Rainmaker by Byterapers [web] & Doomsday
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popularity : 69% |
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alltime top: #1447 |
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added on the 2024-04-01 02:47:58 by mikron |
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comments
Awesome demo in every way!!
rulez added on the 2024-04-01 02:48:59 by mayday
Definitely among the best demos of the year so far
Stunning!
Mindblowing!
A visual feast!
Wonderful stuff!
Loved every bit of it, really nice work <3
Massive demo pr0n! Fits to my taste perfectly!
Looks good.
stuning atmosphere and visuals!
Massive production values but lost me somewhere along the way.
solid, but visibly NOX-defined by its own design limits
Mostly very good visuals (both colors and shapes). I especially like the Rorschach-inspired part close to the beginning of the demo.
Incredibly polished, really liked the track too!
Although perfectly polished this leaves not much impression on me, because it’s just disjointed scenes. Soundtrack rules oc.
My favourite from the compo. Visually stunning, fast cuts and a great soundtrack! Best (B) DSD demo in over two decades.
Awesome job guys! Congrats on winning the PC-democompo!
disjointed collection of Notch stuff, plus because of that disjointedness it looked like a bunch of Notch tutorials or example projects glued together or something
what maali said but i like that kind of warm flow down the backside of the pants
Great demo
Nice realtime animation!
some of this is uber-awesome, especially the beginning and the humming bird, hands down super cool! the whole thing seemed a bit messy though, it could've been two seperate demos, but nevermind my opinion, crazy cool stuff!
Agree w Maali. A stuttering disjointed Notch prod.
Quote:
what maali said but i like that kind of warm flow down the backside of the pants
Maali said it best, but this was still very entertaining. The crazy soundtrack helps a lot. I just wish there was even a tiny hint of coherence in the visuals.
Even if those particle systems in some scenes are now around for some time, it's just such an awesome product and awesome good looking. Definietely the winner demo!
Yup, that's a winner demo
Polished
I watched this now and thought “there's nothing original here and it's a bit uneven, but wow, that's a fucking good renderer”. Then I realized, oh wow, perhaps it's not their own renderer.
...and why, exactly, this requires more than 6 gb of vram?
this is not demoscene anymore...
this is not demoscene anymore...
I like it, several scenes, some classic stuff, some great effects, good music.
Great visuals but 1GB download? jeez... that hurts!
Demotool click click.
the incoherent scenes are a strength here. combined with the weird soundtrack, it's simply a great ride.
Started off really promising, felt somewhat disjointed and kinda cookie-cutter-notch-demo, though I can’t really put my finger on why.
I know ny’all could build something kickass with Notch, the idea and feeling is there, now get some better glue :3
I know ny’all could build something kickass with Notch, the idea and feeling is there, now get some better glue :3
I really don't get the hate because of a big download. If you don't like it, there are size limited categories you can watch instead (I say that as a sizecoder).
I also don't get the hate because of Notch. Sure, I won't give extra credits for the rendering, but the visual design in scene after scene is just excellent. Detailed, vibrant, dynamic, dramatic. The cityscape was shown for too long and detracts a bit from the pure effects showcase that the rest of the demo is. But that's a minor nitpick.
I also don't get the hate because of Notch. Sure, I won't give extra credits for the rendering, but the visual design in scene after scene is just excellent. Detailed, vibrant, dynamic, dramatic. The cityscape was shown for too long and detracts a bit from the pure effects showcase that the rest of the demo is. But that's a minor nitpick.
Top notch high end stuff!
It stood above competition. Good to see good ol' Fins on German soil :D Disjointed? Might be. Kick ass? For sure, and that's me convinced.
I am impressed of the density. So many cool effects and ideas. And the soundtrack kicks like hell.
Great to see Doomsday winning again :)
Massive prod!
Scenes feel disconnected from time to time but I works great anyway :)
Scenes feel disconnected from time to time but I works great anyway :)
Notch put to good use.
The weakest part of the prod is the city geometry.
The part I prefer is the design of the final screen.
The weakest part of the prod is the city geometry.
The part I prefer is the design of the final screen.
this is at the brink of effects overload :)
great stuff
great stuff
Great
Feels a bit forgettable.. Like said above. But there are some nice elements around
I'm starting to have conflicting feeling about so many top demos that don't require any programming at all. Like maybe programming demos should be one category, and Notch/AE/Blender/etc/etc demos should be another?
Still, this one looks cool, obviously lots of effort involved and it was a blast to watch, so a thumbs up.
Still, this one looks cool, obviously lots of effort involved and it was a blast to watch, so a thumbs up.
A lot of great stuff. Disjointed? People have perhaps come to expect too much uniformity. Demos can be eclectic collections.
Sorry but no. This is beautiful but doesn't really tell something. Let MFX be the winner :)
Daym
fark yeah \o/
some awesome scenes, but the whole thing too messy
Good to see a Doomsday demo again!
Loved the effects, only the city didn't really work for me.
Loved the effects, only the city didn't really work for me.
Thumbs up for the comeback !
Good luck to your coders for raising the bar after a Notch powered demo, it will require extreme dedication.
