Osho by Immortals [web]
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| I M M O R T A L S / T H E T E M P L E O F M U S I C
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the mILLENNIm 97 official demonstration |
O S H O │
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Ver 1.2, FiNaL ReLeaSe |
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(GreetingsäÄ òàç) ÜëÿüÆ îÆ ææàüÄ Demoä îïÖ Åààëï ·
!î"àçü ìäî àÆâëÖ .ÜëîéÉÇü ÆâëÄä ÜÇ üàÜïî àÉêîçä ·
·
: .
| oSHo's Temple - an Immortals/TToM production in the 97
│ Won *2nd* place in the Israely demo party mILLENNIUm.
│ The 3d Engine is a work of Kombat and Rage, Desighn by
| Dark Spirit and Kombat, GFX by Thor and music by Dark
: Spirit. This Demo was created just for fun, in 10 days
· + the party time. The hebrew opening means:
Coders Look for Themselves
· Immortals Find Them
In OSHO's Temple ·─╕
. |
It is based upon an Israely show that took place a few │
weeks before the party. The greetings in the end are │
all Private, becouse we think that group greetings can │
· be nice, but not personal enough, because we like to │
. greet people, and because we have alot of free space |
: inside the demo. if you are not among the almost sixty :
| people we greet, it says nothing, so don't be sad. :) .
│ w e l o v e y o u a l l , y o u k n o w
│
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Engine coded in 2 months, still in c, nothing is
optimized, engine supports all kinda shit, sorry I
· didnt put in our new engine, I know it sounds lame but
to whoever thinks he knows abit coding its because: :
·
· When we implemented backface culling, the engine began
: to go fast, VERY FAST!!!!!!!, but because our culling .
| isn't correct -=> we just check the z componet of each
│ face normal instead of doing the dot product of the
| camera vector with the face normal or checking if the
: poly points go clock-wise, some bugs like dissapearing .
· polys in the first scene occured, so we just didn't :
· put it in. |
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· After Mil97 we sat abit, not converting to asm yet or │
optimizing but trying to get everything to work 100%, │
we are still annoyed by some Angle / Axis Quaternions |
and some rotation hirarchey shit, but no big deal. :
Engine will be completed by ASM97 where we hope to .
enter a very good demo, check it out.
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| Coders, Remeber: |
: "Don't waste your time on stupid :
· engines for demos, waste your ·
: time on stupid engines for :
| games and make MONEY..." |
│ (Kombat/97:) │
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■ End of File * (C)opyright iMR/TToM * mILLENNIUm 1997 ╘╡
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│ ···nfo art by Dark Spirit···
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[ back to the prod ]
