KÜo vAdis by KÜA software productions
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(semi proudly) present:
Coversion of bizarre desktop games number 2, entitled:
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¡ ¡
i |
n My first game released to the public, a clone of Daleks (found on an old |
f Atari user disk -about #57) or, if you are into Linux and Gnome, Gnobots II. |
o |
!______________________________________________________________________________!
| |
| I wrote this game because: |
m |
o a)I like this game a lot (in fact, it's my favorite desktop game) |
t b)I have no mouse, and Daleks needs a mouse to play |
i c)I have no Linux box here at Patra to play Gnobots II |
v d)I was pissed off becuase Gnobots II was VERY badly written (no bugs, but |
e sloooooow!) |
| |
!______________________________________________________________________________!
h |
a |
r This game was written on/for a 4MB 8 MHz STE, but it can run happily on a |
d 520 STE (although you won't be able to hear the module in the game - just |
w use your favorite module player for this. Also, put the game in the AUTO |
a folder). Colour mode is required. |
r It should also run on Falcons (if it doesn't, please tell me why) |
e |
!______________________________________________________________________________!
| |
| Since I presume you unzipped the archive, just double click on KUOVADIS.PRG, |
| and the game will run (hopefully). |
| |
| Some things I should mention here are: |
| |
| a)You need at least 1MB of memory for the module to play. (blame Lance! and |
u me for that) |
s b)You can place any other 4-channel, 8-bit module in the directory where Küo |
a vAdis is. The game will open the first module it comes across. |
g c)If you prefer, you can erase all modules from the directory Küo vAdis lies |
e for faster loading and playing times. |
| d)High scores are saved to a file called HIGHSCOR.KUO, which is written in |
| the current path. The next time Küo vAdis is loaded, the high scores are |
| read. If this file is missing or corrupted, the game is loaded with the |
| default values. |
| e)If you run the game from the AUTO folder, the module, as well as the high |
| scores file, must be in the root directory. |
| f)User preferences (Animations, Illegal suicide & Key repeat on/off) are |
| also saved in HIGHSCOR.KUO and these are loaded at startup (so you don't |
| have to set up your game style every time). |
!______________________________________________________________________________!
| |
| Your player is placed in a space along with a number of robots. Your goal is |
| to make all the robots crash into themselves without you getting killed in |
| the process. |
| |
| The game is turn based, i.e. you move, then the robots, etc. These simple |
| rules apply: |
| |
| - If a robot moves in your space, you're dead. |
| - If two robots move in the same space, they're dead and produce some |
h debris. |
o - If a robot steps in debris, it's dead. |
w - If you step in debris, you're dead. |
|
t When you move, you have a number of options: |
o |
a)Move with the keypad keys: |
p 7 8 9 |
l \|/ |
a 4-*-6 |
y /|\ |
| 1 2 3 |
| So, if you want to move up, press 8, etc. |
| b)Stay still (pass turn), by pressing keypad 5. |
| c)Teleport by pressing keypad *. You will never teleport into a robot, but |
| that doesn't mean that a robot can't be near you!!! Beware!!! |
| d)Decide you don't want to move until the end of the level (or, until you |
| die :) by pressing Enter. Be ABSOLUTELY CERTAIN before pressing this |
| key!!!! Robots always move into you. They cannot teleport. |
| |
| Each level starts with a number of robots placed randomly (level*10) and you |
| in it. |
!______________________________________________________________________________!
| |
| As well as the aformentioned keys, there are some more available: |
| |
| F1 turns the animations on/off (this means the sprites movement, as well as |
| the windowshading) |
| F2 turns "Illegal suicide" mode on/off (The game checks if your move is |
k suicidal - i.e. when the robots move they will kill you. Teleports not |
e included) |
y F3 turns the key repeat move on/off (Should be used in conjuction with F1) |
s Esc aborts the game, and quits the game if you're in attract mode (or in |
| high score window after game over) |
| Space starts the game in attract mode |
| Help displays a window with all the available keys |
| |
| After game over, you're presented with the high scores window. After |
| entering your name (in case of a high score) you can either press space (or |
| wait about 5 secs) to enter attract mode, or press Return or Enter to start |
| the game again (useful for the impacient) |
!______________________________________________________________________________!