Good luck to your coders for raising the bar after a Notch powered demo, it will require extreme dedication.
Hecking amazing!
Decent. :)
Well... it's extremely incoherent, and the music is pretty unmusical. Still there are a few effects in here I really liked, so weak thumbup it is.
Listen, this is clearly good. Banging soundtrack, effects that make the GPU sweat profusely, throw in some cyberpunk/bladerunner, what more do you want?
Yet... meh. Thing is, as much as I don't try to judge anyone for their engine choice, the simple truth is that if you're using something like Notch, the focus shifts away from _how_ you did something, towards _what_ you did with it. And that's sadly really incoherent and hard to make sense of. And somehow that soundtrack lost 50% of its promised bang in the mix somewhere.
So a piggy it is.
Yet... meh. Thing is, as much as I don't try to judge anyone for their engine choice, the simple truth is that if you're using something like Notch, the focus shifts away from _how_ you did something, towards _what_ you did with it. And that's sadly really incoherent and hard to make sense of. And somehow that soundtrack lost 50% of its promised bang in the mix somewhere.
So a piggy it is.
It's good but for me it misses some progression - I can only compare it to the big demo from Orange at Assembly 2018 (dying stars), which had that - plus a more amazing soundtrack.
Maybe without the notch effects "Rainmaker" would be an empty shell. Or not. Cannot really tell where the polish begins to affect the end result to that extent.
Maybe without the notch effects "Rainmaker" would be an empty shell. Or not. Cannot really tell where the polish begins to affect the end result to that extent.
nice "demo" demo!
The shiny black donut inside a glass voronoi-fractured glass shell is what redeemed this demo for me. Always put something cool at the end :)
there's an irony that 3 people are credited for flow, but that's exactly what this thing lacks :D
Sublime!
Quote:
I feel you, bit like being credited for graphics in Sceon 😉
dunno what you're trying to say here with the ad hominem. other than perhaps that 'graphics' is a bit of a misnomer as i did all the 3D and overlays/textures. i surely wasn't responsible for its flow though!
in that case, i forgot my thumb
I think kb nailed it. Obviously good, but maybe not great.
Great visuals, a lot of content.
It would be better release 2 versions in separate zip archives – 900 Mb is way too much in terms of quality/size ratio.
It would be better release 2 versions in separate zip archives – 900 Mb is way too much in terms of quality/size ratio.
Pum! A high-energy demo. Quite entertaining.
Beautiful and "oldskool" demo crafting.
There's some dope stuff in there - that credits/endscene is bang on - but some of it (a lot of it) is just below-average content (oh god the 3D scenepoetry oh god) with Notch tech thrown at it, which just doesn't work.
It's strange because you'd think a prod that's done by so many designers (supposedly) would have more eyecandy, but it's just not working - this is the kind of prod where unfortunately everything has to be bang on - font choices, amount of DOF, color progression, editing - and it's just... not there. It also feels like the music was just thrown at it last minute.
It makes me a bit sad because it really is the style of prod we should _aspire_ to be making, which is why I feel so conflicted about it, but it's just _not there_.
It's strange because you'd think a prod that's done by so many designers (supposedly) would have more eyecandy, but it's just not working - this is the kind of prod where unfortunately everything has to be bang on - font choices, amount of DOF, color progression, editing - and it's just... not there. It also feels like the music was just thrown at it last minute.
It makes me a bit sad because it really is the style of prod we should _aspire_ to be making, which is why I feel so conflicted about it, but it's just _not there_.
the opening was a great buildup but then it kinda fails to keep the promise. i liked the scene with the dude walking towards the mountain, the rainy city with the nice dof, the city/circuit board scene and the colibri. besides that everything looks and feels bland since it has been seen more than once in a similar fashion. the problem is that there is a very high bar from the past.
but the font is really horrendous and one can't sugar coat that for anyone. maybe some reflection/color or whatever might have covered it up but it looks cheap and not fitting to the rest of the demo and escpecially in the greets part.
welcome to the ( mostly? :D ) sober world of opinions far away from ( partially ) drunken party votes :) it's a nice prod that fits a party and its atmosphere (which is a good thing) but not a demo to remember. oink oink.
but the font is really horrendous and one can't sugar coat that for anyone. maybe some reflection/color or whatever might have covered it up but it looks cheap and not fitting to the rest of the demo and escpecially in the greets part.
Quote:
To our surprise and delight we got votes.
We did put effort on flow, syncs etc, I am sorry you do not see that
welcome to the ( mostly? :D ) sober world of opinions far away from ( partially ) drunken party votes :) it's a nice prod that fits a party and its atmosphere (which is a good thing) but not a demo to remember. oink oink.
Didn't like the parts with too much visual noise because it's always boring to watch something like that but the rest was great.
