WiRED 97 invitation intro 2 by Acme & Imphobia
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║ i M P H O B i A & A C M E P R E S E N T S
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▀██▀ ▀█▀ ▄██ █▌ ▄███▌█▄▄██▀ █▄ ▄█▌ 97 ║
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WiRED 97 (INTERACTIVE) INVITATION INTRO 2 ║
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╓─── ──╖ ║
║ WELCOME ╠══════════════════════════════════════════════════════════════════╣
╙── ─ ─╜ ║
║
YES! ║
║
Here finally comes the second invitation intro to Wired'97. ║
║
You've got in your hands the first ever interactive invitation intro. ║
Acme and Imphobia teamed up to present you this piece of virtuality ║
in order to remind you all not to miss the scene event of the ║
summer. ║
║
Be sure to attend Wired and discover what a real scene event really ║
is. Wired will be a party you really won't want to forget. ║
║
Enjoy your ride... and see you there. ║
║
-Darkness (Imphobia) ║
║
║
btw. will you find the secret part? ║
║
╓────────────────────────── ── ──╖ ║
║ TECHNiCAL NOTES ABOUT THiS REPORT ╠════════════════════════════════════════╣
╙────────────────────────── ── · ─╜ ║
(And Statix's personalised bit of the nfo file :)) ║
║
■ Minimum system requirement: ║
║
486DX (but pentium is needed really!) ║
VGA (VESA2 will look much nicer) ║
Mouse ║
13M RAM (It is very hard to make it run in less than 12M! >16M is best) ║
Most major sound cards are supported ║
║
║
I was having some problems with PMODE/W and some new ATI SVGA cards, and ║
also with some PS/2 style mice. All these problems go away if you run ║
under WIN95, or use DOS4G/W. (Type DOS4GW W97INV2 to run this way) ║
║
If you have a slow machine or low memory, look at the command line options║
to find out how to adjust some parameters to make it run on your machine. ║
║
Firstly you will need plenty of RAM (>12 Megs) and UNIVBE 5.2 or so to ║
use the 15/16 bit colour modes. This demo runs entirely in 15/16 bit ║
colour using the Linear Frame Buffer of your VGA card. It uses perspective║
correct polys, texture cached lighting and a portal based engine. I made ║
everything from scratch, including complete keyframer, level editor, ║
engine & tmapper in about 6 weeks (plus a gap for my university exams). ║
The textures are stored in a proprietry JPEG like form to save you some ║
downloading time ;) The lighting is raytraced during the intro slideshow. ║
║
Because this was such a short time (this project has more code than 303 ║
and Paper put together) there are many things missing, like better ║
collision detection (no bugs!) more dynamic lighting etc etc. But I hope ║
you like the result anyway! ║
║
Oh and before I forget, the complete level editor, texture editor, etc is ║
included as a secret part... but even if you find it it's very nasty to ║
use! <grin> ║
║
Thanks also to Jay Foad - I asked him (taking the piss) to code me a ║
texture cache allocation routine - and he did in it under 4 hours. Thanks ║
Jay! And of course, Jay is the best coder I have ever met... ║
║
The music system is IMS by Pascal (Nik Beisert) and let me tell you, it's ║
really a lovely system to use. Soon it will be perfect! I must thank ║
Pascal a lot for all the cool chats on IRC and the help he has given me. ║
║
And did you notice the dynamic reverbing? :) ║
║
If you are having problems making it run, you may need the /t n parameter,║
where n is a number - 50 is the default. A lower number is needed for ║
machines with small amounts of RAM. (and sometimes a higher number will ║
help! Experiment!) ║
The higher the texture resolution, the nicer it looks. Go on, treat ║
yourself! Go and buy another 8 megs of SIMMS ... ║
║
Finally I will use the coder's prerogative and make some personal greets: ║
Hi to: Chris Killpack, Graham Walker, Simon Poliakoff and Woody for all ║
the moral support/bugreports/patience. Glenn Corpes/Bullfrog for the small║