| |
| All code by GGN of KüA software productions, except: |
| Module replayer by Lance! (the exclamation mark is part of his pseudo I |
| presume :) |
| Sin/Cos routine by Ziggy Stardust/Overlanders and Mcoder |
c Falcon init/exit routines by Evil/Dead Hackers Society (I just hope the rest |
r of the game works) |
e Variable width/height/position blit routine by Atari Corp. |
d Unpack routine by Detlef Röttger |
i |
t Window graphics and font from the Blueheart theme (Enlightenment/Linux) |
s Sprites by GGN of KüA software productions |
| |
| As for the module, it was ripped from a game from BeOS (a Pacman clone which |
| name I cannot remember), which it was certainly not theirs (if anyone knows |
| the composer, please contact me) |
!______________________________________________________________________________!
| |
| Atari scene: |
| |
| Dead Hackers Society (Evil, Gizmo, Loke), Paranoia (Paranoid), LOud! (ST |
| Survivor), Wildfire (Baggio), Mystic Bytes (Grey), Teenage (Phenomenon, |
| Berserker), Cream (Candyman, Tao, Abyss, Agent T), Maggie Team (CiH), Pyjama |
g (Exocet), FLA (CosmosH), Reservoir Gods (Mr. Pink), Checkpoint (Defjam), |
r Falcon Users Netherlands (Earx, Havoc, D-force), Equinox (Keops), and all I |
e forgot (really sorry) |
e |
t Atari 8-bit scene: |
i |
n Slight (All members - your demos are gorgeous! In fact, they're so good I |
g must convert them to the STE :))))), The guys that made "Igor" (Profi |
s team?), and Shadows (if they still exist), and generally all 8 bit sceners! |
| |
| Miscellaneous: |
| |
| Jubanka, TiS (Stoned), Yak (still hairy, still awesome dude!), all those who |
| will take the time to mail me |
| Tricky was not greeted on purpose (he knows why) |
!______________________________________________________________________________!
l |
i |
c This game was at first going to be released as shareware, but after thinking |
e that I had to support users, update the program, promise users future |
n products, etc. I decided to release this game as freeware (not that I won't |
s support people now, but I won't be _that_ obliged) |
e |
!______________________________________________________________________________!
| Name: Küo vAdis |
| Type: Game |
| Version: 1.01 |
| Format: PRG executable |
| Code by: ΓIΩPΓOΣ NAKOΣ, aka GGN of KüA software productions & others |
| Gfx by: ΓIΩPΓOΣ NAKOΣ and the guy from the Blueheart theme |
| Music by: Unknown |
f Frames/sec: 50 |
a Development time: 122 days (4 months) |
c From: 28/04/2000 15:55 |
t To: 31/08/2000 00:57 |
Software used: -Turbo Assebler v1.7.7 (coding) |
s -Bugaboo v1.7.14 (debugging & sooo many other things,like |
h converting gfx!) |
e -GFA BASIC v3.50E (misc utils, like font/sprites conversion, |
e and many other) |
t -Crack Art v1.3 (sprites, anti-aliasing+strecthing of the |
| converted pix) |
| -The Gimp (on Linux, screen grabbing) |
| -MS Paint :(((((((((((( (font conversion) |
| -Speed of Light v3.8 (picture conversion) |
| -Deluxe Paint ST (brill picture/colours remapping) |
| -PaCifiST v0.49 beta (early sessions coding) |
| Packed with: Pack Ice 2.40 |
| Compatibility: STE and Falcon (no emulators) |
| Approved by: Ummm.... no one? |
| Dedicated to: The preson that wrote the original game (naturally) |
| E-mail: GGN: ggn@atarist.com |
!______________________________________________________________________________!
conclusion:
⌠ ⌠
⌠⌡ Tired of lying in the sunshine staying home to watch the rain⌠⌡
⌠⌡You are young and life is long and there is time to kill today⌠⌡
⌠⌡ And then one day you find ten years have got behind you ⌠⌡
⌠⌡ No one told you when to run, you missed the starting gun ⌠⌡
⌡_______________________________________________________________⌡
Have fun, GGN
[ back to the prod ]
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