pouët.net

3d Mutha by PS2Dev [web]

                   ▄▄▄▄▄▄▄▄▄   ▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄   ▄▄▄▄
                   ████   ████ ████ █▓▓█   ████ ████ ░ █▓▓█
                   █▓▓█   ████ █▓▓█ ████ ░      █▓▓█   ████
                   █▒▒███████  █▒▒█  █████████  █▒▒███████
                   █  █   █▓▓█ █  █        ████ █  █   ████
                   █▒▒█ ░ █▒▒█ █▒▒█ █▓▓█ ░ ████ █▒▒█ ░ █▒▒█
                   █▓▓█ ░ █▓▓█ █▓▓█ █▓▓█   █▓▓█ █▓▓█ ░ █▓▓█
                   ████   ████ ████ ███████████ ████   ████
                   
                ┌────'    RiSK PS2 HOMEBREW PRESENTS:   '───┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘          3D Mutha - For round 16 of the TTC Intro competition!           ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
:  Coding   : Raizor                  : :  Release Date: 31-07-2003          :
│  Graphics : Raizor                  │ └────────────────────────────────── ┌┘
│  Music    : eSTRAYk / Paradox       │
└┐ ───────────────────────────────────┘ 
  
┌┌──────────────────────────────────────────────────────────────────────────┐┐
 
 Notes:
 
 * TURN UP THE VOLUME BEFORE WATCHING THIS DEMO *
 
 This is our third release for PS2.  Once again, another production for
 Blackdroid's - The Third Creation demo competition (round 16).  Quite Amiga
 like in style - maybe...
 
 This is my first attempt at 3D graphics (aside from some bad OpenGL fiddling on
 PC, err, and some DirectX bullshit a while ago that didn't work. This intro was
 put together to ensure I had my head round it. Still lots of work to do, a
 model importer will be needed (maybe for the next entry!).
 
 You'll need a pad plugged in for this one as it's a little interactive.
 Pressing CROSS will increase number of cubes, CIRCLE will reduce. SQUARE and
 TRIANGLE will increase/decrease cube offsets. R2 and L2 increase, reduce the
 amount of stars. The START button will restore all values...
 
 I've built a lot of custom graphics functions now, all of which are bolted
 on to the original framework provided by Dreamtime in his PS2 coding
 tutorials. Once I have some decent poly texture mapping stuff in place, I'll
 release the updated code (with comments).  
 
 Thanks to Blackdroid and Adresd for the tips ;)  Big thanks also to eSTRAYk
 for letting me use another of his wicked tunes...
 
 Raizor/RiSK
 
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘                   RiSK - We suck so you don't have to!                   ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