Hydrogen by kalium cyanide group
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`╡$b._ _.d$╡' kALIUM
"╛?S$$$$$$$S?╛" CYANIde
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-= HYDROGEN =-
[Type:: non-accelerated intro,64K,pc
[Title:: hydrogeN
[Date:: apr 2002
[File:: hydrogeN.exe
[Format:: win32 exe
[------------------------------------------------------------------]
[Requirez::
[OS:: win9x/ME/2k/XP,DX7+
[System::
(approx.) min: 500MHz / 64M / PCI video
(ran even on 166Mhz).
pref: 800Mhz-1GHz / 128M / AGP video
cool: 27GHz P8 / 4096M / Geforce5 ;)
MMX IS required
[Video:: TrueColor video mode
NO hardware 3d accelerator required!
640x480, 512x384, 320x240
(each full screen or windowed,
but full screen is much faster)
both 32 and 24bpp (truecolor) modes supported
[Sound:: 44100, 22050, nosound
(almost no difference in speed, but
22050 sounds shity ;)
(16 bit)
[------------------------------------------------------------------]
[Creditz::
[Code:: zZz [ "z3d" 3D engine, font, scenes ]
elmm [ DX stuff, texture & sample generator, scenes ]
[Design:: elmm,Ygrek,zZz
[Gfx:: elmm,zZz
[Muzeek:: Ygrek [ soundtrack itself ]
elmm [ "mutagen" sample generator ]
[ASCII:: Sketch Rimanez/secular
[Additional:: miniFMOD (a bit modified) (by Firelight Multimedia)
(thanx!) UPX (by Markus F.X.J. Oberhumer & Laszlo Molnar)
XM Devastater (by Mr.Dsteuz/Proxium)
KRFONT (by D.Gurtjak)
[------------------------------------------------------------------]
[Troublems?::
[Too slow:: - try upgrading ;)
- try smaller resolutions
- run in full screen mode
- and finally close winamp and quake running in
background ;)
[512x384:: this may not work full screen. Just uncheck "Resize
to fullscreen". It will run fullscreen on 640x480
with black frame around
[Windowed:: this will automatically set your desktop to
truecolor mode and restore it back
[Win2k:: in fullscreen modes with "Resize to fullscreen" checked
it can silently fall if mode is not supported under win2k.
Uncheck "Resize to fullscreen"
[------------------------------------------------------------------]
[Greetz::
[KCN::
LAS
[Personal::
Adoc/Hugi, Sketch Rimanez/secular, COTDT, StyX/HeadcrasH, Keen,
LSD, Haken (aka I.Kr.), Roott, Heaven Aeroplane
[Global::
TBL, Aardbei, Farbrausch, Haujobb, t-REX, Sands, Proxium, THROB,
Psycho
...and of coz to everyone who we're supposed to mention here...
[------------------------------------------------------------------]
[Dizcription::
[Wassup::
This is KCN's first ever intro. We tried to do our best
making it.
[The story so far::
...and elmm told me (zZz) he wants to create it, i mean a 64k intro.
"well, great! ;)" i said. and he started doing some things for
vesa under dos4gw. some weeks later someone told him to make it
for win32. and he ported the whole stuff to win32. and then
he also ported one of my laboratory works on computer graphics (one
with a render). the render was called z3d. actually it was
a 1/4 of a render, coz it could only render one object and
shade it by phong (although in real time). at this moment
elmm told me he didn't want a 64k anymore but a megademo instead.
i started writing those missing parts of z3d and finally
had almost rewritten the render. and when i had almost finished
elmm told we were again writing a 64k ;).
after some time elmm and ygrek came to my house. we put three
computers in a net and barricaded in my room for three days to
finish the stuff. and ygrek wrote a module that made the stuff
62k. but after some time i've cut some corners and made it 53k ;)
though we didn't finish it then. some weeks later i managed
to create one more scene, and then together with elmm another one.
some more weeks passed. LSD asked us for sources and started
creating one more scene. that time i also made a finish greetingz
scene. finally it was finished. pheeew! such a small intro
took us almost a year!
[ back to the prod ]
