Karate Fighter Demo-Script by Mankind [web]
Short: Nowadays Demomaker using scripts. (now 3d and work on mos.)
Author: http://www.m4nkind.com (03/2004)
Uploader: krabob@online.fr
Version: 0.99
Type: demo/aga
This is just an aminet spread of the public karate engine
you can also upload on www.k-fighter.net
This is spread Number 4 (20.03.2004) !!!
www.k-fighter.net
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:: °\ / |/¯¯ _____ [ Karate Demo-Script Fighter ] ¯¯\| \ /° ::
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/_________|bLa.2oo2¯ ¯
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So this is STILL a Karate Beta Version, "User" package,
but version 1.0 should come quickly now.
YOU CAN spread. Works,suggestions and most of all BUGG REPORTS
are welcome !!! krabob@free.fr
Karate is a demo Script engine used to run demo on
a lot of amiga, from 68030 aga with no FPU to
68060 or UAE amiga with Cybergraphics. it uses
simple text scripts to define the whole demo. it's xml-HTML
like.
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---- Differences between spread 4(20/03/2004) and spread3: ---
In the pack:
- the k3d.Fx first version has been added, providing a full
3D engine with many features !
A complete directory for 3D tutorials was also added.
- parameter BounceOn added, it's like bounce but it bounces on and on.
In the code:
- The angles passed to SetCamCoord and some stuffs had changed:
Consider now 1.0 = Pi = 180°. It means you will have
to make minor modifications to your previous scripts.
I swear it will never change again :-).
- minor corrections. text parser has partially been rewritten and
now use less memory. A bug was found in dbm.fx, and it seems ok now.
- The plugins interface has changed: it means you can't mix
old .Fx with new karate and vice versa. If you launch an old karate
demo, then a new karate version just after, use command 'avail flush'
between, to avoid old '.library' persistence.
BUT NOW CONSIDER IT IS FINAL. Whole Karate Source code and a plugin
devkit may be released in the coming month.
[ back to the prod ]
