Going to the Shadow by Agima
/\ / ____|_ _| \/ | /\
/ \ | | __ | | | \ / | / \
/ /\ \| | |_ | | | | |\/| | / /\ \
/ ____ \ |__| |_| |_| | | |/ ____ \
/_/ \_\_____|_____|_| |_/_/ \_\
Proudly presents
-----> Going to the Shadow <-----
Published in july 2026 ; released at the Shadow Party 2026
This little demo for the great Amiga computer works with at least 512kb of chip memory
for a total of at least 1mb memory.
It has been designed with the classical A500 in mind (OCS, 512kb chip, 512kb fast).
Credits
-------
Code, gfx : Aghnar
Music : Alex Menchi
About
-----
"Going to the Shadow" wasn't originally planned, but when Alex told me that a demo party was going to take place relatively close to where I live, I couldn't resist the temptation to release something. Especially since we'll be attending the party in person, something I haven't done in more than a decade.
At first, I set out to make something far too ambitious for the time left before the deadline. I'll come back to that project later. In the end, with only ten days remaining, we decided to keep things simple and did this little demo.
All in all, it was a lot of fun to put together, and hopefully it'll be just as fun to watch. :-)
Some words about the rotating A
Usual Agima rotating logo that we can see in all our prods. The little originality here, compared to previous ones, is the light and shadow (logical at the shadow party ;-) ). A simple projection of ray from a source gives this nice little rendering.
Some words about the cars part
A few years ago, a group started working on an AMiga conversion of the Ubi Soft game "Asphalt". Unfortunately, I think the project has since been abandoned. Back then, though, it inspired me to put together a small prototype. It has been sitting on my hard drive for the past seven years.
But it gives me the idea of the demo. I reused some of the scrolling routines, reworked the road graphics, and drew a few additional cars. It's a classic dual-playfield setup using 2Ã8 colors, with a handful of sprites to liven things up. Simple, but fun to make.
Other parts
Classic Amiga 3D objects, with a bit of extra work. Calculated entirely in real time, and running at 50 FPS, of course.
See you soon
Aghnar / Agima 2026
[ back to the prod ]