A disjointed journey with the second later part being much better.
inconsistency as a virtue, something very quaint about a team of artists just putting together a reel of their best material, coherence be damned. maybe it's just me but i think this ethos of demomaking deserves love too; it's there our roots are after all, and i think there's still space for it in current year.
it's obviously easy for me to appreciate demos that try to do things design-first, ymmv. almost any scene here (with some caveats, read on…) could by itself be repurposed for a still image or a poster, if chosen and edited the right way. in fact, the demo itself is keenly aware of this as well. i just love the fake-out towards the end with the image that lingers on screen for a few seconds, until suddenly coming to life with vivid animation and dense composition. it's the more abstract scenes here that steal the show for me, kudos for the work on those, and hey, at least for my money they remain relatively consistent too.
with that being said though, i definitely don't like everything here; especially roughly the middle third is quite a slog. like, c'mon now, don't commit the cardinal sin of applying heavy shallow depth of field to what's supposed to be a wide expansive city shot, unless you just want to break the immersion and underline to the audience that they're just watching some Computer Graphics. also you move your camera way too fast, but that's something that can only be learned to restrict gradually with effort.
also not completely thrilled with some of the visual ideas, like especially the solemn humanoid astronaut figure surrounded by vast cosmic events, simple gazing on facing away from the camera. borderline kitsch. but hey at least even those scenes look really good, purely in visual terms (well, until you put the camera too close to the landscape and the lack of vertex count texture resolution for the detail maps rears its ugly head).
kind of an "AI art" vibe here at times, although i'm of course aware that i'm kind of reversing causality here, but i think we still ought to rather move past these scifi clichés wherever possible. i mean, we do want to distinguish our craft from autogenerated schlock hallucinations, right? if we have tools that can infinitely reproduce smoothed out, ostensibly polished yet utterly dull Content™ fit for consumption for the collective common denominator, then do we need to bother with yet more Beeple copies? i'm willing to enjoy this for now for what it is, but i'm at the same time starting to turn sour…
the music is good, although again the middle third drags, and what's up with those drums (both the sound and the programming)? if anything i feel this just again underlines that realistically the mileage your gonna be able to eek out of your material is heavily tied to the quality of your soundtrack, and if there's a weak part in there, then likely the rest of it is going to suffer as well. the intro and final act are fantastic though. some classic hodgepodge of acid, breaks, IDM glitch, and cinematic sound design with a vintage feel, tastefully and just slightly updated for modern times.
did kb_ say it all? yeah kinda, i mean i find it difficult to disagree, but i still like this. hmmh… yeah, i like it. good mikronfest. done rambling, hopefully it came out right, don't feel like reading it all back.
it's obviously easy for me to appreciate demos that try to do things design-first, ymmv. almost any scene here (with some caveats, read on…) could by itself be repurposed for a still image or a poster, if chosen and edited the right way. in fact, the demo itself is keenly aware of this as well. i just love the fake-out towards the end with the image that lingers on screen for a few seconds, until suddenly coming to life with vivid animation and dense composition. it's the more abstract scenes here that steal the show for me, kudos for the work on those, and hey, at least for my money they remain relatively consistent too.
with that being said though, i definitely don't like everything here; especially roughly the middle third is quite a slog. like, c'mon now, don't commit the cardinal sin of applying heavy shallow depth of field to what's supposed to be a wide expansive city shot, unless you just want to break the immersion and underline to the audience that they're just watching some Computer Graphics. also you move your camera way too fast, but that's something that can only be learned to restrict gradually with effort.
also not completely thrilled with some of the visual ideas, like especially the solemn humanoid astronaut figure surrounded by vast cosmic events, simple gazing on facing away from the camera. borderline kitsch. but hey at least even those scenes look really good, purely in visual terms (well, until you put the camera too close to the landscape and the lack of vertex count texture resolution for the detail maps rears its ugly head).
kind of an "AI art" vibe here at times, although i'm of course aware that i'm kind of reversing causality here, but i think we still ought to rather move past these scifi clichés wherever possible. i mean, we do want to distinguish our craft from autogenerated schlock hallucinations, right? if we have tools that can infinitely reproduce smoothed out, ostensibly polished yet utterly dull Content™ fit for consumption for the collective common denominator, then do we need to bother with yet more Beeple copies? i'm willing to enjoy this for now for what it is, but i'm at the same time starting to turn sour…
the music is good, although again the middle third drags, and what's up with those drums (both the sound and the programming)? if anything i feel this just again underlines that realistically the mileage your gonna be able to eek out of your material is heavily tied to the quality of your soundtrack, and if there's a weak part in there, then likely the rest of it is going to suffer as well. the intro and final act are fantastic though. some classic hodgepodge of acid, breaks, IDM glitch, and cinematic sound design with a vintage feel, tastefully and just slightly updated for modern times.
did kb_ say it all? yeah kinda, i mean i find it difficult to disagree, but i still like this. hmmh… yeah, i like it. good mikronfest. done rambling, hopefully it came out right, don't feel like reading it all back.
Kinda feels like a pile of Notch effects.
It's a well-made and well-executed pile of effects, with a nice music under it, but we've seen them all already, some many times. I understand how it might work for someone, but it doesn't for me :(.
It's a well-made and well-executed pile of effects, with a nice music under it, but we've seen them all already, some many times. I understand how it might work for someone, but it doesn't for me :(.
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