Zapdrumm by Speckdrumm [web]
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| |
| -=[ Zapdrumm ]=- |
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\__________\__\__\_______[ RELEASE INFO ]_______/__/__/__________/
| |
| Speckdrumm is proud to present our newest demorelease |
| "Zapdrumm" |
| |
| This demo has been tested on Windows XP and Vista using |
| Geforce 8 class hardware. For maximum viewing pleasure we |
| recommend 2 GB RAM. Also make sure to update your DirectX |
| DLLs if you've not done so before June 08. PS 3.0 is |
| mandatory and yes this was nothing but one of those |
| time-result tradeoffs. |
| |
| This is another one of those "quick" releases which turned |
| out to be more complex, more time consuming and more |
| demanding than initially anticipated. We've fixed tons of |
| bugs in our engine and demotool, introduced new concepts |
| like After FX like sub compositions, refined our in-tool |
| fx-shader support, expanded our 3ds max exporter and even |
| got around to license all our character bitmaps from 3d.sk.|
| In short: it's been fun. A lot. |
| |
| The demotheme was laid out even before finishing Tayfur 2 |
| and obviously is based on real life experience with our |
| media. The tv program shown really isn't that far fetched |
| from reality, bum fight even being a rip off from a real |
| video rental blockbuster series. We wanted to channel, if |
| you'd excuse the pun, this into a new prod and presto, |
| right at TUM 08 we're ready. Special thanks must fly out |
| to Keito^ATZ who cheerfully and quickly revised his track |
| countless times to make it fit the demo including last |
| minute changes on Christmas Eve! Extra thanks to Keops^Eqx |
| for testing the preview and immediately coming up with |
| photoshop suggestion to improve the style. |
| |
| The Credits: |
| |
| Blockbuster (gfx), Coma (3d engine, code), Keito (sfx) |
| Muhmac (shaders, web), Paralax (Tool, code) |
| |
_)__________________________________________________________(_
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\__________\__\__\_______[ MEMBERSTATUS ]_______/__/__/__________/
| |
| Full Members of Speckdrumm are only: |
| |
| Blockbuster[gfx], Coma[cod], Freeze [misc], Chaotic [?] |
| Kojote [misc], Paralax[cod], Schema[gfx], Seismic[sfx], |
|Skyrunner [sfx], Sobec [sfx], Spy-da [sfx], Phenomenon [cod]|
|____________________________________________________________|
_)__________________________________________________________(_
_/_________ ___ ___ _________\_
\__________\__\__\_______[ CONTACT INFO ]_______/__/__/__________/
| |
| Members can be reached by mail by writing to |
| <memberhandle>@speckdrumm.org. |
| |
| http://www.speckdrumm.org |
|____________________________________________________________|
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\__________\__\__\_______[ GREETINGS ]_______/__/__/__________/
| |
| We'd like to express our kindest greetings and/or respects |
| to the following groups (in no particular order): |
| |
| Kolor, SquoQuo, Alcatraz, Smash Designs, Fairlight, 5711, |
| Science, UK Allstars, Farbrausch, Black Maiden, Orb, Rgba |
| DSL, SKP, Neuro-Concept, Cubalid 7, Metalvotze, Orange, |
| Nuance, Freestyle, Stockholm Syndrome, Equinox and all we |
| forgot. |
| |
|____________________________________________________________|
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\__________\__\__\_______[ Copyright ]_______/__/__/__________/
| |
| This package is freeware.You may spread it in its original |
| form without any restrictions. You must neither demand |
| money for it, nor must you spread it in a form altered |
| whatsoever. If you'd like to show our demo in publicity we |
| ask you to ask us before doing so. |
| We tried hard to make this demo as compatible as possible |
| but please notice, that members of Speckdrumm cannot be |
| held responsible for any harm that could be done to your |
| machine by running this demo. Use it at your own risk |
| and/or pleasure. |
| |
| Additional libraries used to create this demo: |
| Xiph OGG Vorbis library |
| Uniqe RAR File library |
| Copyright (C) 2000-2002 by Christian Scheurer |
| (www.ChristianScheurer.ch) |
| Some textures licensed by 3d.sk |
|____________________________________________________________|
__)___________// \\___________(__
\___________ SPECKDRUMM 2oo8 ___________/
)______________________________________([ back to the prod ]