font and general wonderousness. Peanut for predicting my failure in the ║
exams. Darkness for asking me to do this in the first place.PL and Vic for║
putting up with me. The guys on #coders who talk to me. Findus for being ║
a dirty old man. Joanne for being the bright yellow ruler of the universe.║
Aap for banging on about Designers Republic, and being totally insane. ║
Basehead for still having faith.Dune for being a really cool/talented guy!║
Oi Optix: Nooooooo! Tony Cox/Bullfrog for being the one everyone loves to ║
hate, persuading me to do maths, and ferrying me to / from work: Thanks! ║
Lamb and Leftfield for brilliant albums to code to. Olive for one of the ║
best live gigs I've been to... Hmm, I think that's more than enough! ║
║
"Life is just a dream we had.... of reality" - Lamb ║
║
-Statix ║
║
╓──────────────────────────── ── ──╖ ║
║ INTERACTIVE MULTIMEDIA EXTRAVAGANZA ╠══════════════════════════════════════╣
╙──────────────────────────── ── · ─╜ ║
║
- Use the left mouse button to go forwards. ║
║
- Press "A" to use the autopilot (you lazy person!) ║
║
- Use the left and right SHIFT keys to scroll the info on the television ║
screens. ║
║
- When at the race start, press R to start the race (see below) ║
║
- ESC to quit, or to leave race mode when racing. ║
║
Can you find the secret part(s)? There might even be a prize to be had... ║
║
║
COMMAND LINE PARAMETERS: ║
║
/t n sets the texture cache resolution; default n=50. Use lower numbers ║
for faster loading or if you have low ram size. ║
║
/q selects quiet mode (no music) ║
║
/f switches off the lens flare and ship's fire trail (for slow machines ║
or hires mode) ║
║
/n to skip the intro/exit bitmaps part, in case you are *REALLY* short ║
on RAM! Note that running this in 12M or less is almost impossible. ║
If you really want to try hard, type: SET DOS4GVM=1 to enable dos4gw ║
virtual memory and then run the demo with dos4gw. This is untested ║
and if it doesn't work, the only solution is to get some more RAM! ║
║
╓────────────────── ── ──╖ ║
║ HiPPY COMMUNE PRODUCTiONS ╠════════════════════════════════════════════════╣
╙────────────────── ── · ─╜ ║
║
Many people have recently asked me (Statix) what group I am in. Acme? ║
Psychic Link? Well, I suppose I am in both, and neither! The fact is, ║
I just like making demos with my friends, and it gets rather tiring ║
to explain to people all the time that I am in no group really... ║
║
For this reason, after talking to some people on IRC, I decided (only ║
half seriously?) to make a new "label", rather like a record label. ║
║
After all, in these modern times of the demo scene, it seems that the ║
idea of a label under which artists release stuff is more appropriate ║
than the rigid structure of a group. (Associativity, inverse, closure and ║
identity... Damn! Maths) (I guess the music groups have been doing this ║
for some time now...) ║
║
And so Hippy Commune productions was born. I release this invitro under ║
that label, and urge you to include it on your productions to give ║
support to this movement! Anybody who wants to can use this name - I ║
am not going to try and control anything in any way. It's a commune ║
after all! ;) ║
║
- Statix ║
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╓────────────────── ── ──╖ ║
║ THE FiLES OF THiS ARCHiVE ╠════════════════════════════════════════════════╣
╙────────────────── ── · ─╜ ║
║
The files included in W97_inv2.zip should be as follows: ║
║
w97inv2 .exe Intro executable file ║
lemon .pak Intro data file ║
pinapple.pak Intro data file ║
grape .pak Intro data file ║
raddish .pak Intro data file ║
║
file_id .diz File description for bbs's ║
invdemo .nfo This .nfo file ║
w97nfo21.txt Wired'97 information file ║
cheaptrn.txt How to travel cheaper by train inside Belgium ║
map_car .gif Map if you travel by train + bus ║
map_bus .gif Map if you travel by car ║
trips .txt bus trips organised to Wired'97.
