Elastic by Science [web]
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: s c i e n c e : e l a s t i c << .
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:...............: part of the pc demo compo @ evoke 2003
requires : 266mhz, 3d card, openGL
credits :
_armin "jar" jahanpanah
main code (demo, engine, tools)
3d modeling
2d graphics & textures
design
_christian "incommunicado" kuhn
code (engine)
support
_roman "ritzu" sudlitz
audio
technical :
this demo features our new powerful
SR 3d engine.
contact us for more information.
266mhz should be enough, no ghz needed.
this is demoscience.
effects in this demo include
- volume fog
- per-pixel NDF shading
(no per-pixel hardware needed!)
- realtime metaballs (marching cubes)
- various mesh deformers
- realtime ray-casting/tracing + reflections
- simple terrain rendering
- several image-based effects
respect to:
3state, black maiden, cologne-scene,
eldorado, evoke-org, exceed, haujobb,
kaoz.org, kolor, magic dreams, park,
speckdrumm
special thanks go to ritzu for providing us with this
great music. find more at http://ritzu.amisia.net
friendship rules, demoscene will never die!
we are still looking for talented 2d/3d artists
and coders for upcoming demo and game projects.
web : http://www.scyence.net
mail : jar@scyence.net
other fine science productions can be found at
http://www.pouet.net
[ back to the prod ]
