fr-081: .frOzen by Farbrausch [web] & Rebels
/****************************************************************************/ farbrausch fr-081: .frOzen code: chaos tron graphics: h2o .reEto music: .reEto (music theme by CHROMAG) additional help: wodk released at Revision 2011 /****************************************************************************/ This demo is designed for quad-core or better CPUs. We wanted to make use of multi-threading. What's the use of having multi-threading engine and then making a demo that runs on slow CPUs? Also, as the GPU has to do some of the computing it should be quite fast, too. If your PC is too slow this demo will not only run at low framerates, it will break apart terribly. This is because many scenes involve physical simulations - you can't simply drop frames. Going the whole way, with the CPU calculating something, feeding that into the GPU, starting a shader, reading it back, running the result through the CPU to generate some GPU data which is then rendered... yeah! Out of memory crashes are still likely if you have less than 1GB of video memory on your graphics card. Demo was opimized for FULLHD 1920x1080.. use min GForceGtx460 & QuadCore for watching. cheeRs & plugout .reEto & h2o /****************************************************************************/
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