Mind Control by Procreation
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... we are proud to bring you ...
... our first multi-part demo for the pc ...
... called ...
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m i n d ████████▓▀▄▄ c o n t r o l
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... released especially for ...
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█ krakow (poland) 26-27.02.
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i n t r o d u c t i o n
Yeah!!!
Welcome in our first demo. After a 1,5 year of silence we are back!
This product was done by some mad freaks:
payda - code, design
weed - music
rem - all 3ds + almost all textures + some pixels, design
x-man - graphics (title procreation logo and "pixel are.." gfx)
orome - graphics (human textures + few textures)
scape - graphics (end "mind control" logo)
fame^floppy - special guest - graphics - title "mind control" logo
tmk^yume - special guest - graphics - "dreams" gfx
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(technical informations)
requirements:
- 32mb rem
- vesa 2.o
- pentium 200mmx + (c333 for best results)
so, payda here
this product requires vesa2.0 or(better) vesa3.0
load smartdrv if it's possible - faster load of data
the internal resolution is _always_ 32oX24oX32bpp or 64oX48oX32bpp.
depends on the bit depth selected in setup it's converted before flipping
the virtual into video memory.
bpp's supported:
32bpp - :) big smile - fastest
24bpp - :) big smile too - fast,fast conversion - no slowdown
16bpp - :| no smile - 565 format
256c - :( only greyscale - hires pictures which are 8bpp are in _colour_
demo uses _some_ other products :) also listed below:
pmode/w by tran&daredevil
midas 07b1 by housemarque
ijpg library
58% of clax (highly modified by payda)
appack by jibz
also some things created by payda
pauline - vesa engine
monique - 3d engine based on clax
photoshop4.o
3d studio 3.o
3d studio max v2.o
fasttracker2.o6
and other graphics programs stuff..
various converters and other stuff...
BIG thanks and hihos are going to the authors of those products
speed
engine is _slooow_ (as always:). no 3dfx support.
features: objects->flat,envy,textured,flattransparent,texturetransparent
lights->flares,flaresonobjects
environment->foggingbyz,shadingbyz
the poly routines are full zbuffered in 18:14 format
buggy 3dclipping supported:(
_no_ perspective correction
the main reason for slow scenes is that the engine doesn't have full
3dclipping and perspective correction, so to make the scenes not look
ugly we had to create _only_ small faces
optimization
this demo was coded on a amd processor so all ways i knew how to speedup
my polyroutines failed:(
keyframer uses fpu, so HI to intel cpu users, but main routines are
in fixedpoint
movie
the moovie is 120 frames long - good quality, because we use 160x100 format
streeched and interpolated in memory
moovie is stored as a string of 160x100 frames in 256 colours converted
_on fly_ into 32bpp and at the end packed by a packer with ratio 50%
synchro
when the synchronization on Your computer fails - it's not our fault -
it's midas fault:). We have set a callback with 1/30 seconds frequency
to get the 30fps rate in scenes and other synchros.
machine
most of the code was done on amd k6-2/266/32mb/sb2.0 so the speed was _ok_
most of the synchro was done on c333/64mb/guspnp so the speed was _superb_
so, when this demo runs slowly on your machine buy a faster cpu (hi bartol:)
statistics:
payda - 19275 lines of code
rem - 350 objects,
22606 faces,
19135 vertexes,
2187 lights or light-blobs,
6465 frames
ideas:
first text sentences are from "Outer limits" film.
Some 3d-scenes are inspirated by "Johny Mnemonic" motion picture.
_bugz_
we didn't know any bugz (yet:) in this proggy.
this is _the final_ release, but no bugs were corrected only some
textures were changed and some bugs were added to the engine.
thanks goes to orion&lett for on-party ideas :)
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c o n t a c t u s
Orome.....: oromert@online.no
Payda.....: payda@friko3.onet.pl
REM.......: kloon@logonet.com.pl
rempcn@promail.pl
Scape.....: scape@fornax.elf.stuba.sk
Simon King: simon_k@friko.onet.pl (only 4 letters)
Weed......: maciek@myst.pl
X-Man.....: maritaud@alphainfo.unilim.fr
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g r e e t i n g s
payda greets:
aragorn,eric,softi,amf,freejack,blackman,adok,mesios,blow,ryg
brach,icek,insert,warlock,szudi,zsacul,orion,avran,clifford m.,
unreal,spy,yoghurt,fame,bartol,yarpen,radi,agi,ameba,rav,yez,cheo,spk,
fremen,nephoo,lett,inco,cheo,angelo,cure,kat,riven,ural
rem greets:
skip,luk,orion,avran,clifford.m.,ellyn,zydel,zsacul,bloo,brach,icek,warlock,
insert,szudi,unreal,spy,yoghurt,spy,yarpen,rav,yez,fremen,cure,xtd,raiden,
falcon,key.g,scorpik,soulless,io,horn,pinias,camel,fall,assa,beta,ghyll,
headsoft,optic,simm,bartol,sir.fux,xls,nitro,probe,execom,garfield,
case,cliff,thorin,mirec,yitzhaq,gandalf,akira,nix,baloo,goofy,echo,jabbar,
melan,rommel,darkness,zenial,216,aragorn,azazel,bca,distance,doctor.q,
dj.regal,fear,genesis,tsc,hanx,helmer,jace,jagoda,mrz.z,spectre,stasis,
storm,technomancer,texac,orbital..all procreation team...and all i forgot....
txt done by payda
all ascii done by simon king/procreation^... (15.02.1999)
[ back to the prod ]
