The Vague #2
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_ /\\/_________ _ ___\ I S S U E # 2 /___ _ _________\//\ _
._\/ \/ \/ \/_.
| |
| First, you must be sure that you have correctely installed warp3d. Test |
| it by running 'warptest' demo from archive.If you have some problem with |
| it, you need to setup warp3d correctly,before you can run diskmag.If you |
| have "no mode id" found, or a similar problem, this means you have an |
| incorrect setup of warp3d drivers. |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /______________________________________________\ _ \/_ .
.:. . \/\\// \\//\/ . .:.
. . \/ \/ . .
_ _:_ _ _ FOR CLASSIC (A1200/A4000) USERS _ _ _:_ _
<--(_):(_)))___ /\ _ _ /\ ___(((_):(_)-->
: . \/ \/____________________________________\/ \/ . :
| |
| |
| If all is ok, try to run it. If you have 'white/ grey/ anycolor' screen, |
| problem can be (with case of mediator) in badly ENV:Mediator/MMU value. |
| You must remember, that for 68k warp3d applications over mediator, |
| ENV:Mediator/MMU must be set to YES. it possible to do some manipulation |
| with warp3d drivers, and setup for it to work with MMU=NO, but, in most |
| cases it's kind of HACK, and MMU must be set to YES for 68k/warp3d apps. |
| |
| If you have 'flickiring' on the screen while you use a mediator,you must |
| set jumper WAIT to CLOSE state. |
| |
| Additional notes: |
| |
| |
| 1.Engine must be run AFTER COLD REBOOT because aos3 does not have memory |
| protection. Many other apps can affect memory, some very important |
| pieces of code can be overwriten,and those things will create problems |
| for diskmag usage.This kind of problem without MP can't be detected'as |
| is', but you will see strange crash/ halt/ guru after some time :) So, |
| reboot is MUST. |
| |
| 2.Classic users need the CORRECT ahi version.If you have some slowdowns, |
| you must update your ahi version to the 6.0 or later. With 4.x (for |
| example) you will have these slowdowns.Also,with one tester's machine: |
| after running diskmag over ahi, music playing, and stopped/froze after |
| a few seconds. This problem is solved by increasing the number of |
| channels. |
| |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /______________________________________________\ _ \/_ .
.:. . \/\\// \\//\/ . .:.
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_ _:_ _ _ FOR CLASSIC B/CVISION USERS _ _ _:_ _
<--(_):(_)))___ /\ _ _ /\ ___(((_):(_)-->
: . \/ \/____________________________________\/ \/ . :
| |
| |
| 1. Bvision have only 8mb of memory, so, best way for you: set wb mode to |
| 640x480x8bit (or 15/16bit), reboot, and run dismag. In this case 8mb |
| will be enough even for the longest articles. |
| |
| 2. Some testers have problems with 24bit mode. And have some kind of |
| 'corruption'. This is problem of 4.2 library which does not handle |
| correctly texture data with a depth lower then depth of mode. Best |
| choice here - just use 15 / 16bit modes, or slideback to the 4.0 |
| W3D_Permedia2.library while you use The Vague. |
| |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /______________________________________________\ _ \/_ .
.:. . \/\\// \\//\/ . .:.
. . \/ \/ . .
_ _:_ _ _ FOR MORPHOS USERS (PEG/EFIKA/MAC) _ _ _:_ _
<--(_):(_)))___ /\ _ _ /\ ___(((_):(_)-->
: . \/ \/____________________________________\/ \/ . :
| |
| For morphos these kind of nuances can take place: |
| |
| 1. if you have slowdowns, do not annoy MOS by running other applications |
| simultaneously (like bittorent). |
| |
| 2. if you have some problems with 'scissoring'(i.e some area of graphics |
| out of bounds and overlapping on some others areas, on screen visual |
| of some kind of X/Y artefacts) it means you have old r200.library(for |
| example), where is was bug with scissoring. You need get the latest |
| w3d update from MOS team ("10.06.2006 - MorphOS 3D Update release 2" |
| is minimum) |
| |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /______________________________________________\ _ \/_ .
.:. . \/\\// \\//\/ . .:.
. . \/ \/ . .
_ _:_ _ _ FOR AOS4.X USERS (A1/mA1/PEG2/SAM) _ _ _:_ _
<--(_):(_)))___ /\ _ _ /\ ___(((_):(_)-->
: . \/ \/____________________________________\/ \/ . :
| |
| There are no issues. It seems tester's machines were set up correctly in |
| all cases. However, if you do see a grimreaper, just click on ignore. |
| |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /______________________________________________\ _ \/_ .
.:. . \/\\// \\//\/ . .:.
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_ _:_ _ _ FOR AROS USERS (I386) _ _ _:_ _
<--(_):(_)))___ /\ _ _ /\ ___(((_):(_)-->
: . \/ \/____________________________________\/ \/ . :
| |
| |
| There are no issues. Wazp3D did the work :) But make sure that you have |
| latest one. |
| |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /______________________________________________\ _ \/_ .
.:. . \/\\// \\//\/ . .:.
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_ _:_ _ _ FOR WINUAE (IBM-PC:) ) USERS _ _ _:_ _
<--(_):(_)))___ /\ _ _ /\ ___(((_):(_)-->
: . \/ \/____________________________________\/ \/ . :
| |
| For now you have 2 warp3d wrappers: QuarkTex and Wazp3D. Wazp3D works in |
| software mode only, so, it will be slow. But everything will works fine |
| From other side, QuarkTex are HW wrapper via win32 OGL (directly),so, it |
| fast, but some bugs are occur: no window mode (grey window), and in full |
| screen-mode mouse are distorted the screen data (so, only keys). Choice |
| yourself what is better for you. |
| |
_: ___ __ __ ___ :_
(.))_((__\ ____ ____ /__))_((.)
. _\/ _ /_______ _ _____ ____ ____ __ ______\ _ \/_ .
.:. . \/\\// \ /____/ _/__ __/ _/__/ // / / \\//\/ . .:.
. . \/ \| | _ ____//_/ ____/ /// / / / \/ . .
_ _:_ _ _ _|__|__/____\___/___ _____//__//__/_____/_ _ _ _:_ _
<--(_):(_)))___ / - ------------------------------------ - \ ___(((_):(_)-->
. \/ \/ .
- 2 O O 9 -
if you have any kind of problem with the engine on your configuration,
just write at kas1e@yandex.ru , and we will fix it shortly thereafter,
if possible.
. .
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_: ___ __ \ _ _ / __ ___ :_
(.))_((__\ ___\/__ _ _ __ __ __ __ _ _ __\/___ /__))_((.)
. _\/ _ /\_________ / \ / \ ___________/\ _ \/_ .
.:. . \/\\// \ // \ -- / \\ / \\//\/ . .:.
. . \/ \_ xX ! aMiGAh ! Xx _/ \/ . .
_ _:_ _ _ __ ____\\ / -- \ //______ __ _ _ _:_ _
<--(_):(_)))___ / - - __\ /_ _\ /__ - - \ ___(((_):(_)-->
. \/ aBHO -T! \/ .
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