dreamscd.zip Imphobia's Dreams CD infofile ║
║
║
╓─────── ── ──╖ ║
║ WIN THE RACE ! ╠═══════════════════════════════════════════════════════════╣
╙─────── ── · ─╜ ║
║
Included in this invitro is a little racing game, in case you get bored! ║
(why would that happen?) It is really very simple, due to lack of time. ║
║
You must simply race around the level, touching the 5 checkpoints in ║
order (So be sure to find them before you start the race!). ║
║
You will be racing against computer players - when you find them, press ║
R to start the race. Good luck! ║
║
(This is a shit game, but who cares? it's just for fun - and this is a ║
meant to be a demo! remember? :)) Unfortunately there was no time to work ║
on the AI of the computer players. OK OK! Enough excuses... ║
║
╓──────────────────── ── ──╖ ║
║ CREDiTS FOR THiS PRODUCTION ╠══════════════════════════════════════════════╣
╙──────────────────── ── · ─╜ ║
║
Coding·····································Statix ║
Graphics & level·······························PL ║
Music·········································Vic ║
Prose····································Darkness ║
║
╓───────── ── ──╖ ║
║ CONTACT ADRESSES ╠═════════════════════════════════════════════════════════╣
╙───────── ── · ─╜ ║
║
║
E-Mail: ║
║
Alex Evans (Statix) ║
ajbe2@cam.ac.uk ║
║
Vic/Acme ║
vic@luna.nl ║
║
Pascal Loef (PL/Imphobia) ║
ploef@vpresence.com ║
║
Jeff Van Audenhove (Darkness/Imphobia) ║
darkness.imphobia@interweb.be ║
║
Visit the Wired'97 WWW at http://people.pctrading.be/wired ║
Visit the Imphobia WWW at http://www.infomaniak.ch/~imphobia/ ║
║
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╓─── ── ──╖ ║
║ DiSCLAiMER ╠═══════════════════════════════════════════════════════════════╣
╙─── ── · ─╜ ║
║
This material is *not* freeware. You are allowed to copy it without ║
restrictions for non-commercial use. No payment of any kind may be ║
charged for this product or any combination of products or services ║
including this product without our authorisation and officially ║
written license. Commercial use, especially the industrial manufactu- ║
ring on any data storage media (which includes CD-Roms) and their dis- ║
tribution without our expressed permission is *strictly* prohibited. ║
This program or the data files contained therein may not be altered ║
or modified without our written permission. You take full responsibi- ║
lity for the operation of this software and any consequences thereof. ║
We, the creators, can not accept liability for damages or failures ║
arising from the use of this software. ║
║
╓─────── ── ──╖ ║
║ DREAMS CD-ROMS ╠═══════════════════════════════════════════════════════════╣
╙─────── ── · ─╜ ║
║
There still are some Imphobia's DREAMS Scene CD-Roms available. If you ║
haven't got your copy yet, be sure to get it now! For more infos check ║
the information package (dreamscd.zip) comming with this archive. ║
║
╓── ── ──╖ ║
║ GREETiNGS ╠════════════════════════════════════════════════════════════════╣
╙── ── · ─╜ (NO ORDER) ║
║
Impact Studios, Zuul Design, AcmE, Speed, KlOon, The Kounsil, Surprise ║
Production, Cascada, Pulse, Psychosquads, Tfa, Triton, Majic 12, Dust ║
Witan, Nooon, Gollum, CodeBlasters, Hemoroids, Admire, Hornet, Extreme ║
Xography, Tran, Anarchy, Bonzai, Sorcerers, Complex, Skull, DCE, Purge ║
Orange, Frontline Design, Sonic, Twilight Zone, Avalanche, Yodel, EMF ║
Subnormals, Silents, @, Renaissance, New Age, Inertia, Velvet, Grif ║
Absolute!, The Black Rain, Titanic, TET, ACiD, iCE, KLF, KFMF, Iguana ║
Cybernetic Dreams, Flash Prod, Mental Design, Nostalgia, Prime, Logic ║
Design, Epical, Hypnosis, Scoopex, Isch Crew, Sirius Cybernet, Crypton ║
Capacala, Core, Exalt, Arkham, Deus, Diffusion, Distorsion, TFL-TDV ║
Hypernova, The Natives, $pa, Future Crew, Virtual Visions, Phantom ║
Design, Adrar Design, X-Ess, Traxx, Valhalla, Live, Amable, Proxima ║
Inferiors, Hirmu, Domi*Nation, Fascination, Neutron, Massive, SuccesS ║
Pure Resistance, Reality, Cosmopoliz, RR, Tlotb, Purple, Weird Magic ║
Ketchup Killer, Kamelot Team, Tpolm, Abyss, Essence, Artwork, Dolphin ║
Dubius, Psychic Link, Subliminals and all the one we forgot ║
║
╓────────────────── ── · · ── ─────────────────╢
║ SEE YOU ALL AT WiRED'97 & TASTE THE REAL PARTY FEELING. ║
╙────────────────────────────────────────────────────────────────────────────╜
[ back to the prod ]
