3d Mutha by RiSK
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┌────' RiSK PS2 HOMEBREW PRESENTS: '───┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ 3D Mutha - For round 16 of the TTC Intro competition! ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
: Coding : Raizor : : Release Date: 31-07-2003 :
│ Graphics : Raizor │ └────────────────────────────────── ┌┘
│ Music : eSTRAYk / Paradox │
└┐ ───────────────────────────────────┘
┌┌──────────────────────────────────────────────────────────────────────────┐┐
Notes:
* TURN UP THE VOLUME BEFORE WATCHING THIS DEMO *
This is our third release for PS2. Once again, another production for
Blackdroid's - The Third Creation demo competition (round 16). Quite Amiga
like in style - maybe...
This is my first attempt at 3D graphics (aside from some bad OpenGL fiddling on
PC, err, and some DirectX bullshit a while ago that didn't work. This intro was
put together to ensure I had my head round it. Still lots of work to do, a
model importer will be needed (maybe for the next entry!).
You'll need a pad plugged in for this one as it's a little interactive.
Pressing CROSS will increase number of cubes, CIRCLE will reduce. SQUARE and
TRIANGLE will increase/decrease cube offsets. R2 and L2 increase, reduce the
amount of stars. The START button will restore all values...
I've built a lot of custom graphics functions now, all of which are bolted
on to the original framework provided by Dreamtime in his PS2 coding
tutorials. Once I have some decent poly texture mapping stuff in place, I'll
release the updated code (with comments).
Thanks to Blackdroid and Adresd for the tips ;) Big thanks also to eSTRAYk
for letting me use another of his wicked tunes...
Raizor/RiSK
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ RiSK - We suck so you don't have to! ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
[ back to the prod ]
