Indecent by LAAL Software Engineers
------------------------------------------------------------------------------- The LAAL Software Engineers present ------------------------------------------------------------------------------- -= INDECENT =- Version 1.9 '95 ------------------------------------------------------------------------------- A 256 levels, 256 colours, 256 bytes, 256 testers, ... space odyssey presented to the first rec.games.programmer 256 bytes compo. ------------------------------------------------------------------------------- -= THE CAST =- Programmed by: . Daniel Navarro Medrano . Luis Fernando Fernandez Alpha Tester: . Bill Clinton (tm) Beta Tester: . Boris Yeltsin (Copyright) Guitars and Sound FX: . Nacho "Les Paul" Martinez Graphics: . Alvaro "El Mamon" Ojopi IPX & Novell interface: . Gonzalo "Juez" Garzon Mode-7 routines: . Roberto "GUS" Goose Super NES version: . Francisco "Black Hole" Spectrum version: . Eduardo "Manostijeras" Sinclair FHC Sales Manager: . Enrique "The Timun" Borreda And thanks to other FHC members. Ah! and watch this note: ZX Spectrum & Super NES versions available in early spring'98, like Windows'95 ------------------------------------------------------------------------------- Programmers E-mail: A910505@ZIPI.FI.UPM.ES ------------------------------------------------------------------------------- To enjoy this mega-ultra-better-than-Doom(tm) game, you need at least: . Colour VGA, SVGA recomended for hardware conflicts (not with this game) . 386 or better (486 or higher highly recomended) . One PC speaker (We hope you have at least four for Quadraphonic Sound (tm)) . 256 memory free bytes (Plus 56kbytes to load COMMAND.COM) . One cluster free on disk and one free FAT entry ------------------------------------------------------------------------------- The Story so far: Go throught the Altamira (tm) caverns, flying on one of the most powerful killing-machines to the date (USS Enterprise) to finaly find death with the higher score possible. Touch once the walls or the yellow super-explosive mines to easily end the game (It's Game Over). Good luck, Luke Skywalker (tm). ------------------------------------------------------------------------------- Instructions: . Usage: INDECENT [level] To choose a level, type its ASCII code: "INDECENT A" warps to level 65! . Cursor UP : moves the ship up . Cursor DOWN : moves the ship down . Pause key : Pauses the game (any key continues) . Esc key : Returns to OS when you die . Ctrl-Alt-Del : Aborts the game inmediatly (hmmm...) . You can use any other keyboard scheme to control the USS Enterprise (tm), and if it moves, please contact +34-1-850-87-48 (Hot SEX line) ------------------------------------------------------------------------------- Technical reference: . 256 colours graphics, with awesome (hand-drawed) landscapes . 1 bit QSound System and Dolby Surround (tm) . Digitized reactor engine of an russian space shuttle . Hundreds of different amazing levels . Floating Point Fractal Generated Terrains FPFGT (tm) . Guraud shaded textured 2D mountains . Super smooth scrolling with multiple levels of parallax . Stars background scanned from pictures of the VOYAGER IV . Rendered Mines sprites in Sillicon Graphics Stations . Space ship graphic based on USS Enterprise -Start Trek (tm)- . Controlled game speed up to 35 images per second (if u've a fast machine) . User friendly graphics interface (Keyboard controlled) . If you have a Pentium(tm), don't worry, we have designed a path 4 the bug . One of the most playable games at the moment (DOOM?, who needs it?) . Score bar with full information for the pilot . We use our own keyboard rutines OOKR(tm) ------------------------------------------------------------------------------- Coded 100% in sunny Spain, the country of the best weather, the best girls and, of course, the best game coders ;-) ... (ho, ho, ho!) ------------------------------------------------------------------------------- Source code available in file INDECENT.ASM for switching parameters like: - Number of parallax planes to be actived at the moment - Number of images per second, to adjust the dificulty - Exact model of the USS Enterprise series - Change the original SoundTrack and atmospheric background but if your objetive is to comprehend the program to improve it, then ... ... Good luck, Luke Skywalker. -------------------------------------------------------------------------------
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