randomly moved or simply go up in the other mode & they flicker a little bit around since the amiga has only 8 hw sprites. So only 7 notes can be visible at same time (the 8. sprite is used for the saxophone-figure). All the rest is moved with the blitter. And some color cycling makes it "psychedelic" a little bit and also the fact that there is only 1 bitplane in memory wich is always shifted 1 pixel ond repeated in the other 4 bitplane slots of the 32 color mode of the amiga...
added on the 2023-10-21 13:00:52 by fmd2 fmd2
And yes it's perhaps constistent and different :-) perhaps mainly because most of the stuff was simply sketched on real paper and scanned with a normal paper scanner, so there is no map-scrolling algorithm and no "tiles" used like normally, its just big bitmaps dithered to only 1 bitplane (2 colors), and the objects that move in from the right also have no map they also come in with some random function wich mainly saved work & memory....
added on the 2023-10-21 13:32:28 by fmd2 fmd2
(by the way I just watched some of the demos you added or created.... (vangelis demo & paradise or something) .... I didn't know them by now but they seem like really serious amiga coder stuff... I guess the vangelis demo has also some color-cycling in itself... and the zoom rotating bars of the other demo are still a bit mysterous to me how to something like this with 7 Mhz)
added on the 2023-10-21 20:31:15 by fmd2 fmd2
@fmd2 / 2023-10-21 13:00:52
I am sorry, it is my fault and has nothing to do with any "bad english
understanding" on your side. Sometimes I tend to speak in -
ambiguous and subtle - riddles. It is supposed to be funny but
obviously I am the only one who can chuckle. All the same, thanks for
your lines and the insights; interesting and offbeat approach with the
sketching and scanning :-)
added on the 2023-10-22 11:05:32 by ROG_VF ROG_VF
(colors were patched a litte bit meanwhile)
added on the 2023-10-25 06:35:30 by fmd2 fmd2
here is a new experimental hi color hw scrolling version: https://franzmandl.de/jfs-experimental.zip
added on the 2024-01-11 16:54:39 by fmd2 fmd2
it has become the main version, screenshot changed
added on the 2024-01-13 17:56:04 by fmd2 fmd2
Hi fmd2. Thanks a lot for the updates. Did some background research.
Aha, it is a game with art. Nice idea. But wasn't there a little sax player
- I call him "Prutty" - in the initial version? To be honest, I miss him a
bit.
added on the 2024-04-11 18:13:28 by ROG_VF ROG_VF
yes there was some small test-figure. I think I still have it somewehere... but the amiga500 sprite dimensions (if only 1 sprite is used) are better suited for a backlit saxophone I think...
added on the 2024-04-13 10:06:57 by fmd2 fmd2

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