do not rest your processors by qop [web]
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┌────────────── ██████ ────────────────────── ██████ ──────────────┐
└────────────── ██████ ────────────────────── ██████ ──────────────┘
┌│ ▀▀▀▀▀▀ is proud to release ▀▀▀▀▀▀ │┐
│└──────────────────────────────────────────────────────────────────┘│
││ do not rest your processors ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ││
││──────────────────────────────────────────────────────────────────││
││ First presented at Flashparty, October 2026, Buenos Aires, ││
││ Argentina. ││
││ ││
││ A realtime demo that runs in a text terminal. Every frame is 3D ││
││ rendered on the CPU and drawn with Unicode octant characters: a ││
││ 2x4 grid of dots per character cell, two 24-bit colours per ││
││ cell. No GPU, no pixels. What you see is text. ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
┌│ requirements ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |┐
│┌──────────────────────────────────────────────────────────────────┐│
││ Windows 11: run run_wt.bat. It opens a fullscreen Windows ││
││ Terminal with Cascadia Code and plays there with octant ││
││ characters. Best at 1920x1080 or wider; any size works. Esc or ││
││ Ctrl+C quits. No runtime to install. run_conhost.bat plays in ││
││ the classic console with 2x2 blocks instead. qop.exe on its own ││
││ follows the system's default terminal setting. ││
││ ││
││ Linux (Ubuntu 26.04 or similar): run ./qop in a terminal that ││
││ draws octants itself (Ghostty, kitty 0.40+, foot 1.20+, VTE ││
││ 0.78+). Audio needs libpulse0. ││
││ ││
││ Any recent multicore CPU. The GPU is not used at all. ││
││ ││
││ A video capture, qop-1080p60.mp4, is in the zip. ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
┌│ credits ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |┐
│┌──────────────────────────────────────────────────────────────────┐│
││ Direction/Design/Music: Panoramix ││
││ ││
││ AI, declared: code written with Claude (Anthropic) under ││
││ Panoramix's direction; art with Gemini, Microsoft Designer and ││
││ local models, art-directed and edited by Panoramix. The ││
││ soundtrack has no AI in it. ││
││ ││
││ Additional Libraries: ││
││ miniaudio, stb_image, stb_vorbis, GLM ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
┌│ music ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |┐
│┌──────────────────────────────────────────────────────────────────┐│
││ By Panoramix, 175 BPM, no AI. Its MIDI and stems were analysed ││
││ into a note table, and the rings, lit cells, knurls, strips and ││
││ bars in the scenes land on its notes. ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
┌│ code ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |┐
│┌──────────────────────────────────────────────────────────────────┐│
││ C++17, one engine for Windows and Linux. Twelve scenes on a bar ││
││ grid, every cycle anchored to the music's clock. Raymarched and ││
││ 2D shader scenes run on all CPU cores, then each character cell ││
││ is quantised to the two colours it can show. A teletype stencils ││
││ a lit material through a rimmed chrome font; the loading screen ││
││ fills with fluid. ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
┌│ shaders ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |┐
│┌──────────────────────────────────────────────────────────────────┐│
││ Every scene was rewritten for a CPU and a two-colours-a-cell ││
││ display, but several began from other people's work. Thanks: ││
││ ││
││ comb "CAVE 09 - Enter the Cave" by Pinieon ││
││ honey, cryo after "kiln" by Patrick Jaillet ││
││ cellsurf Shane's "Geometric Cellular Surfaces"; ││
││ Voronoi edge distance by Tomkh and IQ ││
││ inversion after Kali's "The Inversion" ││
││ conduit after the "rooms" VRChat world shader ││
││ hexlat after a PBR lattice (glslsandbox e#54592) ││
││ hive after the "blox" lattice paste ││
││ iris after the "tri" paste ││
││ orb, orb_cells after a rippled-shell paste ││
││ wire after a wireframe paste ││
││ masks: glass "Glass Field" by Kali ││
││ caustic Dave Hoskins, after joltz0r ││
││ storm, streak Patrick Jaillet ││
││ haze, web, spin, weave Shadertoy pastes ││
││ Hex SDF, smooth min and much more by Inigo Quilez. ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
┌│ links ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |┐
│┌──────────────────────────────────────────────────────────────────┐│
││ https://github.com/Patrickjaillet/Z-GL-Shadertoy ││
││ https://www.shadertoy.com/view/4ssGWr ││
││ https://www.shadertoy.com/view/lss3zr ││
││ https://www.shadertoy.com/view/clsSWH ││
││ https://miniaud.io/ ││
││ https://github.com/nothings/stb ││
└│──────────────────────────────────────────────────────────────────│┘
└──────────────────────────────────────────────────────────────────┘
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